Wonderful things, mods. Without them, we'd have far fewer readme files in the world. Today Dying Light [official site] joined in on the mod fun with the release of its official mod tools, which let folks create levels, script quests, and whatnot. You too could make a map of your office and populate it with lookalikes of your office who tell you how cool and ruggedly good-looking you are. But please do remember to write a readme explaining that.
Or, for non-modders, good news: I see a load of new Dying Light things to play coming your way.
If you want to make new things, the Dying Light tools should now be in the Tools section of your Steam library. Creators Techland have also whipped together a short video tutorial series that'll help get you started. From there, heck, go wild: poke, pull, prod, break things, and see how it all works then put it back together as something marvellous and new. Techland plan to release advanced, in-depth videos soon too.
If you just fancy playing new things, keep an eye on the Dying Light Steam Workshop. You can 'subscribe' to mods in there to have Steam automatically download them. It's a jolly handy system.
"Our Developer Tools will be regularly expanded with new possibilities and updates, so what you say and what you create do matter to us," creators Techland say in the announcement. "If there's anything particular that you want to see corrected, speak up!"
Dying Light got off to a bad start mod-wise, blocking changing files that'd let people fiddle with weapons. It didn't help that overzealous copyright watchers were issuing takedowns on mods which removed the visual grain filter either. But that was all cleared up and look at us now, facing a mod-o-rama.