Posts Tagged ‘Blendo Games’

Quadrilateral Cowboy scoops IGF Grand Prize

Hacking heist ’em up Quadrilateral Cowboy has won the Grand Prize at the 2017 Independent Games Festival awards, taking home $30,000 (and another $3,000 for winning the Excellence in Design award). The ceremony went down last at the Game Developers Conference, with other winners including Ladykiller in a Bind and Hyper Light Drifter. The IGFs may no longer turn up many huge surprises but they are a handy pointer for some good games you might have missed. As luck would have it, Brendan’s first IGF episode of the RPS Electronic Wireless Show went up only last night, chatting with Quadlatcowbo creator Brendon Chung.

The Game Developers Choice Awards were also last night, right after the IGFs, but tch! you don’t need them to tell you about the existence of games like Overwatch, Firewatch, and presumably other things suffixed ‘watch’. Pokéwatch Go etc. Read the rest of this entry »

The Electronic Wireless Show – IGF Special #1: Sci-fi

It’s time to use to our radio voice. The RPS Electronic Wireless Show has historically been our not-very-regular podcast where we gather to tell each other how wrong we are about videogames. But this month it has mutated into something different. In the lead-up to this year’s Independent Games Festival, we interviewed a whole bunch of developers, all of whom have been nominated for some kind of award this year. We’ll be talking to them about sex, politics, and other things we’ve never understood.

In part one, we’re talking science fiction with the makers of Duskers, Quadrilateral Cowboy and Event[0]. Click onward to listen here, or find it on Soundcloud directly.
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Quadrilateral Cowboy’s Code Is Now Open Source

Quadrilateral Cowboy is built on the Doom 3 engine, which was released long ago under GNU General Public License that states that derivative works must also be released under the GPL. The result? Quadrilateral Cowboy is now open source, meaning you can hack at the source code for the first-person hack-and-heist sim.

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Quadrilateral Cowboy Getting New Levels, Says Creator

Hacking-fueled heist-em-up Quadrilateral Cowboy [official site] came out last week and opinion has been a bit divided about it. Graham, for instance, thought it was a stylish but disappointing romp. Whereas I reckon it’s a delicious retro-futuristic snack. But most reviews agreed on one thing – that there wasn’t enough of it. Well, get your 56k modem jacked in folks. The “20th Century Cyberpunk” adventure will receive new levels in a free post-release mod, the game’s designer has said.

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Wot I Think: Quadrilateral Cowboy

I’ve lined up my suitcase rifle, sawed open my escape route, and written two lines of code to control a small robot when I blink. Blink once and a set of lasers turn off allowing me to enter through a space station maintenance tunnel without triggering any alarms; blink twice and a second set turn off, allowing me to exit cleanly. It’s only a few moments later, as I stand in the vacuum of space, that I realise I left my deck – the computer by which I write scripts to control suitcase rifles, small robots, lasers and more – back in the maintenance corridor.

Quadrilateral Cowboy is a game about breaking into buildings to raid vaults, steal safes and hack coma patients. It’s a stylish, retro-futurist love letter to computing, engineering and ’90s videogame level design. It also feels like the prelude to a better game.

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Hack The Planet: Quadrilateral Cowboy Released

Pull on your data gloves and slap on your mirrorshades for Quadrilateral Cowboy [official site], the latest from Thirty Flights of Loving and Flotilla developers Blendo Games. Quadlat Cowbo is a first-person heist-o-hacking game about sneaking into places using gadgets, gizmos, and good old-fashioned hacking. It’s from the command line school of hacking, having you tap out commands and scripts to carefully time hacking cameras, laser grids, doors, and such so you can waltz right in. It was jolly special when I played an early version two years ago, so I’m mighty excited that it’s finally finished and out.

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Jack In To Quadrilateral Cowboy On July 25th

It feels as if first-person hacking adventure Quadrilateral Cowboy has been in development for a long time, but the truth is that four years isn’t uncommon by modern standards. Instead, it feels long because Quadrilateral Cowboy because it’s been good for a long time. Since that first build we played back in 2012, we’ve been wowed by its style, its retro-inspired machinery, its heists.

Now it has a release date: July 25th.

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Hype Hopes: Look Forward To These Indie Games

E3 is almost over and there has been plenty of hype for all the new projects. Of course, not all games can showcase a 10 minute gameplay demo of the main character failing to love his own son. So here’s a trio of games from independent developers you should look forward to.

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Have You Played… Thirty Flights Of Loving?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Too many games are so terrified of me not understanding everything that they spew nonsense at me about their world, their characters, their story, and their magic/technology/I don’t care. For some reason, many video games believe that we’re incapable of understanding something we didn’t see happen, that we’re incapable of inference. Huzzah, then, for Thirty Flights of Loving [official site].

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Have You Played… Flotilla?

I committed a horrible mistake with my bottom.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

“Armed with nothing but a bone to pick and seven months left to live, you embark on your last adventure.” Blendo Games’ procedural space adventure Flotilla has an inevitable conclusion, so what matters is how you and your flotilla spend those last few months. Across my many adventures, I’ve been crowned karaoke champion of the universe, helped fugitive cats, worked for a shadowy organisation, had boarding parties killed by aliens, scoured the galaxy of pirates, fled from casino debts, invented cocktails, and lost so many turn-based space battles.

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Freeware Garden: Expat

Freeware Garden searches the corners of the internet to highlight one free game every day.

Christmas 1969 was already a hazy memory when I walked into the Born Loser for a drink. The faces were grim and mostly unfamiliar, but I was sure I had seen that one before. Yes, there could be no mistake, she was The Thunder. The very same bounty hunter who captured Moon Dora years ago on Mubuka. I promptly bought her a beer and some space ramen. She liked me and thought we could help each other out; an offer I knew I couldn’t turn down.

