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31 More Minutes Of Metal Gear Solid V: The Phantom Pain

Wrecked up and paralyzed

Yes, we used this header image for the last video of Metal Gear Solid V: The Phantom Pain [official site], but look at it! Diamond Dog and his eyepatch are just too adorable to pass up. As is the new video below. It's an alternate playthrough of some of the same areas as the 40 minute presentation from last month's E3, but despite its Japanese narration I watched all of it to glean a few more succulent details of Kojima's approaching open world stealth game.

Here's the video. I imagine an English version will be along in due course, and we'll swap out the trailers when that happens.

The last video focused on a stealthy approach to a few infiltration and capture missions, but the playthrough above isn't as simple as switching sneaking for shooting. There's still plenty of tiptoeing around Afghan-set bases and knocking people out with non-lethal grenades, it's just that Big Boss also makes greater use of his machineguns and, at one point, fires a remote-controllable rocket fist through a building's window and into the back of an unwitting soldier.

Ground Zeroes was the first Metal Gear Solid game I played since the first PlayStation 1 release, but I'm itching to step back into it via the Phantom Pain. I think I was put off by the self-seriousness of MGS2 and didn't realise that in the intervening years it had become the kind of game to have, say, a dog with an eye patch in it, a rocket fist, and a cardboard box you could use as a sled as well as a portable hiding place. It's due out later this year.

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Graham Smith


Graham used to be to blame for all this.

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