Posts Tagged ‘Kickstarter’

Make Your Own Myth: Moon Hunters

By Adam Smith on August 28th, 2014.

There was a time when I thought Puzzle Quest and the like formed a signpost pointing to a bright future, in which themes and genres would become the bricks in a huge architectural toy chest. Who wouldn’t want to play a pinball game in which highscores and skillshots translate into the bank balance and item unlocks for a family of Sim-like Little Computer People? Or a game in which solving logic puzzles makes a car go faster and faster and faster until Lewis Hamilton throws a strop.

When I first read about Moon Hunters, I thought it would be something along those lines. Play a puzzle thing with some RPG-lite conventions attached to it and ‘construct’ a mythology. Then I watched the Kickstarter pitch video (it’s already funded) and gawped in amazement.

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Makoa And Meercats: A Rite From The Stars

By Adam Smith on August 28th, 2014.

A Rite From The Stars is an adventure game, inspired by nineties classics and modern marvels alike. The setting and plot are interesting, but we’ll move on to that in a moment because there are far more important statements on the Kickstarter page. Developers Risin’ Goat (only enough in the budget for one ‘g’) claim that the game will not feature ‘pixel hunts’, ‘pointless walks’ or ‘boring inventory management (also known as “Use the stick in everything until it works”)’. I reckon all three of those things should have been left on the Lucas and Sierra cutting-room floor a long time ago, along with almost every puzzle in The Dig and the many deaths of Roger Wilco. A Rite From The Stars isn’t simply emulating the past and I’m grateful for that. The Kickstarter has eight days left on the clock and $15,000 of a $40,000 target left to raise.

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Parkitect Kickstarter Trailer Revives Old Theme Park Vibes

By Graham Smith on August 26th, 2014.

When we last covered Parkitect, it was but a dream in the GIFs of its development log. Now it’s a dream on Kickstarter, with substantially more images, GIFs and details for the Theme Park-like theme park management game. It’s already raised $14,505 Canadian dollars towards its $50,000 goal with 26 days left on the clock, and the trailer below is well-worth a watch to see the team’s progress thus far.

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Teleporting Platformer Super III Is Cute, Launches Kickstarter

By Graham Smith on August 21st, 2014.

When I last wrote about Super III, it was but a twinkling GIF in its creator’s eye. Now it’s a series of GIFs, a trailer, a Kickstarter page, and multiple steps closer to delivering the kind of old-fashioned, action-platformer about a teleporting alien that perhaps you grew up playing.

Personally I grew up playing platformers with product placement like Zool, Cool Spot and Robocod, but this looks much better. Video embedded below.

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Former Deus Ex And BioWare Devs Announce Sienna Storm

By Graham Smith on August 20th, 2014.

The lead writer for Deus Ex, the senior designer for KoToR 2 and Neverwinter Nights 2, and the designer of Magic The Gathering: Tactics walk into a Kickstarter project to make a hand-drawn, non-linear techno-spy thriller with digital card mechanics called Sienna Storm. “Why the stretch goals?” asks the potential backers. “Because we want to also hire Deus Ex and Unreal Tournament’s composer to do our music and Obsidian’s creative director Chris Avellone.”

Rimshot. Crowd laughs. Applause. But – record scratch – it’s not a joke and a Kickstarter video for the cool-but-confusing game awaits below.

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Shocks To The System: Solarix Interview

By Adam Smith on August 7th, 2014.

Solarix has all the makings of a Kickstarter success story in the making. A first-person psychological survival horror game set in a decaying science fiction setting, it draws its inspiration from System Shock and Thief. John and Alec have already cast their eyes over the game, but as I awoke this morning from uneasy dreams, I found myself transformed, at my desk, into a fervent supporter of sci-fi terror. Imagine the very real horror I felt when I noticed that the Kickstarter is just over 24 hours away from completion, with £7,000 left to raise before it reaches its target. I contacted the developers to find out more.

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Wot I Think: Unrest

By Adam Smith on August 6th, 2014.

