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The Composite City: Tangiers


Odd story: it was the response to my suggestion that someone should make a game with elements of the literature of William Burroughs that got me into commercial game development back in 2010. It resulted in both Fallen City and Sir. It's with some pleasure, then, that I see that Bristol-based Alex Harvey and Michael Wright, calling themselves Andalusian, have done precisely that with Tangiers, taking the Burroughsian themes of words and weirdness in the North African city as their central motif: "Expressing the fractured, surrealist reality of the world, the game rebuilds itself in response to your actions. In an adaptation of William Burrough's cut-up technique, fragments of previously visited areas will become mixed with undiscovered areas, building an experience unique to each play-through."

I also particularly like this point on their feature list: "Abstract approach to interactions – Eavesdrop conversations – watch the words materialise, then collect them, using them as distractions when needed."

Interview with these guys coming soon, hopefully.

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Jim Rossignol

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