After 19 years, Homeworld 3 will arrive in 2022 to continue the sci-fi strategy series about leading an armada of spaceships. A new "gameplay" trailer arrived today during the Game Awards pre-show today and yes: absolutely the spaceships still leave those pretty engine trails behind them. The trailer also gives neat-o peeks at spacebattles raging through the ruins of derelict megastructures. See for yourself below.
I particularly like the various animations for wee ships deploying from larger ones.
"Homeworld 3 is the realization of the vision of what we set out to create in the Homeworld series, with modern technology allowing us to push beyond our wildest dreams of large-scale dynamic space combat packed with emotional sci-fi storytelling," said Blackbird Interactive CEO Rob Cunningham, who was art director on Homeworld 1 and 2.
As before, Homeworld 3 is a real-time strategy game about leading a fleet of spaceships who persist across missions, carrying the scars (and absences) of past battles. Along with the campaign, it'll offer competitive multiplayer modes and a co-op mode "with a roguelike twist".
The game is set generations after the original two, which were created by Relic Entertainment. A number of former Relic people founded Homeworld 3 studio Blackbird, who also made the 2016 planetbound prequel, Deserts Of Kharak (and the excellent, though unrelated, spaceship-dismantling sim Hardspace: Shipbreaker). But these days the series is owned by Gearbox, who bought it from the wreckage of THQ.space games, and Alec Meer (RPS in peace) enjoyed revisiting the original two for our Homeworld Remastered Collection review.
"I'm not sure the Homeworld games were first built with the expectation that the'd stand the test of time like this," Alec said, "but because there was so much care, because there's been nothing quite like them since, and because the remastering has been sensitive, this package comes across as beautifully timeless, and as essential as real-time strategy gets.
Actually, though I've been talking about Homeworld as if it were all Relic, the first game did get a standalone expansion by Barking Dog Studios (who later joined Rockstar and made Bully). In 2019, Edwin Evans-Thirlwell told us about its unsung horror potential.