If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Ruff: Overgrowth Puts On Some Weight, Adds Dogs

Dogs have swords too, you know

Overgrowth is weird. Shamefully, I always forget about it until I watch a video of it, at which point I remark, aloud, to no one in particular/confused housemates/non-sword-wielding rabbits, "Wow, those are probably the best sword-wielding rabbits I've ever seen in a game." Because, I mean, look at them. Those ears are floppy in a way that can only be described as lush. And now there are dogs. They can be somewhat rotund, too - which suddenly reminds me: people, walk your pets.

The video demonstrates Overgrowth's latest alpha patch, which includes the following changes:

  • Press '8' for random dog and color palette
  • Tail physics
  • Morphs affect fur planes
  • Can change character scale
  • Fixed weapon retargeting with large characters (like wolves)
  • Improved wolf animation
  • Added bone inflation effect
  • Added muscle/fat/ear-size parameters using bone inflation
  • Arena fighters have varied size and shape based on difficulty
  • Fixed problem with checkbox parameters
  • Added screen_width and screen_height int uniforms for post processing

Tail physics! But do the dogs have Riley's new and improved ultra-fur? Do their coats gleam with a sheen that makes the sun feel like it should take a flea bath?

That combat really does look equal parts gorgeous and heavy hitting, though. For those in the alpha, does it play as nicely as it looks? Methinks I need to investigate while digesting harrowing amounts of turkey and pie. In other news, HI I AM AMERICAN HAVE WE MET.

You're not signed in!

Create your ReedPop ID & unlock community features and much, much more!

Create account
About the Author

Nathan Grayson


Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch