Call Of Duty: Vanguard will, sadly, fix dognados
And tweak weapon balance too, I guess, whatever
The primary function of ragdoll physics in video games, everyone knows, is to freak out and make people laugh. Everyone knows this. The technology was created explicitly to bring a subversive touch of merry mayhem to po-faced murdergames. Everyone knows this. But developers are wary of overdoing it or openly acknowledging this fact which everyone knows. This is why, sadly, Call Of Duty: Vanguard will indeed 'fix' the 'bug' which could make attack dogs turn into a giant maelstrom of limbs, teeth, and mashing meat noises, a phenomenom known as the 'dognado'. Tragic.
- Nerfing the sun
- Cracking down on Red Star raves
- Removing dognados
- Tuning spawns to avoid Hotel Royal's murder kitchen
- Closing open mic lobbies in Search & Destroy
They noted they are "also taking a thorough pass at weapon balancing, audio mixing, and visibility." But the main, monstrous part is removing chaotic ragdolling from the killstreak perk which calls in an AI-controlled attack dog to bite your enemies' bums. Observe:
This is a dognado pic.twitter.com/1VRcB708OH
— Leonardo Jiménez (@the_bonni) September 22, 2021
Also:
Furthermore:
A terrible loss.
As for the parts the devs 'actually intended' to make, our Ed thinks Call Of Duty: Vanguard's multiplayer "feels like Modern Warfare with a lick of WW2 paint". That lad's keenly awaiting Vanguard's refresh of Warzone, which will bring a new Pacific island map.
Remember remember, Vanguard launches the 5th of November.
Parent company Activision Blizzard are currently being sued by a California state department with allegations of workplace discrimination, harrassment, and retaliation. A group of employees have joined with a union to file charges of unfair labour practices too. And now the SEC are investigating.