Posts Tagged ‘Game Of Thrones’

Story Time: Telltale Confirms Game Of Thrones, Borderlands

By Nathan Grayson on December 9th, 2013.

Yes, “the” Borderlands. The relentlessly silly blast-fest from Gearbox, as opposed to, um, that other Borderlands. Telltale might not seem like the most natural fit for a spinoff of the action-heavy RPG (which is less conversational and more often gunversational), but it’s happening, per Spike’s abysmally awkward VGX “award” show over the weekend. Also fired from the dudebro-centric network’s Big Fucking Announcement Gun: a Telltale Game of Thrones series, which was first rumored last month. Scant details on both below.

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Lord Of The Rumors: Telltale’s Game Of Thrones Game

By Nathan Grayson on November 22nd, 2013.

Despite the fact that I am, as you might have noticed, Peter Dinklage, I actually haven't even finished the first book. It is my great shame.

Well, this all seems sort of inevitable in hindsight, doesn’t it? Telltale has more or less perfected its episodic storytelling formula, and bounteous riches are beginning to flow. And from among those glittering prizes and sparkling gem clusters, the Walking Dead and Wolf Among Us dev has – if a report from IGN is to be believed – plucked a veritable holy grail. It now allegedly has some sort of Game of Thrones game in the oven, though exact details are still hazy. This does, however, link up pretty well with my Dan Connors interview from earlier this year, so I am cautiously optimistic about the (for now) rumor’s veracity.

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All In All: Game Of Thrones Beyond The Wall DLC

By Adam Smith on November 8th, 2012.

When the game of the TV series of the book A Game of Thrones was released this summer, Alec vanished for a few days. When we next saw him, he had the look of a man who has seen terrible things, all haunted and hollow. Turns out it’s a very long game and full of nastiness, although mostly of the intentional scripted sort. He said this: “it’s a troubled roleplaying game but also a really interesting and strong one. Every misfire is met by a triumph of some sort, and the one thing it is not is a lazy, perfunctory cash-in.” Is the new DLC a cash-in though? I don’t know! Screens and details below.

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Where The Wildlings Are: Crusader Kigns II GOT Mod

By Adam Smith on July 19th, 2012.

You’ll likely remember that in May we alerted you to the Game Of Thrones mod for Crusader Kings II. It’s first release was already incredibly impressive, packed with features and civil war. And now they’ve released a version 0.2. Goodness knows how good this will be if they ever reach 1.0.

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You Win Or You Grind – Game of Thrones: 7 Kingdoms

By Alec Meer on July 3rd, 2012.

(p)imp

Game of Thrones games will continue until every last remaining dark corner of Westeros has been illuminated by the lord of cutscenes. It has been prophesied! Next to leap aboard George R. R. Martin and HBO’s blood’n’sex bandwagon is serial MMO-maker Bigpoint, who follow up their Battlestar Galactica free to play massively multiplayer with Game of Thrones: Seven Kingdoms.
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CD Projekt On Game Of Thrones, Sex’s Place In Gaming

By Nathan Grayson on June 21st, 2012.


Yesterday, I mind-melded with CD Projekt CEO and owner of the most victorious last name ever, Marcin Iwinski, on all things Cyberpunk. Also, DRM. However, with those topics covered and safely underneath fluffy wordblankets of information, the conversation weaved its way toward the next natural stop. I’m speaking, of course, of Westeros. Read on for Iwinski’s thoughts concerning parallels between The Witcher and Game of Thrones, the male-driven nature of geek culture, and where E3′s utterly archaic reliance on booth babes and titillation fits into that.  

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Wot I Think: Game Of Thrones

By Alec Meer on June 1st, 2012.

Please, take a seat. But only after plotting exactly how to do so over seven fat novels.

Edit – I’ve been asked to note this this piece is based on the US version of the game, as published by Atlus and available for a couple of weeks now. Despite there being no oceans in the middle of the internet, the UK version, published by Focus, is mysteriously not available until June 9.

Cyanide’s RPG based on the Game of Thrones TV show has consumed the last week of my life. But should I have allowed this song of stats and fire so much time on my screen and in my mind? We shall Cersei…

It goes on far too long, seems to reach a climactic conflict repeatedly but then pull back from it in favour of more stringing along and treats its characters as utterly disposable. In other words, it’s faithful to the source material in an intrinsic way, not merely a stylistic one. Cyanide’s Game of Thrones: The Roleplaying Game is a slow-burner with a deeply awkward opening and besieged by footballer in a pizza advert levels of voice-acting, but it builds carefully, cleverly and dramatically.
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Click To Behead: The Social Game Of Thrones

By Alec Meer on May 21st, 2012.

