Posts Tagged ‘Kickstarter’

Nightdive Clarify “RPG Stuff” In System Shock Remake

Nightdive’s System Shock [official site] remake will be coming to Mac and Linux, with the project having passed the $1.1m mark on Kickstarter and hitting the relevant stretch goal. In announcing the additional platforms, the developers have also taken the opportunity to alter one of their other stretch goals. The $1.4m target had initially read “RPG elements” and Nightdive have acknowledged that “it was vague and misleading”. Now, they’ll be adding more maps if they reach $1.4m and those RPG elements will be included whatever the final figure. Here’s what that means.

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Kickstarter’s Head Of Games: “Kickstarter Fatigue Only Lasts Until Someone Sees Their Favourite Game Pop Up”

At this year’s Develop conference in Brighton, I grabbed an hour with keynote speaker Luke Crane, Head of Games at Kickstarter, to talk about the state of play of videogames on the crowdfunding platform in 2016. Discussed: what makes a good project now, the odds of making it, ‘Kickstarter fatigue’ and the question of glory days, Kickstarter’s reaction to funded projects that are not then released, the importance of community, how the press can be unhelpful and whether or not famous names are dominating the ecosystem at the expense of smaller developers.
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Remaster Citadel: System Shock Reboot Is Funded

This one was never in doubt, but it’s nonetheless a relief to see that, yes, the world still cares about System Shock and, yes, Kickstarter can still drum up a ton of cash for videogames. Just so long as those videogames are related to videogames we loved when we were kids, I guess. With $970,000 of its requested $900,000 in the bag and 16 days left on the Kickclock, we can expect Nightdive’s System Shock Reboot to handily pass the $1m mark.

Sadly most of the stretch goals are pretty dull unless you’re a Macker, a Linuteer or prefer non-English dialogue, but if it makes it all the way to $1.3m they intend to add new locations and dialogue. Heresy! Delightfully intriguing heresy!
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In The Shadows Wants To Drive Out The Darkness

Sometimes an idea is simply cute, and that’s fine. But when an idea is cute and smart, then you’ve got something. In The Shadows [official site] appears to fall into the latter category – a very lovely-looking pixel puzzle platformer, with surprisingly complex lighting, about a little kid who’s scared of the dark.

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Don’t Starvealike The Wild Eight Drops A Demo

You are the only survivor of a plane crash. The only things you have with which to stay alive are the 98 different-but-similar survival games installed on your laptop. Which one will you play until hypothermia takes you?

The Wild Eight is the latest addition to those swollen tree-feeling, rabbit-hunting ranks, but while the setup is familiar – plane crash, cold, angry wildlife – there are a couple of enticing twists to the formula.
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Mable & The Wood Lets You Avoid The Boss Fights

It has finally happened! I have used my powers successfully, and can hang up my cape. Whether for good or for evil is for you to decide, but forthcoming pixel action-exploration game Mable & The Wood [official site] (just about to ding its Kickstarter goal in the final 48 hours) is going to let you choose between battling boss monsters, or working out how to avoid them entirely. And apparently this is in response to my excellent Guacamelee review! It’s also, we’re told, driving backers to poetry. Is this a force that can be stopped?

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Romero & Carmack Return With FPS BLACKROOM

John Romero and Adrian Carmack, two of the founders of id Software, have reunited to work on a new FPS game. It’s called BLACKROOM [official site] and it has just arrived on Kickstarter, seeking $700,000 of funding. As you might expect, Romero is pitching the game as a return to the principles that drove the original Doom and Quake. Rocket-jumping, circle-strafing and “expert abstract level design”. All of the levels will be the work of Romero himself, though there will also be full modding and custom map support, and they’ll take place across diverse environments thanks to a sci-fi plot involving holographic technology gone bad.

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