Posts Tagged ‘Kickstarter’

Get Out Of Here: Areal Kickstarter Suspended

By Alice O'Connor on July 23rd, 2014.

Howl.

“Spiritual successor to S.T.A.L.K.E.R. with its lead designer onboard” seems a foolproof Kickstarter pitch but crumbs, Areal has become a comedy of errors. Beset by accusations of lies and scamming (some, at least, unfounded), developers West Games lashed out with the worst PR-ing I’ve seen, claiming everyone was out to get them rather than addressing legitimate concerns.

It’s not wholly surprising, then, to see that Kickstarter have suspended the campaign. It had two days left to go, and had passed its funding goal. West Games say everyone’s out to get them, but they will persevere.

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Viking Versus Giants: Jotun Now Kickstarting

By Alice O'Connor on July 22nd, 2014.

You won't see Thora Hird doing that.

Say the name Thora and I’ll think of dear Thora Hird or Thora Birch, entirely missing its origins as the feminine version of Thor. Seeing Jotun makes this smack-bang blindingly obvious. Not one to give an Alan Bennett monologue or act precocious, she’s more into slaying giants. Giant giants.

“Imagine the mysterious romantic mood of Journey mixed with the scale of the boss fights in Shadow of the Colossus in top-down 2D,” developers Thunder Lotus Games suggest. Don’t mind if I do! If you enjoy imagining that enough, you mighty fancy helping make it unimaginary. Thunder Lotus are running a Kickstarter for Jotun, do you see?

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Sickstarters: Yogventures Dead, Confed. Express Postponed

By Alec Meer on July 17th, 2014.

Important note: none of this means Kickstarter is broken or doomed or mostly abused. It’s just two instances of something not working out, in these instances because the particular people involved made particular (and perhaps troubling) decisions that were not to their backers’ benefit. I retain plenty of faith in the Kickstarter model, but I would like to see more checks and balances.

Tale of woe the first: after two years in development and a long period of silence, the official Yogscast game has been confirmed cancelled, despite bringing in over half a million funbucks on Kickstarter in May 2012.
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Solarix: Hey, Who Turned Out The Lights?

By Alec Meer on July 17th, 2014.

John wrote about promising space-scares title Solarix last year, and aw, bless – clearly he didn’t even remotely suspect it would end up on Kickstarter. I’m much more hardened and jaded now, so I simply presume that any game which doesn’t have a big publisher attached to it will end up on Kickstarter or Early Access, or both.

With 22 days to go for its moderate £10k target and £1k in the bag already, this sci-fi horror game has a good shot at making it. Coming across like Dead Space and Amnesia spent a grotesque night together, the pitch video suggests good looks and solid voice performances.
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Fallout-Inspired After Reset Reboots Kickstarter

By Ben Barrett on July 14th, 2014.

After Reset, an RPG which emulates in unequal parts Fallout, Neverwinter Nights, Planescape: Torment, first showed up on Kickstarter last year. It was after a whopping $900,000 but missed the early 2013 bubble where basically any game with concept art and an idea could get funded, so fell vastly short. Black Cloud Studios and lead developer Richard Nixon, who has an understandable fascination with using his own name, went dark until they set up another, more successful project for a prequel graphic novel for the game.

That now forms one of the rewards for the “rebooted” game Kickstarter, which has managed to drop its target by 96% to $35k. Predictably, there’s a trade-off: this is to fund only the prologue chapter of the game, hoping to then use sales or further crowd-funding means to complete the entire thing. Hmm. Quite a significant drop to still develop all the major systems behind the game. Have a look at the pitch video and some additional thoughts below.

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Now Kickstarting: Flashback Designer’s Subject 13

By Alice O'Connor on July 10th, 2014.

A mirror puzzle!

When Flashback lead designer Paul Cuisset announced his new adventure game, Subject 13, through publisher and developer Microids, we blithely assumed that we’d see a new game from someone From Those Days that didn’t rely on crowdfunding. Silly us. Subject 13 is now on Kickstarter. Microids are only looking for $40,000 (£23k-ish) though, so presumably they’ve put in a fair bit of their own cash.

The Kickstarter also means that we now know what the game even is, with in-game snippets to coo. It’s a good olde adventure game, you guys, with lots of wandering around and solving puzzles, with an emphasis on looking at items real close-up. Getting right up in their business.

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When I Bounce Into: The Wild Wild Pixel

By Adam Smith on July 8th, 2014.

