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Day In The Life In Space Game Sonder Goes Episodic

Cold outside, no kind of atmosphere

You might remember Sonder as an intriguing-sounding real-time Day In The Life In Space game which boasted a prog-rock soundtrack. We've not covered it for a couple of years, but it's just broken cover with news that it's going episodic, and somehow also has The Who on its latest trailer.

Cover image for YouTube video

That's... very expensive to license, right? I thought only formulaic US crime series which have run for a hundred thousands seasons could do that? How is an episodic indie game doing it? Maybe someone on the team has got dirt on Daltrey.

Anyway, this remains a game high in promise - the idea is that you're making decisions in real-time, with big outcomes depending on what you do and who you do it with. It's non-linear, apparently, although I'm willing to get there are 'good' and 'bad' denouements to strive for. Is Ambient Real-Time Telltale Game With Massively Branching Consequences too much to hope for?

And yeah, they've gone multi-part rather than one big story, claiming that "the episodic format will allow KAMAi MEDIA to bring the game to gamers faster." Reading between the lines, I guess something of the scope and scale they're talking about is very tall order, so fair enough, but hopefully having break points won't disrupt the sprawling non-linearity they're talking about.

I also note they now talk of a "rewind mechanic that allows players to make different choices and experiment with the results." I guess we'll see how that works in practice, but it sounds a little like a get out of jail free card if you don't like the consequences of your decisions or ineptitude.

Promising though, and with a lovely 70s sci-fi aesthetic (only slightly undermined by last year's Alien: Isolation having got there first). I'm hoping for a less murderous, dehippified take on Silent Running myself.

The first episode is due sometime this Summer, all being well.

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Alec Meer avatar

Alec Meer


Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about video games.