Posts Tagged ‘free to play’

2D moba Awesomenauts goes free-to-play next month

The long-lasting 2D incarnation of the MOBA known as Awesomenauts [official site] is going free-to-play, developers Ronimo have announced. They’ve been working up to this over the past year, they say, bringing other features to the shooty multiplayer platformer such as a new matchmaking system, a spectator mode, and a level editor. But now it is taking the final plunge into the deep F2P abyss.
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Heroes of the Storm gets Overwatchier in v2.0

Overwatch cyberninja Genji has arrived in Blizzard’s Heroes of the Storm [official site] and the mech-piloting digital sports superstar D.Va is soon to follow. To give them somewhere familiar to scrap, the free-to-play crossover MOBA’s update 2.0 has added a map based on Overwatch’s Hanamura level. HotS 2.0 also reworks the player progression and loot system, and brings an event with crossover rewards in both HotS and Overwatch (including, oddly, a D.Va cop outfit for Overwatch). Oh, and all players are receiving enough virtuacash to unlock a bundle of twenty characters for free. Those busy Blizzees! Here, watch what Genji is all about: Read the rest of this entry »

Smite’s karting minigame, Apollo’s Racer Rumble

Smite [official site] has picked up a little karting mode for a limited time in the form of Apollo’s Racer Rumble. It’s pretty standard for MOBAs to offer up modes beyond the regular lane-pushing slugfest and often developers use limited time alternate modes to push the boat out a bit in terms of what you do with the characters. Where the mode you’ll see in professional tournaments is all SRSBSNS and PAYING ATTENTION, limited time modes tend to be daft/non-canonical/slightly broken/good for a bit of downtime between SRSBSNS. Read the rest of this entry »

Quake Champions will be free-to-play

id Software call her Nyx but that's no Nerubian.

The upcoming Quake Champions [official site] will indeed by free-to-play, id Software have confirmed. Champions, to refresh your memory, is a multiplayer-only arena shooter starring different characters with unique abilities. One champ will be free for all and sundry, Ian ‘Ranger’ Quake, though folks who just want to buy a video game will be able to buy the whole lot in one pack. Free-to-players will need to rent others with currency earned by playing, so it almost sounds like the F2P version is an extended demo. That, or it’s being monetised in a ghastly way. At this point, who knows! Read the rest of this entry »

Card-o-board battler Faeria launches out of early access

Board game and collectible card game combine in the free-to-play Faeria [official site], which hit version 1.0 this week and officially launched after a year in in early access. I’ve received a few e-mails from well-meaning readers urging me to play it ’cause I like Magic: The Gathering so much, and Faeria rises from Magic-y foundations with a board game layer of building and moving around a map, but please stop these. Faeria looks great, it genuinely does, and I can’t afford to get sucked into CCG heaven again. You monsters. I will, however, pop up a news post about it. Read the rest of this entry »

Path of Exile: Fall of Oriath expansion going godslaying

Free-to-play action-RPG Path of Exile [official site] has announced a monster expansion, adding a whole new Act and five remixed Acts too. The Fall of Oriath will conclude Path of Exile’s campaign with new areas, items, and enemies, and a whole lot of godslaying – letting players pick up powers as they do in deities. It’s due later this year so, for now, peep this announcement trailer: Read the rest of this entry »

Mobius Final Fantasy’s failure to launch on launch day

Mobius Final Fantasy

Square Enix’s free-to-play mobile RPG, Mobius Final Fantasy [official site], is now out on PC for regions outside Japan. Or at least it should be out but there appear to be technical problems preventing PC players from actually getting into the game. When I tried to play this morning I didn’t have any luck but the server was down for maintenance and the game had a warning that the devs were working to fix an issue with the game only launching in Korean so I waited until the scheduled end of maintenance at 5am PST/1pm in the UK and… still no dice.

Perhaps it’s a marketing stunt where the act of going round in circles trying to boot the game up is referencing Möbius strips in some way, and how you can loop round the surface eternally without finding an end. Read the rest of this entry »