Posts Tagged ‘Traveller’s Tales’

Criminal: Lego City Undercover PC is utterly broken

Yet again TT Games have released a game onto PC that isn’t nearly good enough. Lego City Undercover [official site] has launched in such a state that you can’t change the resolution from the main menu settings. The “Accept” button is entirely impossible to select, and the default is a teeny 1280×1024. And for goodness sakes, don’t Alt-Tab.

That’s the case for everyone playing, not just an unlucky few. However, the individual issues then start piling up. Read the rest of this entry »

LEGO City Undercover busts into PC

While the LEGO games kept bouncing along merrily with their adventures based on movies and comic books, one interesting one skipped PC. Released on Wii U in 2013, LEGO City Undercover [official site] was an open-world LEGO ’em up with an original (well, non-licensed) story styled after silly cop action movies. Grand Theft Auto meets the Sabotage video but child-friendly. You can see for yourself, as LEGO City Undercover finally arrived on PC today. Read the rest of this entry »

Wot I Think: Lego Star Wars – The Force Awakens

In some ways Lego Star Wars: The Force Awakens [official site] is a refreshing of the extraordinarily prolific Traveller’s Tales series. In other ways it’s fastidiously adherent to the tried-and-tested formula. In nearly all ways it’s a completely splendid game, but even I – the most enthusiastic proponent of this series – am beginning to weary. Here’s wot I think:

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Sweet FA: Lego Star Wars – The Force Awakens Launches Broken

A live stream of the game.

Update 2: And now the game is finally working. I imagine our review code will arrive any month now!

Update: It seems that a missing 9.5GB of the game are now appearing on people’s hard drives. What a pickle.

Original story: Warner/Traveller’s Tales have historically treated the PC releases of their Lego games with what can only be described as contempt. Despite the games almost always being completely wonderful, from marketing to access to review code, PC is bizarrely ignored. It was only the most recent of the few dozen games that acknowledged PC system settings as even being a thing. And now the latest, Lego Star Wars: The Force Awakens, has launched on Steam as a black screen.

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Wot I Think: Lego Jurassic World

The prolific TT Games have a new Lego game just in time for the new Jurassic World movie. Covering all four Jurassic Park movies and featuring an awful lot of stompy dinos, how does Lego Jurassic World one fare in their ever-growing catalogue? Here’s wot I think:

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Premature Evaluation: Lego Worlds

Will Lego Worlds escape the penises that plague so many other games with user generated content? It’s hard to see a system they could enforce which might effectively root them out without adversely affecting the freedom to create and share worlds. It’s a problem Minecraft has survived, however, without much damage to its image among parents - perhaps because there are just more interesting things to do. Spore probably couldn’t say the same.

Each week Marsh Davies squints at the ambitious blueprint that is Early Access and struggles to work out which bit goes where, and how many pieces are missing, before giving up and, most likely, building a big old cock instead. This week he’s been playing Lego Worlds, TT Games’ attempt to channel the charm of Minecraft’s freeform construction at the behest of their brick-wielding Danish overlords.

Finally, Lego have made a game about Lego rather than the Lego brand. Though they quite possibly only managed that because someone else went and did it first. Every dismayingly poor TT Games platformer I’ve played has only further convinced me that Markus Persson already made the best possible Lego game – and as just one facet of that multifaceted monster, Minecraft. Its shadow looms large over this entire enterprise. Though it’s an enterprise that seems to be getting wise to this fact: some of the recent releases under the Lego brand are, I am told, interesting and ambitious in their own right, and not just quirky minifig rehashes of film properties, draped over a crap but childproof platformer framework. So perhaps I shouldn’t be surprised that Worlds, too, feels interesting and ambitious – albeit extremely early in its development. There’s not much about it at the moment that Minecraft hasn’t covered in mods, but it’s nonetheless immediate, generous and jolly, its focus shifted away from Minecraft’s complex recipes and resources to simple collection and unfettered creation.

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Minecraftbut LEGO: LEGO Worlds Hits Steam Early Access

Minecraft but with LEGO” is an idea that must have been raised a hundred thousand times, everywhere from playgrounds to board rooms. It’s finally happened. With remarkably little fanfare, Warner Bros. yesterday both announced and launched LEGO Worlds [official site].

Well, launched onto Steam Early Access. Made by the LEGO game folks at TT Games, it’s a procedurally-generated open-world explore-o-build ’em up with terraforming and rideable creatures and vehicles. Its LEGO worlds do look swish, creating terrain out of squillions of carefully-placed bricks. You know, Minecraftbut with LEGO. It’s pretty barebones at launch, lacking multiplayer.

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