Unrest is an RPG that takes place during a period of conflict in a fantastical interpretation of Ancient India. Rebellion is brewing, and even royalty and nobles are not safe from the political, social and racial struggles that threaten to erupt. With a perspective that shifts between player characters from different backgrounds, the game shows life from several angles. The setting is convincing and the writing is subtle and effective, but Unrest creates difficulties for itself. How does it handle those difficulties and is the journey worth the effort? Here’s wot I think.

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Fixing (For) A Hole: Cavern Kings

By Graham Smith on August 5th, 2014.

Fixing a hole where the Risk of Rain gets in.

As we sit in the RPS chatroom, picking through each day’s new selection of games in which you play a coma patient, something simple, explosive, videogamey can feel like a breath of fresh air. Cavern Kings is a forced-descent infinite action platformer inspired by Super Crate Box and Risk of Rain, in which there are spinning blades to dodge, giant worms to defeat, and a destructible floor to tunnel into deeper and deeper.

There’s a trailer below that appropriately sells its simple charms, and a download link for a public beta. It’s on Kickstarter too, though already almost halfway towards its minor $2,500 goal.

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3 For 3? Stash: No Loot Left Behind Kickstarter

By Ben Barrett on August 1st, 2014.

Given the relative youth of the platform, there are very few Kickstarter veterans. Even Double Fine, who really kicked off the Kickstarter rush, are still deep in development of their inaugural success story. FrogDice are an exception, having already Kickstarted and released two games in just over a year. Now they’re on their third, Stash: No Loot Left Behind, a free-to-play online RPG that takes inspiration from tabletop gaming and classic RPGs. It’s described as a “graphical successor” to Threshold, their 18-year-old roleplaying-mandatory MUD, and it looks rather charming.

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(On The) Fritz, A First World War RPG On Kickstarter

By Graham Smith on July 30th, 2014.

You can keep your Spec Ops: The Lines and Far Cry 2s. When I want ruminations on the futility of violence and war, I turn to Cannon Fodder. Sensible Software’s top-down tactics game was full of silly songs and cute sprites, but every time you returned to its menu screen you’d see white crosses representing your lost soldiers spreading across the hillside beyond your recruitment centre.

Are tiny sprite men the best way to explore the realities of war? Fritz, an RPG set during World War One, hopes so. It’s up on Kickstarter now, and the pitch video and more detail await below.

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Cyberpunk Cityscapes For You, Cyberpunk: Epanalepsis

By Adam Smith on July 29th, 2014.

Hello, Cameron Kunzelman. Nice to see you, to see you nice. Epanalepsis is a figure of speech as well as the name of an upcoming game by Kunzelman, who last featured on RPS with the release of Catachresis. The new game, already funded on Kickstarter, is a ‘spiritual successor’ to last year’s short horror adventure, with a similar focus on exploration and narrative rather than puzzles and interaction. Like its predecessor, it won’t appeal to the majority but it might well make a specific minority group very happy indeed. That group will contain Philip K Dick, Gibson and John Dos Passos readers.

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Almost Out Of Time (Units): Mighty Tactical Shooter

By Adam Smith on July 29th, 2014.

The first time I saw Mighty Tactical Shooter, I was at Rezzed. I was the guy in crumpled corduroy and tatty beard, and MTS was the game with the turn-based spaceship. I’d like to say it was love at first sight but MTS didn’t even notice me at first. I walked across the crowded hall, giddy with excitement, and had to stand in line to introduce myself. Sparks flew. Now that I have the demo in the privacy of my own home, sparks occasionally ignite the curtains.

Mighty Tactical Shooter is a turn-based side-scrolling space shooter. It’s smart, playable right now and yet somehow just shy of its modest Kickstarter goal with less than three days to go.

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Check Out The Animation In Jenny LeClue’s Pitch Video

By John Walker on July 28th, 2014.

If there’s one genre that isn’t struggling for female lead characters, it’s the adventure game. A billion grimy murder mysteries with a tough female cop have come out over the last decade (almost all of them dreadful). In complete contrast to those grim, glum affairs is the potential of Jenny LeClue, a bright, animated and distinctive Kickstarter pitch from animator Joe Russ. Promising to explore themes such as family, loss, and identity, and already showing off some seriously excellent animation, it too is a murder mystery. Just without the grime.

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