Posts Tagged ‘EGX Rezzed 2016’

Cooperative Competitive Cannibalism: Divinity Original Sin 2’s Systemic Design

Divinity: Original Sin [official site] is an incredibly complex game. It’s a very silly game, which might lead some people to think it isn’t all that clever, but even though it wears a comedy tie to the RPG Christmas party, it’s still the smartest game in the room. That’s because it’s built on intelligent, simulated systems that overlap and feed into one another to make both interesting narrative choices and dynamic situations in both combat and roleplay.

The sequel takes all of the complexities of the first and adds competitive multiplayer for up to four players. At Rezzed, Larian’s creative director and founder, Swen Vincke, explained how it all works.

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Deep Thoughts: Sunless Sea’s Zubmariner Expansion

If you were at Rezzed last week, you had two opportunities to see Failbetter folks live on stage, talking about narrative games on a panel hosted by our own John Walker, and presenting a talk on the Zubmariner expansion to the wonderful Sunless Sea [official site]. You can watch the latter presentation below and it contains loads of new details about venturing into the depths of Fallen London’s perilous waters. Key points: the Constant Companion is the most horrible of all the horrible things, and submarines are fragile things.

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Snake Pass Offers Super-Slithery Movement Syssssstem

I didn’t spend much time in the indie room at Rezzed simply because it was crammed full of people and I don’t do well in crowds. I’m too small so I get hemmed in and can’t see where everything is over the crowd. I did manage to elbow my way over to Sumo Digital’s Snake Pass [official site], though, and proceeded to check out its slithery snake physics.

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Too Many Cooks: The Chaotic Kitchens Of Overcooked

Lurking in the RPS Tunnel Of Awesome (did we officially call it that?) at Rezzed was Overcooked [official site] – a co-op cooking game which has you work with other player-chefs to create delicious dishes in a chaotic kitchen.

I sort of wanted to get all of the RPS team in attendance – Adam, Jim, John and me – to play a round but given how competitive I get in Cook, Serve Delicious which I play ALONE maybe my employment would have been at risk.

Instead, I played with three strangers and then lurked like a cookery creeper to watch others.

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If Found, Please Return Is Dreamfeel’s Lovely Story Rabbit-hole

While loitering in the Leftfield Collection at Rezzed, dropping croissant crumbs and checking out the eclectic selection of games, I came across If Found, Please Return [official site]. It’s an utterly delightful story rabbit-hole from Llaura Dreamfeel which shares and erases the memories of a drifter/astronaut called Kasio.

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Prison Architect’s Chris Delay On Introversion’s TWO New Prototypes

While at Rezzed the Prison Architect devs Introversion casually plonked not one but TWO new game prototypes onto the show floor – one a bomb defusal idea with echoes of the studio’s erstwhile project, Subversion, and the other an exploratory mood piece where scanning a pitch black cave system gradually picks out shapes with a speckled spectrum.

Scanner Sombre is the latter and the weird and wonderful aesthetic is what drew me into the room in the first place. Introversion’s lead designer, Chris Delay, was there, helping man the room and listening to reactions from the steady stream of players. We headed to one side to discuss the new projects and how they came into being – it turns out they were a kind of busman’s holiday…

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Crusader Kings Meets Tinder: Reigns

Swipe left to appease the peasants, swipe right to buy new golden mitres for the clergy. Or perhaps it’s left to repel a viking invasion using force or right to offer them half of your worldly goods in the hopes that they’ll take pity and lay off the pillaging for a while.

Reigns [official site] is a new game from London-based Nerial, to be published this summer by Devolver, and it crams an entire kingdom-management and monarch life simulation into a series of binary choices. Swipe left to win the day, swipe left to lose your head.

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Texts From Rezzed: The Afternoon

Pip, John, and Adam have, as far as I know, survived their day at Rezzed. If you’re hoping to hob-nob with them at the RPS Rezzed Mixer tonight (from 7pm – now – at The Captain Kidd) you’ll want to brush up on your chit-chat. What did they see? What did they do? How appalling are pie prices in That London? How nice is the RPS Rezzed booth? How spooky are the ghosts? Read on for more of the messages they sent me today.

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Texts From Rezzed: It Begins

Half of RPS is in That London this weekend for EGX Rezzed, Eurogamer’s show where we’re up to all sorts of things. We have a little RPS booth with a selection of games we dig, we’ll be chatting with with some devs, and we’ll hit the pub tonight. If you’re at Rezzed, go check it out! (The pub’s open to all comers, mind.)

For those of us who aren’t there, well, Adam, Pip, and John are sending me little updates to share with you and capture some of the magic.

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Friday Night Lights: The RPS Rezzed Mixer

Maybe you’re a veteran of the RPS Social Club or maybe you’re preparing to travel to Rezzed hoping to meet some fellow RPS readers for the first time. Either way, if you’re going to be at the show, you’ll be able to meet friends old and new, and some RPS writers as well, at the RPS Mixer in Association With Robocraft. As the name suggests, the event is sponsored by Freejam, creators of Robocraft, and we’ll be gathering from around 7PM on Friday at The Captain Kidd pub, a short walk from the Rezzed venue.

