Posts Tagged ‘Kickstarter’

Finish Funding Dead Synchronicity Or Puppies Start Dying

By John Walker on April 10th, 2014.

Right, I’m calling in a favour. I really want to play Dead Synchronicity. This is in a large part due to my having played the first half hour or so, and its being properly good. It would be awfully kind if people could get the game funded so I can eventually carry on. And you too.

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Pewtiful: The Vektropolis Kickstarter

By Craig Pearson on April 10th, 2014.

I remember when this was all not lines

Jim spotted Vektropolis back in 2012, and then there was nothing. Well, that’s not strictly true. There was nothing from the developers about the game, but in general terms stuff did occur, and you all lived through it. Now Vektropolis is happening again, joining the world as a bouncing baby Kickstarter game, and looking for £50,000 to fund what looks to be a city-defense, open-world sort of G-Police thing. Genre-ific.

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Be Like Levine: Chaos Reborn Prototype Released

By Craig Pearson on April 9th, 2014.

Statistically speaking, you are probably not Ken Levine. That’s fine. I’m not him, either. And neither is Graham. But thanks to all the silicon and electricity and stuff, you can at least be a bit like him. One of the ways in which he’s been special recently is in the role of cheerleader for the Chaos Reborn Kickstarter, where he’s been championing Julian Gollop’s return. He has already played (or should that now be ‘Let’s Played’?) the hexy beast, and now you can too. Head here to grab the time-limited prototype of the strategic wiz thing, and bring some friends.

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Tabletop Stuff: Armello Looks Spellbinding

By John Walker on April 9th, 2014.

It’s testament to Armello that as someone with very little experience of board games, upon seeing it running I was immediately entranced. The tabletop-inspired PC game is a vividly alive and remarkably gorgeous turn-based hexxy strategy, that would normally be the sort of thing I’d walk right past. But when it was on display in GDC’s indie quarters this year, I not only didn’t walk right past, but stopped and stared and chatted for ages. And that’s not least because the game will offer a single-player role-playing adventure for soloists like me, as well as cross-platform (PC and eventually tablet) multiplayer for more sociable types. You can see it running below. Oh, and there’s a Kickstarter.

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The Breakout Might Be Interesting, But They Forget To Say

By John Walker on April 8th, 2014.

This is concept art, rather than a screenshot.

Each new interesting Kickstarter seems to feel obliged to make at least one enormous mistake. The Breakout‘s – a point and click adventure from Pixel Trip Studios – is to not explain the game in its pitch video. Face and Palm, sitting in a tree, K.I.S.S.I.N.G.

However, scroll a few screens down their Kickstarter’s front page and you’ll find, buried there, what should have been at the top – in-game footage, and some gorgeous screenshots. This is a 90s-style (and hand-painted pixel designed) adventure, set in a WW2 prison camp, from which you’re trying to escape. I’m belatedly interested.

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Outcast Reboot HD Wants Your Kickstarter Monies

By John Walker on April 7th, 2014.

The first thing I ever got published in PC Gamer was a reader review of Outcast. In the next issue I was being paid to write, but I can assure you the two events weren’t connected. In fact, having written about why I really didn’t like Outcast, I was lucky to get work at all. “Pixels the size of your fist” I believe I wrote of the not-actually-voxel-based free-roaming action-adventure. Well, I’ve now got a chance to be wrong all over again, as a bunch of the original developers have bought all the rights from the wow-do-they-still-exist Atari, and have just launched a Kickstarter to see the game remade.

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Popup Dungeon Pops Up on Kickstarter

By Ben Barrett on April 5th, 2014.

You, uh, you feeling okay there, mate?

I’m in that board-gaming mood, readers. The one where the infinite possibilities of pen, paper and manufactured cardboard spread out in front of my mind’s eye. You can do anything! You can be anyone! Shame about all that manual calculation that has to come along with the DIY design and tactility. If only someone, say Triple B Titles, decided to do a Kickstarter that took the customisation of characters and abilities but wrapped it up in a charmingly twee cut-out style.

Gasp! Popup Dungeon is exactly that. I’ve never felt so clairvoyant. They’re after $80,000 of real, non-Monopoly money for what they’re selling as an infinitely creative and replayable game. Hmm.

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Mars Defends: The Red Solstice

By Adam Smith on April 1st, 2014.

The Red Solstice is currently heading to the mid-point of a fairly solid Kickstarter campaign but I predict great things for the future. It’s an eight player coop squad shooter based on a Warcraft mod called Night Of The Dead and one may be the only game in existence to jettison zombies rather than cramming in as many as possible like the deranged operator of a bilious battery farm. It’s the Warcraft origins that caught my attention though – by 2021, will people be travelling around the world to play The Red Solstice in enormous tournaments, larger and more cash-corrupted than the FIFA Pepsi Gazprom World Cup? Stranger things draw a crowd.

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Dogged Destruction: Ashen Rift

By Adam Smith on March 28th, 2014.

With nine days left on the clock, Ashen Rift hasn’t quite gathered half of its target funds. Seeking C$45,000, the first-person shooter/survival horror hybrid has raised just under C$20,000 at the time of writing. When I check back at the end of the day, I expect that number to have risen significantly. The game was already on my radar, simply because it reminds me of STALKER and contains a friendly canine companion, but the latest video shows destructible terrain, collapsing rock formations and sneaky traps. It may have a daft name that keeps slipping out of my memory, but Ashen Rift looks like it may deliver the sort of emergent happenings that I crave.

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Temple Of The Muses: Spirit

By Adam Smith on March 27th, 2014.

Writing about Spirit is a rare pleasure, not only because it looks like a lovely riff on the same ideas that Sword & Sorcery EP lovingly explored, but also because it has a Kickstarter campaign which has already met its goal. And there’s a demo (Win/Mac). The pressure is off, although there are stretch goals, including the rather grand promise of a world double the size of that originally planned and an entire spiritual sequel. The player controls a man who has retired to a remote mountain village but he cannot rest. Beyond a nearby valley lies an ancient temple and he sets out on a journey to visit that temple. The journey may be spiritual. The temple may contain zombies.

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Outpunned And Outgunned: AdvertCity

By Adam Smith on March 26th, 2014.

Faced with a title like AdvertCity, I have to concede defeat, pop the cap back on my best punning pen and call it a day. It’s strong work and there’s an intriguing slice of game hiding between the delicious word-layers. Originally released as part of the Cyberpunk Jam, AdvertCity is a strategy game that plays out like a more realistic version of Syndicate. Instead of taking over a city by means of miniguns and Persuadertrons, the corporations of AdvertCity utilise billboards and advertising blimps. I suppose it could be argued that advertisements are a low-tech form of the Persuadertron but BLIMPS. Observe.

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