Posts Tagged ‘Beamdog’

Neverwinter Nights Enhanced Edition: improved graphics but backwards-compatible with old saves and mods

nwn-enhanced

My three main memories of the original Neverwinter Nights:

a) exasperating various Bioware devs by doggedly creating an all-Dire Badgers module in the editor during a studio visit
b) my boxed copy INCLUDING ACTUAL CLOTH MAP being stolen by a jealous middle manager at a former workplace
c) playing co-op with Jim and Kieron, formerly of this parish, and sometime contributor Dan Griliopoulos, who rather complicated proceedings by attempting to murder every NPC we encountered.

What I am saying is that 2002’s Neverwinter Nights was one of those games that embeds itself into your life in various ways, for years. And now it’s getting the spit’n’polish treatment for a semi-remastered release. Read the rest of this entry »

Neverwinter Nights: Enhanced Edition is the next Bioware remaster

nwn-enhanced-edition

We won’t have full details until a bit later today (noon PST/8PM UK), but here’s the headline: Bioware’s 2002 RPG Neverwinter Nights is next to receive Beamdog‘s Enhanced Edition treatment. What do we want to see from a tweaked and modernised take on Bioware’s first foray into 3D RPGs, and whose revered modding tools launched a legion of player-made adventure modules?
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Lost source code might rule out Icewind Dale II: Enhanced Edition

Beamdog have been on a retro remastering rampage in recent years, fancying up and re-releasing Icewind Dale, the two Baldur’s Gate games, and Planescape: Torment. Their spree of updating games built on the Infinity Engine has reached one tricky obstacle, though: they can’t find the source code for Icewind Dale II. Beamdog say they fancy giving a remaster a go but they need the source to even see if that’s even viable. They’ve been searching, reaching out to people who might have it, but no luck so far. Read the rest of this entry »

Planescape: Torment’s Enhanced Edition released

What can change the nature of a game? It’ll take more than high-res support and a scalable UI to change Planescape: Torment, but why would you want to muck with its guts? Black Isle’s RPG is still a fine thing, and the Planescape: Torment: Enhanced Edition [official site] simply makes running it on modern systems less of a faff. A worthy re-release! Our Alec told us all Wot He Thought of the Enhanced Edition back in March but it actually only launched last night. Break out your gel pens and start updating your journal. Read the rest of this entry »

Planescape: Torment Enhanced Edition – an elegant remastering, with a few exceptions

Surprise classic RPG remastering attack! Mere weeks after revered 1999 philoso-roleplayer Planescape: Torment [official site] enjoyed a belated spiritual sequel in the over-lored but otherwise strong Torment Tides Of Numenera, it gets itself a modernised re-release too. It’s due out April 11, but I’ve got the thing updating my hard drive’s journal and changing the nature of my VDU right now.

We’re not going to run a full review because we all played PST a thousand years ago and know full well it’s a solid-gold classic of narrative’n’choice-led games, but I do want to look at what’s changed in Beamdog’s ‘Enhanced Edition‘ and whether it’s a meaningful improvement. It’s a bit of a mixed bag, though the net result is the most playable and best-looking version of PST to date. Read the rest of this entry »

Planescape Torment: Enhanced Edition announced

Planescape: Torment [official site], the revered 1999 fantasy RPG from Fallout creators Black Isle, is getting overhauled a touch in an Enhanced Edition due next month. It’ll bring support for modern high resolutions and a new interface to match, along with tweaks and fixes. It’s being handled by Beamdog, the folks behind the Enhanced Editions of Icewind Dale and Baldur’s Gate then a new Gate expansion of their own.

Yesterday, following the wee teaser campaign, Cobbo had some grand predictions for the Enhanced Edition. He’s close with some but, as far as we know, it will not actually let Nordom transform into a battlesuit for Morte. Read the rest of this entry »

Wot I Think: Baldur’s Gate: Siege Of Dragonspear

Sixteen years ago, BioWare bridged the gap between Baldur’s Gate and Baldur’s Gate 2 with, more or less, “And then some other stuff happened.” Now Beamdog has gone back, filling in the gaps with Siege of Dragonspear [official site]. Is it worth putting the band back together for one more trip to the Sword Coast? Here’s Wot I Think.

