Posts Tagged ‘Kickstarter’

Episodic Survival Adventure Game: Kôna Is Kickstarting

By Alice O'Connor on September 2nd, 2014.

Snow!

Left to survive under my own motivation, well, I end up with a life like this. A survival game with a little direction, that I’d fancy. I keep meaning to make time for Miasmata, which I hear great things about, and now I’m keeping an eye on Kôna too. Set in the white wilds of ’70s Northern Quebec, it’s a “survival adventure game” about investigating where the heck everyone in a rural community has got to, while trying to avoid being eaten by wolves or a wendigo. That wendigo’s involved, I bet.

It’s on Kickstarter, natch, and y’can play an early demo.

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CodeSpells – Proof That Coding Is Arcane Wizardry

By John Walker on September 2nd, 2014.

Learning to code is something I never did. It certainly wasn’t an option when I was at school in the early 1700s, and attempts to teach myself even HTML tend to succeed as well as my 10 year old attempts to teach myself BASIC. But there seems to be a concerted effort to encourage the current generation of childrenthings to learn this arcane art. Just this week the BBC are launching their new programme of efforts, including TV shows and the Bytesize website, coinciding with the introduction of coding to the British school curriculum.

Which makes it rather good timing for US organisation ThoughtSTEM to launch their Kickstarter for CodeSpells – a third-person action game where your character’s magical options are infinite, because you code them yourself.

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Rockman, Paperman, Shotgunman: Mighty No 9 Beta

By Adam Smith on September 1st, 2014.

Mighty No. 9 is Mega Man and Mega Man is Rockman. I don’t know if it’s better to be mighty or to be mega, but I do know that when it comes to platformers, it’s generally better to be Shotgunman than Rockman. It’s hard to jump if you’re a geological anomaly and there tend to be plenty of things to kill between the platforms and the spikes. Kickstarter success Mighty No. 9 is the creation of Comcept, with input from Mega Man co-designer Keiji Inafune. We’ve seen plenty of progress shots and videos since the crowd funded the game, and there should be a great deal of footage to come now that the backer beta has been released to high tier ($80+) supporters. An official video shows some of the new content.

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Make Your Own Myth: Moon Hunters

By Adam Smith on August 28th, 2014.

There was a time when I thought Puzzle Quest and the like formed a signpost pointing to a bright future, in which themes and genres would become the bricks in a huge architectural toy chest. Who wouldn’t want to play a pinball game in which highscores and skillshots translate into the bank balance and item unlocks for a family of Sim-like Little Computer People? Or a game in which solving logic puzzles makes a car go faster and faster and faster until Lewis Hamilton throws a strop.

When I first read about Moon Hunters, I thought it would be something along those lines. Play a puzzle thing with some RPG-lite conventions attached to it and ‘construct’ a mythology. Then I watched the Kickstarter pitch video (it’s already funded) and gawped in amazement.

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Makoa And Meercats: A Rite From The Stars

By Adam Smith on August 28th, 2014.

A Rite From The Stars is an adventure game, inspired by nineties classics and modern marvels alike. The setting and plot are interesting, but we’ll move on to that in a moment because there are far more important statements on the Kickstarter page. Developers Risin’ Goat (only enough in the budget for one ‘g’) claim that the game will not feature ‘pixel hunts’, ‘pointless walks’ or ‘boring inventory management (also known as “Use the stick in everything until it works”)’. I reckon all three of those things should have been left on the Lucas and Sierra cutting-room floor a long time ago, along with almost every puzzle in The Dig and the many deaths of Roger Wilco. A Rite From The Stars isn’t simply emulating the past and I’m grateful for that. The Kickstarter has eight days left on the clock and $15,000 of a $40,000 target left to raise.

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Parkitect Kickstarter Trailer Revives Old Theme Park Vibes

By Graham Smith on August 26th, 2014.

When we last covered Parkitect, it was but a dream in the GIFs of its development log. Now it’s a dream on Kickstarter, with substantially more images, GIFs and details for the Theme Park-like theme park management game. It’s already raised $14,505 Canadian dollars towards its $50,000 goal with 26 days left on the clock, and the trailer below is well-worth a watch to see the team’s progress thus far.

