Pavedismemberment: Killing Floor Announced
This was announced earlier in the week, and normally we'd wait until there was more information before saying anything else, but Tripwire Interactive are apparently getting this co-op zombie game on Steam in the near future. So probably best to know what The Makers Of Red Orchestra Did Next as early as possible, I think. Co-op zombi... yeah, it does seem somewhat familiar, but Killing Floor, as John Gibson tells IGN, was originally a mod back in 2005. It seems to be six-players, more wave-based than the cinematic routes of Left 4 Dead and features some shambler zombies. Hurrah for slow moving freaks you can beat up. And before the inevitable John Walker gag, let's skip to a relevant feature list from the press-release beneath the cut...
*Co-op game mode for up to six players obliterating multiple waves of specimens
* Solo game mode for offline play
* Watch those crucial and violent creature deaths in slomo “ZEDtime”, even in multiplayer
* 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
* 12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower
* Add in a welder, medical tools and body armor to help the players survive
* Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities
* Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
* Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde
* Full support for Steamworks features, including Steam Achievements and Friends
* Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
* Includes SDK for the creation of new levels and mods
I'm glad it's 12+ weapons. Because if it was 12, I'd hate it. Any game with 12 weapons in, I despise. But 12+? I'm all over 12+.