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Baldur’s Gate – Siege of Dragonspear Out Now

More than a decade after the Baldur’s Gate [official site] saga appeared to come to an end, there’s a brand new expansion available to buy right now. I know how this might look – it’s classic April Idiots’ fodder, telling you about a new chapter in a much-loved series and then revealing that all of your favourite characters have been transformed into unicorns or somesuch.

This is real though. You’ll need the Enhanced Edition of the game to play and we’ll have our own judgement on the expansion next week but, for now, here’s a trailer and some details.

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Former BioWare Writer David Gaider Joins Beamdog

Davey G, Davey G, where ever will your next job be? You’ve left BioWare – after 17 years writing there! – all footloose and fancy-free. Oh what a happy day, hip hip hooray, you’ve found a job at Beamdog!

Should Hallmark wish to create a greetings card solely to mark former BioWare writer David Gaider joining fellow former BioChap Trent Oster’s Beamdog, they can reach me through the usual channels. That is what’s happened, though. Gaider has become creative director at Beamdog, those folks who’ve been revamping and expanding ye olde Baldur’s Gate and Icewind Dale.

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Baldur’s Gate: Siege Of Dragonspear
On Mods, Publishers And The Future Of Baldur’s Gate

“We move from custodian to creator.”

That was how Trent Oster described it. Beamdog’s co-founder who, twenty years ago, was also there when Bioware began, is once again returning to one of roleplaying’s most beloved and most influential series. This time, he won’t just be adding a new lick of paint here or a subtle embellishment there, as he has with the company’s Enhanced Editions of the Baldur’s Gate games. No, Baldur’s Gate: Siege of Dragonspear [official site] is something wholly new. While Beamdog are calling it an expansion pack, its scope and scale mean that it outsizes both Tales of the Sword Coast and Throne of Bhaal. For all intents and purposes, it’s Baldur’s Gate 3.

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Baldur’s Gate: EE Expanding With Siege Of Dragonspear

We live in interesting times. The Baldur’s Gate RPGs are amongst the most well-loved, well-regarded and influential the PC has ever seen, but surely they’re now a relic of an ever more distant past? Along with most things that we consider legendary, they have begun to fade into the past and, like weathered statuary, are slowly losing their definition. We remember them fondly, but indistinctly, imperfectly. We forget the rough edges. Beamdog’s Enhanced Editions were well-curated, well-preserved museum pieces. Classics polished for one last, albeit glorious, hurrah.

Or that’s how it was until last night, when Beamdog announced they have been both working on a new expansion for Baldur’s Gate: Enhanced Edition, as well as planning to bring the rest of the series back into sharp relief. The expansion’s called Siege of Dragonspear [official site], a name that may sound familiar to those well travelled in the Forgotten Realms. It features a new shaman character class, scores of new maps, new companions, and what Beamdog’s grand magus Trent Oster says is “at least twenty-five hours of adventuring.”

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Baldur’s Gate Tease Is Probably The Pre-Interquel

Oh what mystery!

You may have seen folks cooing over the Baldur’s Gate site’s addition of a cryptic countdown due to run out of ticks in the wee small hours of Friday morning. Folks in the know, like me and you my dear friend, will guess that it’s counting down to a reveal of the pre-sequel that Beamdog are making on ye olde Infinity Engine.

Alternatively, you may skip over everything I write and so be wholly surprised by this – like a certain colleague of mine whose name rhymes with Flay ‘Em Pith. That’s what you get.

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New Baldur’s Gate Set Between 1 And 2 Coming This Year

Look, don't blame me for this being a photo of a screen.

Do you remember when Beamdog, the folks who’ve been revamping Baldur’s Gate and Icewind Dale, announced they were making a new Baldur’s Gate game? Do you remember – one set between the first two games and using the same dear old Infinity Engine? No, me neither. But, acting as if we all totally knew all along, they’ve now announced that it’ll launch this year. Beyond that, it’s a bit of a mystery, but gosh! An actual new Baldur’s Gate!

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Brrrrrr! Icewind Dale Enhanced Edition Blows In

Chilling conversation.

