Me, Myself And UI: Limit Theory
You take the high nodeI love it when developers talk about their user interfaces. Not their personal buttons, which I'd rather not push, but the systems that they build as a means of communication between players and games. A good UI, like strong visual design, creates a sort of language all of its own, and Limit Theory's node-based interface has an elegant grammar. In the latest dev diary, Josh Parnell covers the spiffy customisable HUD and the most attractive scanner since Michael Ironside.
I haven't built up too much excitement about Limit Theory because Craig has been hogging all of the fervent anticipation. There's only so much to go around.
It's a fascinating project though. With as many interesting ideas as Star Citizen and Elite have between them, and graphics as handsome and clean as a leading man in the forties. I am officially borrowing some of Craig's excitement and keeping it for myself.