If you're going to charge someone £2 to see blood, gore, and vom, make it visceral. Historical strategy series Total War splits its gore off into separate DLC, officially so the games get a lower rating. The gore DLC for Total War: Attila [official site], mind, fell far short of the orgy of violence you'd expect from something named 'Blood & Burning'.
Recognising that, developers The Creative Assembly have bloodied up the gore DLC, resulting in patch notes like the adorably violent contents of a child's notebook planning their dream game. Look out for "spurts last longer"! Don't miss "decapitations are now more frequent"! Let's not forget "Units with seasickness on transport ships will now vomit"! That's the kind of gore I'd want for £2.
Weird patch notes are a pleasure of mine, and aren't these bad boys a treat? I like imagining the meeting where The Creative Assembly sat down and drew up a list of ways to make it more gritty, more grim, more dark, more vomit-splattered. They settled on:
- Added blood effects to over 140 more death and wounding animations.
- With graphics settings above performance/low, decapitations are now more frequent during battles.
- Improved blood effects in battles, made blood more visible and in some instances, spurts last longer.
- Added 14 more decapitation/dismemberment animations in battles.
- Blood will now spurt from the correct location when agents are killed on the Campaign map.
- Blood will now show on top of snow.
- Improved framerate when the camera is close to burning people on the battlefield.
- Increased the amount of vomiting when an army is suffering from sea sickness or plague.
- Greater frequency of gory animated event pictures.
- Blood decals will now remain longer on units and on the ground during battles.
- Improved blood effects from decapitation and dismemberment on the Campaign map after limbs/heads are severed.
- Units with seasickness on transport ships will now vomit.
- Units will no longer play two death animations in some cases when set alight by flaming arrows on the Battlefield.
- Fixed a couple of instances where units’ weapons changed while they vomited.
Sounds like it's a bit bugged at the moment, with spears sending heads flying, but that sounds great. Make everyone explode in showers of limbs, like Fallout's Bloody Mess trait. Have units slip on the blood. Have they stumble and scrabble in the viscera, sliding into one another, accidentally lopping parts off each other, until the whole battlefield is one slurry of guts and blades streaming downhill.
Attila is on sale now on Steam until Friday now too, down 25% to £22.49. Steam says this is to celebrate the launch of Attila's Steam Workshop and mod tools, but they haven't launched yet. The Creative Assembly say the Attila Assembly Kit is "nearly done" and a forum moderator adds in a post, "Patience is a virtue, and when working with Steam, sometimes a necessity." Mystery!
Correction: this story originally identified a forum moderator as a CA staff member.