I do like it when Kickstarter campaigns come equipped with a demo. It’s like being able to take a car for a test drive before you buy it – except the test drive takes place a year before the car is finished so you sometimes have to make do with riding a trolley down a hill instead. Still, it’s nice to get out of the house.

The Wild Wild Pixel has a demo so prepare for a ramshackle soapbox derby. It’s an early alpha of the game’s first chapter (of five) but despite missing and incomplete assets, it gives a good sense of the game. That’s because the game is a point and click adventure, so it’s tone, characterisation, story and puzzles are more important than the state of its assets. Video below.

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Mega Bucks: Extra Crowdfunding For A Mightier No. 9

By Adam Smith on July 7th, 2014.

Mighty No. 9 is looking mighty fine, as we’ve established previously. It’s Mega Man in all but name, with original creator Keiji Infafune at the helm, boss fights, power-stealing and a (nearly) spot-on visual style. Now, despite raising $3.8m on Kickstarter at the tail-end of 2013, Comcept have called to the crowd once again, seeking extra cash.

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Madness Is A City: HomeMake’s Crazy Mind-Swapping

By Nathan Grayson on July 3rd, 2014.

wow

HomeMake is a game being made by architecture students, which makes sense because it looks like what would happen if a builder’s brain exploded, untethered itself from all limits of the physical world, and just vomited structural insanity every which way. Make no mistake, though: I mean that in a good way. Developers Franklin Cosgrove and Archgame have given life to this overwhelming cacophony of a place, and I can’t take my eyes off it. The city, in this case, is a principle character, and the goal of the game is to explore and understand it by mind-swapping into various avatars with different perspectives – both literally and on, you know, life. Video and details below.

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Turn-Based Gradius: Mighty Tactical Shooter

By Adam Smith on July 2nd, 2014.

Mighty Tactical Shooter was my favourite game of Rezzed this time around. The concept is simple and brilliant – a turn-based side-scrolling space shooter in the mould of R-Type. I feel like there may be an alternate dimension in which ‘turn-based’ came to dominate gaming in the way that ‘procedural’ is. We’d have turn-based racing games, turn-based first-person shooters and turn-based ski-slaughter simulators. Sadly, in this dark procedural timeline we’ll have to make do with Mighty Tactical Shooter, now on Kickstarter. Good thing it’s chuffing fantastic.

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Filament Face: Bulb Boy

By Adam Smith on July 2nd, 2014.

If Bulb Boy were a Silver Age comic book hero, he’d be called Light Lad and would have a father figure/mentor called The Illuminated Man. They’d be crap, obviously, their giant glowing bonces intruding onto the periphery of Justice League International photoshoots. Bulb-headed folk (Bulb Face?!) simply aren’t meant to be superheroes. Too fragile. Too limited in their capabilities. Perfect for a point and click horror game though, in which a portable light source is a handy resource, particularly when it’s in the form of a detachable head, eyes and all. Bulb Boy is currently Kickstarting, has a short demo (download or play in a browser) and is an unusually stylish creation.

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Gimme: Team 17 To Publish Sheltered

By Adam Smith on June 30th, 2014.

Sheltered is a game of post-nuke survival in which the player is at the head of a family living in an underground bunker. Our Alec took notice when it reached Kickstarter a couple of weeks ago and he wasn’t alone. With four days left on the clock, the project has reached passed its £15,000 goal and is on the verge of raising £20,000 in bottle caps and other assorted currency. It wasn’t only pledgers who took note of the pixel art survival sim, companies were also watching, notably Team 17 who have snapped up publishing rights.

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Behold The Clockface: Timespinner

By Adam Smith on June 26th, 2014.

Timespinner’s graphics, time-hopping storyline and general ambience remind me of Chrono Trigger, which is one of the few JRPGs I’ve ever found the patience to complete. Lunar Ray Games’ project is no JRPG though. Currently on Kickstarter (I have a macro for that phrase), it’s a “2D Metroidvania Platformer for PC, Mac OS X, and Linux”, which provides me with the perfect opportunity to introduce the irritating term ChronoVania. The ‘V’ must be capitalised.

It’s a delightful looking game, using the time travel device to introduce a variety of environments filled with robotic enemies that pursue lead character Lunais through history. The team, led by Bodie Lee (formerly of Bungie), are seeking $50,000 and have already raised over $10,000 after a day of crowdfunding.

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