Posts Tagged ‘Kickstarter’

Police Stories has a free alpha and a lot of potential

There’s always a risk in putting out a feature-incomplete early alpha. Will it leave potential purchasers coming away with the impression that it doesn’t yet meet their hopes, or will it inspire people to imagine where it could go? That’s the gamble developers Mighty Morgan are taking with Police Stories [Steam page] – a top-down police tactics shooter that wants you to think, albeit for a split second, before you shoot. Read the rest of this entry »

Ealdorlight is a procedural storytelling fantasy RPG

Ealdorlight [Kickstarter page] generates a world, the history of the locations in that world, the histories of the people within the locations in that world, and then it lets you wander around taking on quests. Some of those quests will involve hitting people. Combat is turn-based but there are no hit points. Instead, you can punch someone right in the…skin?

“Instead of using hit points, the game uses realistic damage, modelling bones, skin, muscle, hearts, brains and limbs.”

Well then. The project has just hit Kickstarter and is the work of Chris Parsons, who made the flawed but fascinating Sol Trader. This picks up some of the ideas from that game and looks to put them in a more enjoyable and comprehensible structure.

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Blasphemous is a beautifully grotesque platformer

Sometimes a game can sell itself to me with a single image or animation. Blasphemous [Kickstarter page], a non-linear 2D platformer from the creators of The Last Door, is one such game. It’s like Hieronymus Bosch and Castlevania had a baby, and the baby was gigantic and it tore the arms off any pilgrims who wandered too close. There’s a Kickstarter running but even at this early stage, the $50,000 target is within touching distance. That doesn’t surprise me at all because it really does look gloriously horrible.

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IF Only: Alcyone on Kickstarter

Logo and banner from Alcyone

Fresh on Kickstarter is a science fiction IF piece called Alcyone: The Last City. A look at the screenshots will suggest something familiar to dedicated IF fans: it looks a lot like StoryNexus, the Failbetter engine that powers both Fallen London and (behind the scenes) Sunless Sea/Sunless Skies. Read the rest of this entry »

Pixeljam crowdfunding the extremely silly Cheap Golf

The very prolific Pixeljam (they of Dino Run) are having a bit of an experiment with Kickstarter. The crowdfunding site has recently started offering seven-day campaigns, and these guys are braving the format with a splendidly silly-sounding mini-golf game, Cheap Golf [Kickstarter page]. With lots of jokes. Oh, and even more bravely, they’ve set things up so you’ll receive reward tiers even if the campaign fails. Read the rest of this entry »

Sunless Skies definitely happening, KS closes tomorrow

Sunless Seas sequel Sunless Skies [official site] has a rosy glow to it as it nears the finish line of its Kickstarter. Successfully bringing in £300k in pledges – 3x what devs Failbetter originally asked for – will do that, eh?

In other words, the spaceshippy alt-Victoriana exploration, storytelling and sudden death game is, barring developmental disaster, looking like a sure thing.
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IF Only: Thaumistry and Southern Monsters on Kickstarter

Southern Monsters Screenshot

Kevin Snow’s work is notable for drawing strongly from specific cultures and folklore traditions. Snow’s two previous works, Domovoi and Beneath Floes, take on folk tales from Slavic and Inuit culture respectively. For Beneath Floes, he collaborated with the Nunavut-based game studio Pinnguaq (Singuistics, Qalupalik), which is why the game is also available in Inuktitut.

Both Domovoi and Beneath Floes deploy illustration as well as text; both show a taste for the uncanny as opposed to the simply horrific. Beneath Floes overlaps the supernatural threat and the threat that comes from our own failings and guilt; and while I enjoyed Domovoi, I thought Beneath Floes was more mature, more complex, and better written.

Now Southern Monsters promises to be Kevin’s biggest and most personal work yet, and it’s on Kickstarter and Steam Greenlight.

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