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Teleporting Platformer Super III Is Cute, Launches Kickstarter

By Graham Smith on August 21st, 2014.

When I last wrote about Super III, it was but a twinkling GIF in its creator’s eye. Now it’s a series of GIFs, a trailer, a Kickstarter page, and multiple steps closer to delivering the kind of old-fashioned, action-platformer about a teleporting alien that perhaps you grew up playing.

Personally I grew up playing platformers with product placement like Zool, Cool Spot and Robocod, but this looks much better. Video embedded below.

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Former Deus Ex And BioWare Devs Announce Sienna Storm

By Graham Smith on August 20th, 2014.

The lead writer for Deus Ex, the senior designer for KoToR 2 and Neverwinter Nights 2, and the designer of Magic The Gathering: Tactics walk into a Kickstarter project to make a hand-drawn, non-linear techno-spy thriller with digital card mechanics called Sienna Storm. “Why the stretch goals?” asks the potential backers. “Because we want to also hire Deus Ex and Unreal Tournament’s composer to do our music and Obsidian’s creative director Chris Avellone.”

Rimshot. Crowd laughs. Applause. But – record scratch – it’s not a joke and a Kickstarter video for the cool-but-confusing game awaits below.

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Shocks To The System: Solarix Interview

By Adam Smith on August 7th, 2014.

Solarix has all the makings of a Kickstarter success story in the making. A first-person psychological survival horror game set in a decaying science fiction setting, it draws its inspiration from System Shock and Thief. John and Alec have already cast their eyes over the game, but as I awoke this morning from uneasy dreams, I found myself transformed, at my desk, into a fervent supporter of sci-fi terror. Imagine the very real horror I felt when I noticed that the Kickstarter is just over 24 hours away from completion, with £7,000 left to raise before it reaches its target. I contacted the developers to find out more.

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Wot I Think: Unrest

By Adam Smith on August 6th, 2014.

Unrest is an RPG that takes place during a period of conflict in a fantastical interpretation of Ancient India. Rebellion is brewing, and even royalty and nobles are not safe from the political, social and racial struggles that threaten to erupt. With a perspective that shifts between player characters from different backgrounds, the game shows life from several angles. The setting is convincing and the writing is subtle and effective, but Unrest creates difficulties for itself. How does it handle those difficulties and is the journey worth the effort? Here’s wot I think.

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Fixing (For) A Hole: Cavern Kings

By Graham Smith on August 5th, 2014.

Fixing a hole where the Risk of Rain gets in.

As we sit in the RPS chatroom, picking through each day’s new selection of games in which you play a coma patient, something simple, explosive, videogamey can feel like a breath of fresh air. Cavern Kings is a forced-descent infinite action platformer inspired by Super Crate Box and Risk of Rain, in which there are spinning blades to dodge, giant worms to defeat, and a destructible floor to tunnel into deeper and deeper.

There’s a trailer below that appropriately sells its simple charms, and a download link for a public beta. It’s on Kickstarter too, though already almost halfway towards its minor $2,500 goal.

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3 For 3? Stash: No Loot Left Behind Kickstarter

By Ben Barrett on August 1st, 2014.

Given the relative youth of the platform, there are very few Kickstarter veterans. Even Double Fine, who really kicked off the Kickstarter rush, are still deep in development of their inaugural success story. FrogDice are an exception, having already Kickstarted and released two games in just over a year. Now they’re on their third, Stash: No Loot Left Behind, a free-to-play online RPG that takes inspiration from tabletop gaming and classic RPGs. It’s described as a “graphical successor” to Threshold, their 18-year-old roleplaying-mandatory MUD, and it looks rather charming.

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(On The) Fritz, A First World War RPG On Kickstarter

By Graham Smith on July 30th, 2014.

You can keep your Spec Ops: The Lines and Far Cry 2s. When I want ruminations on the futility of violence and war, I turn to Cannon Fodder. Sensible Software’s top-down tactics game was full of silly songs and cute sprites, but every time you returned to its menu screen you’d see white crosses representing your lost soldiers spreading across the hillside beyond your recruitment centre.

Are tiny sprite men the best way to explore the realities of war? Fritz, an RPG set during World War One, hopes so. It’s up on Kickstarter now, and the pitch video and more detail await below.

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