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The Electronic Wireless Show Podcast episode 138: the best water in games special

Nor any drop to drink

Back once again with a topic that I suspect we may have done before, it's the Electronic Wireless Show podcast. This week we're talking about the best water in games, but we also take the time to discuss what we think counts as a sandwich (we are surprisingly on the same page with it).

Digressions, apart from the sandwich thing, are surprisingly few, although we make time to talk about what Andrew Ryan would be like if he took a trip to the London Aquarium with Matthew, and there's a pretty off-topic Cavern of Lies in there too.

Fishing from a pond in a Stardew Valley screenshot.

You can listen above, or on on Spotify, iTunes, Stitcher, or Pocket Casts. You can find the RSS feed here, and you can discuss the episode on our Discord channel, which has a dedicated room for podcast chat.

Music is by Jack de Quidt.

. Music is by Jack de Quidt, who probaby enjoys the sea.

Links
Nate opens up the debate by discussing Deadliest Catch, the game version of the reality TV show about catching crabs. It is a game he encountered whilst taking his ADHD medication for the first time.

Sea Of Thieves has to be brought up in any discussion about good water.

Matthew searched for a beautiful tropical ocean for hours in Microsft Flight Simulator.

Water is very important in Stardew Valley.

We also mention the water sound effects in Sunless Sea, the weird liquid in Noita, and the fluid systems in Dwarf Fortress and Hammerting.

Recommendations this week are The Fifth Risk by Michael Lewis, THE Vamprie Diaries Video video essay by Jenny Nicholson, and the YouTube channel Fish For Thought.

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