Posts Tagged ‘Kickstarter’

Slade To Measure: Outcast HD Footage

By Adam Smith on April 24th, 2014.

The Outcast HD Kickstarter campaign is aiming high. I know plenty of people who remember the open world adventure fondly but $600,000 is a huge amount to ask for. With just less than two weeks to go, there’s less than $250,000 in pledges and it’s hard not to think that the most recent update video might have helped if it had been part of the pitch page from the beginning. Although still using some old assets, specifically for “the characters, animations and effects”, you’ll find the first footage of the recreated HD environments below. Along with the video, there’s a voiceover giving an overview of the game for those who may not have played it or may not remember what made it so special. Best of all, you can hear the orchestral score, which contains some of my favourite music ever written for a game.

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FTL Meets Dwarf Fortress: Universe Edge

By Adam Smith on April 24th, 2014.

When we asked readers how they had chosen to spend their eggstra long weekend (for those in countries without a Holiday Eggfest, my apologies), I learned one thing – with the release of the expanded edition, FTL has ensnared the crew of the good ship RPS once again. I enjoy the game – Captain’s Edition, naturally – but I crave a more complex ship management and construction component. Universe Edge may have me covered. Citing Gnomoria, The Sims and EVE Online as inspirations, the space exploration simulation is seeking Kickstarter funding right now.

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River City Handsome: Treachery In Beatdown City

By Adam Smith on April 23rd, 2014.

Treachery In Beatdown City has one of the most alluring one sentence Kickstarter pitches I’ve seen in all of my years on the crowdfunding beat. It’s a turn-based tactical take on Streets Of Rage. That in itself would be enough to grab my interest but over the first two weeks of the campaign, creator Shawn Alexander Allen has been providing updates that cover topics far more interesting than hit point counters and special move meters. Beatdown City is a place where politics, pop culture and personal memories of New York collide. Shawn has posted about growing up with graffiti, recreating urban decay and why being a bad enough dude to rescue the president can be a serious calling. Fascinating.

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Hooray-os: Chaos Reborn Kickstarter Succeeds

By Nathan Grayson on April 17th, 2014.

I wonder how Bob Ross would feel about those trees

We live in a world where X-Com creator Julian Gollop can put a project onto Kickstarter and have its confetti parade success or outright failure come right down to the wire. I’m not sure how to feel about that. In the end, though, Chaos Reborn’s crowdfunding drive succeeded and then some, which I suppose means the world and I are cool. For now.

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Second Screen Shotgun: Salvaged

By Ben Barrett on April 17th, 2014.

Despite how we, you or some ridiculous “they” may rant and rave about the legions of samey military shooters or other popular genre, games are the realm of the new and PC gaming most of all. Salvaged is right out there towards the edge of the new. It takes the tactical action of XCOM and places it on a touch device, controlled in real-time, with the first person views of soldiers showing up on your monitor. It’s a properly two-screen game, trying to simulate being an elite commander more accurately by getting rid of our so 20th century control mechanisms. I first saw it at Rezzed this year, where twelve member nu-team Opposable Games positively filled up the Leftfield Collection’s hallway, along with the sizable crowd. It’s now up on Kickstarter, chasing $125k, and you can see the pitch video, as well as my thoughts having spoken to them a little, below.

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Gracilevania: Heart Forth, Alicia

By Adam Smith on April 17th, 2014.

I think the title is an instruction – ‘Let your heart go forth, Alicia!’. A bit like ‘Chin up, Alicia’, ‘Put your best foot forward, Alicia’ or ‘Flying elbow drop, Alicia!’. The game behind the instruction is a gorgeous Metroidvania sort of thing, starring a warrior-wizard lady with a whip and a collection of spells. The graphics aren’t ‘retro’ simply in the sense that they look dated. Take a look at the video, being sure not to turn off the sound during the odd voiceover, and you’ll see a side-scroller that looks and sounds as lovely as many nineties console greats. Alicia’s heart has led her to Kickstarter, of course, and with 29 days left to go there’s already just shy of $15,000 in the bank. $45,000 more to go.

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Impressions: Shadowrun Online Early Access

By Rich Stanton on April 16th, 2014.

The honeymoon period for Kickstarter is long over. There are a number of reasons why but perhaps the most impactful is the failure of several high-profile campaigns to deliver what was promised, or going full Darth Vader: ‘We are altering the deal, pray we don’t alter it any further.’ Such drek leads us to Shadowrun Online – a game that was due for release in May 2013, but on March 31 2014 crept onto Steam Early Access, available for sale to non-backers at the princely sum of £25. So what’s going on?

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Fallen Falling: Pantheon Development On Hold

By Alice O'Connor on April 16th, 2014.

A castle we might never explore

By now we surely all understand that Kickstarting a game is a bit of a gamble: we rarely have a clear idea of how it’ll turn out, and sometimes if it’ll even be finished. At least Kickstarters have a clear goal to work towards, though, and will only take your money if they hit the sum devs figure will let them finish it. Open-ended crowdfunding is even riskier, as they’ll take your money but may never get enough to finish the game. Which is what has happened to Pantheon: Rise of the Fallen.

The MMORPG headed by former EverQuest lead designer Brad McQuaid has been shaking its own crowdfunding bucket after a Kickstarter campaign fell short, and has now run out of money. It’s hoping it’ll land an investor but the game’s not really going anywhere until hypothetical saviours come along.

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Wake Into Dreams: Grave’s Surrealist Horror

By Adam Smith on April 16th, 2014.

I’ve watched three videos of Grave. The first convinced me that the psychological horror game was precisely my cup of tea, with its shifting scenery and creepy sculptures. That’s the first video I’ve placed below and if you’re anything like me, you’ll probably see some promise in the potential trickery of the narrative voice. I’m reminded of Silent Hill: Shattered Memories, one of the great relatively unsung horror games. All three videos are below.

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Finish Funding Dead Synchronicity Or Puppies Start Dying

By John Walker on April 10th, 2014.

Right, I’m calling in a favour. I really want to play Dead Synchronicity. This is in a large part due to my having played the first half hour or so, and its being properly good. It would be awfully kind if people could get the game funded so I can eventually carry on. And you too.

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Pewtiful: The Vektropolis Kickstarter

By Craig Pearson on April 10th, 2014.

I remember when this was all not lines

Jim spotted Vektropolis back in 2012, and then there was nothing. Well, that’s not strictly true. There was nothing from the developers about the game, but in general terms stuff did occur, and you all lived through it. Now Vektropolis is happening again, joining the world as a bouncing baby Kickstarter game, and looking for £50,000 to fund what looks to be a city-defense, open-world sort of G-Police thing. Genre-ific.

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