Ruff: Overgrowth Puts On Some Weight, Adds Dogs
Dogs have swords too, you know
Overgrowth is weird. Shamefully, I always forget about it until I watch a video of it, at which point I remark, aloud, to no one in particular/confused housemates/non-sword-wielding rabbits, "Wow, those are probably the best sword-wielding rabbits I've ever seen in a game." Because, I mean, look at them. Those ears are floppy in a way that can only be described as lush. And now there are dogs. They can be somewhat rotund, too - which suddenly reminds me: people, walk your pets.
The video demonstrates Overgrowth's latest alpha patch, which includes the following changes:
- Press '8' for random dog and color palette
- Tail physics
- Morphs affect fur planes
- Can change character scale
- Fixed weapon retargeting with large characters (like wolves)
- Improved wolf animation
- Added bone inflation effect
- Added muscle/fat/ear-size parameters using bone inflation
- Arena fighters have varied size and shape based on difficulty
- Fixed problem with checkbox parameters
- Added screen_width and screen_height int uniforms for post processing
Tail physics! But do the dogs have Riley's new and improved ultra-fur? Do their coats gleam with a sheen that makes the sun feel like it should take a flea bath?
That combat really does look equal parts gorgeous and heavy hitting, though. For those in the alpha, does it play as nicely as it looks? Methinks I need to investigate while digesting harrowing amounts of turkey and pie. In other news, HI I AM AMERICAN HAVE WE MET.