The Pete Campbell of Westeros

If it’s popular, it gets a tie-in social network game that’s launched on Facebook with a big old song’n'dance and then slumps into obscurity a few months later. EA have just this weekend taken the insidious Dragon Age Legends out the back of the sheds and put it out of its misery, but if you are still craving glacially slow, micro-transacted up the wazoo fantasy empire-building then perhaps the Facebook Game Of Thrones: Ascent will fill that bizarre void in your life. Of course, if it was truly faithful to the books/TV show, victory would stem from asking any relatives you have on Facebook to agree to the most unsavoury liasions with you. I would applaud such a design decision, and then start retching violently.
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A Song Of Scripts & France: Game Of Thrones Chat

By Alec Meer on May 8th, 2012.

Next to be plucked from my bottomless bucket of game preview words is a quick interview with Sylvain Sechi and Thomas Veauclin of Cyanide, lead designer and lead artist respectively on the upcoming Game of Thrones RPG, as peered at last week. Discussed: linearity vs sandbox, the involvement of George R.R. Martin, whether Martin really has a concrete idea of how his books are going to end, why they’re not worried that their story won’t impact the books’ overall narrative, horses, why they went for pause-time combat and how coming up with the script was “like creating a child on top of dead bodies.” Ick.
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A Preview Of A Game Of A Game Of Thrones

By Alec Meer on May 2nd, 2012.

A Lannister always protects his nips

An important point, I hope: Game Of Thrones the game existed and was in active development before Game Of Thrones the show did the whole sexy Tolkien thing on our TV screens. While this is of course no guarantee that it is more Stark than Frey, it does mean we don’t need to worry that it’s been rushed to market to capitalise on Dinklagemania. The TV show came about early enough that developers Cyanide were able to redesign their takes on characters including Cersei (she bones her brother!), Lord Mormont (he hates his son but he’s a good sort otherwise!) and Varys (he’s got no goolies!) to use their respective actors’ likeness and voices, but we’re told that, for the most part, the game was designed closely around the books.

“When we showed George Martin The Wall,” says lead designer Sylvain Sechi of introducing the books’ author to the giant, miles-long icy structure/metaphor that protects the land of Westeros from the wildlings (and worse) that lurk up north, “he says ‘that’s a very, very big wall.” Upon their explaining to him that they’d made it to scale according to his description, he replied that “I wrote it too big!”
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Game Of Thrones RPG Out In June, Kissed Its Sister

By John Walker on April 11th, 2012.

Wait, you may be brothers! Try kissing.

Having just watched the latest episode of Game Of Thrones, I’m fairly convinced that any role-playing game based on the books will just be a simulator for having sex with your brother/sister. But the latest trailer for Game Of Thrones: The Game (is that really what they’re sticking with?) appears to show that there’s also some chopping people up, too. It’s released to accompany the news that the game has a release date. Well, woolly release month portion, of “early June”.

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Winter’s Already Here, Silly: Game Of Thrones

By Alec Meer on December 21st, 2011.

Nice day for a red wedding

Aha! The first proper footage of the RPG based on the fantasy tomes by George ‘lecherous old tease’ R. ‘making it up as he goes along’ R. ‘all that money and he still won’t buy a beard-trimmer’ Martin. After the well-intentioned but ultimately miserable strategy game Genesis, this RPG looks to be rather more lavish – and, perhaps vitally in a commercial sense, related to the TV show. The music! The Iron Throne! The armour! The glowering!
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A Playing Of Roles: Game Of Thrones

By Adam Smith on December 5th, 2011.

It's a bit like musical chairs

This is the RPG Of Thrones, not the duff strategy one. News comes via Sean Bean, who just lobbed a brick through my window with this note attached.

“‘Ow do. Who would have thunk that an ordinary lad from Yorkshire would become the King of the Rings and the Warrior Lord of Westeros? Not me mam. She said I were too mardy for t’be loved by millions. This ‘ere game then. There’s two fellas to make pretend as – Mors, from yon Night’s Watch, and Alester, a Red Priest come back from flippin’ exile. Aye. Ye’ll tek a gander at that Wall oop north, which I’m nithered just to put mind to, an’ all folks in it’ll look jus’ like actors on telly.”

Intriguing, I’m sure you’ll agree. Elaboration and new images below.

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