There is a man, I like to think, a man named Dale. His cool demeanour is known throughout his small home town in the American Midwest. Now, Dale’s not unfriendly by any means, he just doesn’t have time for idle chit-chat. He mostly comes into town on business, breezing through with a tip of his hat. Icewind Dale, they call him. Dale doesn’t understand why he’s seeing online ads calling him Icewind Dale: Enhanced Edition. And he’s out now? Heck, Dale’s been out since the Nixon administration.

No Dale, you silly goose! Icewind Dale: Enhanced Edition is a revamped re-release of Black Isle Studios’ old Infinity Engine RPG from 2000, and it launched yesterday.

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Gleaming: Icewind Dale’s Enhanced Edition

It's sleeping, okay?

They don’t make ’em like the old days, but they do revamp and remake ’em like the new days. After fancying up BioWare’s two olde Baldur’s Gate games with Enhanced Editions, Beamdog have now turned their revitalising eye to another Infinity Engine classic. Icewind Dale: Enhanced Edition is a shiny new version of the fantasy RPG by venerated Fallout creators Black Isle Studios, with a reworked UI, new quests, items, and spells, plus six-player cross-platform co-op multiplayer.

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Baldur’s Gate II: Enhanced Edition Out In November

ENHANCED?
It looks like Baldur’s Gate II’s spam filter has let through an enhancement e-mail. You know the kind I’m talking about. In search of an ego boost, though I know plenty of people who like the venerable organ just the way it is, it has succumbed to the cheap thrills offered within, and ordered a course of treatment: “Why settle for less when we can boost your resolution and remaster your original renders with our all natural process?” So Baldur’s Gate II: Enhanced Edition will be arriving in November, all enhancedy.
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Beamdog Hoping For Baldur’s Gate III Despite ‘Legal Hell’

He smiled once, but it was so long ago.

For a while there, it looked as though Baldur’s Gate had finally emerged from the dank dungeons of obscurity, prepared to crush modern glitz-and-glamour RPGs under a mountain of depth and 20-sided dice. But then things happened. Law things. Now Baldur’s Gate: Enhanced Edition is stuck in neutral – with Beamdog unable to continue fixing some rather worrisome launch issues – and Baldur’s Gate II: Enhanced Edition has been put on indefinite hold. Yikes. But are things really as bad as they sound? And where does this leave Baldur’s Gate III, which Beamdog described as a “long-term goal” no so long ago? I got in touch with Beamdog head Trent Oster to find out.

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Yikes: Baldur’s Gate Enhanced Pulled, BGII On Hold

We're gonna need a bigger lawyer.

I am worried. I still don’t know what a Beamdog is, and now my chances of finding out are looking rather slim. The Baldur’s Gate: Enhanced Edition developer has hit a slightly, um, fatal rocky patch, with messy “contractual issues” leaving the update effort’s future in doubt. For now, the first Enhanced Edition has been yanked from all relevant e-tailers, and Baldur’s Gate II: Enhanced Edition is officially on-hold for the time being. Also, it probably goes without saying that this pushes Trent Oster and co’s Baldur’s Gate III pipe dream to the backburner’s furthest reaches. The back of the backburner. Ye gods, they said it was only a myth. You’ll find a statement from Beamdog after the break.

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Beamdog Added 350,000 Words To Baldur’s Gate 2


It’s been a while since we heard anything from Beamdog‘s ‘Enhanced’ version of Baldur’s Gate 2, but their bossman Trent Oster just told ShackNews: “We’re hard at work on BG2:EE and it is going well… Phil (our design lead) mentioned to me there is over 350,000 words of new content.” These apparently constitute extra bits across the quests and story of Shadows of Amn and the expansion, Throne of Bhaal, which will ship with the new edition.

Whether all this work will match the experience of a modded version of the original game remains to be seen, of course. I understand that the reception for the enhancement of Baldur’s Gate was… mixed.

Not Forgotten: Baldur’s Gate: Enhanced Edition Trailered


Beamdog’s remake of the classic RPG arrives on November 28th. With that in mind they’ve released a trailer to show off some of the improvements. These include: support for widescreen formats and resolutions that were imaginary at the time the game was released, new quests, new characters, and voices for those extras. They’ve apparently overhauled the original cinematics, and worked up the UI – something that’s very obvious in the trailer, below – to make everything a bit slicker now than it was back in the mist of the late 90s.
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