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EGX Rezzed Starts Tomorrow And RPS Will Be There: Here’s Our Selection Of The Best Games & Talks

Rezzed is heading to London again this year and if you’re lucky enough to be there, you’ll see the best in gaming. There will be loads of games to play, loads of talks and panels to attend, and loads of cardboard conversations to be had. Below, you’ll find some hand-picked highlights, including appearances from team RPS, talks from the likes of Larian, Campo Santo and The Creative Assembly, the RPS games room, and an evening in the pub with some of our writers.

If you’re down at Tobacco Dock during the show, do say hello. We promise not to bite, provided Helsing’s Serum does its job between now and then.

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Square Enix Collective Is Bringing 5 Games To Rezzed

The Square Enix Collective [official site] is an initiative whereby indie developers can submit game ideas for users to vote on and then the winners get Square Enix’s feedback and help with marketing the game and, if desired, launching it through a crowdfunding service. Now they’re bringing five of the project’s games to Rezzed next month, including three that were previously unannounced.

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Hands On With Star Wars VR: Trials On Tatooine

I’m standing in a shadow cast by the Millennium Falcon, which just parked up next to me. I can’t hop on board but when a ramp unfolds to let an R2 unit trundle onto the small patch of Tatooine that is my home for the duration of this brief demo, I can hear Chewbacca roaring supportively somewhere inside. Han Solo is there as well, providing directions as I patch together the ship’s junky systems from the outside.

As I finished my playtime with Valve’s The Lab, Lucasfilm and Star Wars provided the outro sting. It’s a superb fanfare.

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Creative Assembly GameJam Returns To EGX Rezzed

The Creative Assembly Gamejam is returning to EGX Rezzed. On the Friday of the show, April 8th, teams of developers will work all day making games, and those games will then be judged by a panel of experts on Saturday during a developer session. The jam is open to amateur and professional alike, and if you’re interested you can register to take part over here.

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HTC Vive Guide: Space, Comfort, Image Quality & More

You’ve seen and read a bunch about the Valve & HTC Vive being demonstrated on a show floor or in some cavernous conference room; you might even have been able to try it for yourself in such a space. What’s been more of an unknown is how the much-anticipated ‘room-scale VR’ hardware holds up when used in a more average-sized house, and for long periods rather than just the length of a demo. I’ve had one in my small terraced home in Brighton for just short of a week, and I have a great many things to tell you about it. Specifically, things about space, comfort, image quality, performance and cables. What that all boils down is the essential question of whether this is a device I’m going to use a lot, or just a little. Or: is the VR revolution here yet?

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The Witcher 3 Won Games Of The Year At GDC Awards

The Witcher 3 took home two awards last night at the 16th Annual Game Developers Choice Awards, including the coveted Game of the Year prize. Her Story, after winning big at the IGF Awards hours earlier, captured a further three trophies. Comes see the full list of winners and nominees below.

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Will Virtual Reality Work On Gaming Laptops?

The majority of gamers play on desktops. It’s the most cost-effective, modular way of building a system. As such, advice on specifications from VR manufacturers like Oculus (the Rift) and HTC (the Vive) has focused on desktop hardware. Over the last few years, though, the relative cost of portable gaming components has decreased while their performance increased. Gaming laptops are now a realistic option for people who want to play even the most demanding games.

Virtual reality is different, however. Excitement about VR transcends platforms, but if you run a portable rig, whether it’s up to the task is a much harder question. I went looking for answers.

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The Great Outdoors: Firewatch

While preparing for this year’s Game Developers Conference I decided I wanted to learn more about how “outside” works in videogames. By that I mean I wanted to find out how different studios create a sense of space or place that’s natural or expansive. Firewatch is not an open world game, but is has these beautiful, expansive vistas, gorgeous trees and a very definite sense of being outdoors. Senior environment artist, Jane Ng, told me more about how the world actually works and how she hides the technical side from players:

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Play Non-VR Games With SteamVR Desktop Theater

Are you sold on VR yet? While there are a few upcoming games I think look spectacular – such as Universe Sandbox 2 – not to mention a few that I’ve played and have enjoyed, I’m not completely there yet myself. Valve’s in-development SteamVR Desktop Theatre Mode isn’t quite the golden ticket to bypassing my skepticism, however it does seem pretty interesting. Essentially, it’s a virtual theater that lets you play standard, non-VR games on an enlarged, encompassing display.

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Total Warhammer’s Vampire Counts Debuted In Trailer

Total War: Warhammer Vampire Counts

Warhammer understands how to do vampires: not with glittering skin, conditioned hair and smart high street dress sense, but with unwieldy jagged armour, sharp weapons and general all-round evilness. The latest Total War: Warhammer [official site] in-engine cinematic unveils the Vampire Counts, the final and as-yet unseen playable race in The Creative Assembly’s adaptation of Games Workshop’s war-a-thon, which is due for release in May.

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