Then the phone rang. Alma The Husky was seen just outside a cantina on central Buroutwi and I had to hurry and catch her, for, I too, am a bounty hunter. Then again, so is almost everyone else in this geometrical Expat universe of ours.

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Meet The Team: Quadrilateral Cowboy’s Single-player Co-op

Hack the planet etc.

I’m always keen to see what Brendon Chung, the one-man Blendo Games, is up to next. From Flotilla to Thirty Flights of Loving, his games tend to reveal systems and stories in fascinating flashes and leave players the freedom to figure it all out, and they always have such a sense of fun. Apply all of that to low-fi cyberpunk and oh my, yes please.

So far Quadrilateral Cowboy had seemed to be about a lone hacker breaking into buildings with their electronic mastery, but now Chung’s revealed the hacker is only one part of a team, which also includes including a “Greaseman” with an ability horrifyingly named “jellybones.” They all work together in a sort of time-rewinding single-player co-op.

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Let’s Blather All Over… Quadrilateral Cowboy

Quadrilateral Cowboy is a game I’ve been watching with great interest ever since Thirty Flights Of Loving creator Brendon Chung first debuted it last year. It’s about hacking, but not via irritating minigames or jargon-your-problems-away Hollywood magic. Instead, you learn basic (albeit fictional) code and take down everything from laser grids to gun emplacements with a twitch of your fingers and a wriggle of your brain. It’s already an extremely clever game, and it’s quite empowering despite the fact that you play as someone who probably couldn’t even heft an assault rifle – let alone fire one. Basically, it’s a wonderfully novel idea – more Neuromancer than Deus Ex – but words only do it so much justice. Thus, I’ve decided to play it for your enrichment, in hopes that you will understand why Quadrilateral should be driving your radar haywire.

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Watch The Indiecade Quadrilateral Cowboy Trailer


Blendo Games’ Quadrilateral Cowboy fills me with 8-bit feelings. The latest trailer of the archaic hacking game (aka “Twentieth Century Cyberpunk”) has the kind of charm to it that few games can truly claim, complete with its totally lo-fi look. The latest trailer details some of the technologies you’ll be interacting with as you perform your dial-up espionage.

Go take a look.
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Will You Blendo? Latest Humble Weekly Is A Smasher

Not sure we’ve posted about the Humble Weekly Sale yet. This is because all we enlightened souls on RPS all dispute the concept of ‘weeks.’ It’s an artificial tyranny imposed upon us by the secret world government in order to keep us from the independent thought that would allow us to realise there are in fact 417 days in a year. The world leaders spend these hidden 52 days at a giant orgy the rest of us aren’t even aware of, let alone invited to, because we’re too busy working, paying the taxes which fund that immense, secret international flesh-fest. It makes me so angry! Thus, I’m sickened that the Humble Bundle guys feel they can make light of the insidious concept of ‘weeks’, that they can appropriate this tool of ultimate opporession for a pay-what-you-want bundle of awesome indie games. This week – OH GOD THEY MADE ME SAY IT – it’s the turn of the incomparable Blendo Games. Atom Zombie Smasher, Flotilla, 30 Flights and Loving and more are yours for a low, low, customisable price.
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Another 20th-Century Cyberpunk: Quadrilateral Cowboy


Last century’s best science fiction tropes really do seem to be the water this week, with Blendo Games putting out a trailer for Quadrilateral Cowboy that subtitles it “20th Century Cyberpunk”. The gentle trailer of infiltration and hacking is explained like so: “When you have a top-of-the-line hacking deck armed with a 56.6k modem and a staggering 256k RAM, it means just one thing: you answer only to the highest bidder.”

This is most definitely a game worth paying attention to. Watch.
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The 27 Homages Of Thirty Flights Of Loving

Scouse scoundrel David Valjalo gets taken on a tour of one of 2012’s indie highlights, Gravity Bone follow-up Thirty Flights Of Loving, by creator Brendon Chung. Together, they unravel the myriad movie and game references buried deep in this short, sharp burst of first-person, spy-themed adventure.
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Blendo On Quadrilateral Cowboy, Experimental Games

“Twentieth Century Cyberpunk.” That’s Quadrilateral Cowboy’s elevator pitch, but “hacking that’s not just some awful minigame” would work just as well. I played Blendo’s latest during PAX, and my heart grew three sizes that day. Also, my brain turned into a copy of William Gibson’s “Neuromancer.” I quite like it, is what I’m saying. Afterward, I sat down stood in a deafeningly loud convention center corner with dev dynamo Brendon Chung, and we discussed Quadrilateral Cowboy, Thirty Flights Of Loving, how to tell a good game story, and the difficulties of integrating such things into, well, games. It’s all after the break. 

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Hacking Done Right: Quadrilateral Cowboy

I think I have every right to consider myself a master hacker. I mean, videogames told me so. Let’s look at my qualifications: I can arrange electric pipe mazes, solve obnoxious word matching puzzles, and make my way through colorful, LED-hued node spiderwebs. That’s right, governments of the world. You know you want me to lock down your security systems for you. Nice and tight. Mmm-hmm. OK, that got weird. But anyway, let’s be honest here: hacking minigames tend to have zero basis in reality, and often end up feeling annoying, awkward, and out-of-place. In Blendo‘s  (they of Gravity Bone, Thirty Flights Of Loving, and Atom Zombie Smasher fame) Quadrilateral Cowboy, however, hacking is the entire game. So, how’s it work? Incredibly well, if the demo I played during PAX is any indication. 

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