Posts Tagged ‘Nadeo’

Have you played… Shootmania?

Shoot the man, yeah!

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Shootmania: Storm was an athletic multiplayer shooter. You moved fast, you jumped far and you only had two types of gun (one of which only appeared when you stood on a certain type of platform). It was about skill, not gear. Everyone died in the same number of hits, everyone had the same powers. People use “esport” to describe Dota 2, Call of Duty and Overwatch. I don’t think Shootmania matches those in terms of quality but I’d argue it was far more sportsmanlike, because it had symmetry. Read the rest of this entry »

Have You Played… Trackmania Nations Forever?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Trackmania Nations Forever was, I guess, a free-to-play version of the multiplayer stunt racer. I say “I guess” because I never spent any money on it and don’t even remember seeing things you could spend money on. Read the rest of this entry »

Trackmania 2 Lagoon roars out

Ah, a tropical getaway! Sun, sand, surf, and speeding through loop-de-loops into corkscrews at 300mph until you sick up your sangria. That’s the fun offered by Trackmania 2 Lagoon [official site], which launched today. The latest in Nadeo’s wonderfully silly racing series takes the tropical environment from 2016’s Trackmania Turbo and whacks it into the interconnected ecosystem of Trackmania 2, bringing new modes and whatnot too. It looks like a good time. Check out the launch trailer.
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Trackmania 2 going tropical with Lagoon this month

More splendidly silly timetrial racing is coming with Trackmania 2 Lagoon [official site] on May 23rd, Ubisoft have announced. It’ll bring tropical courses to race across in a new solo campaign and a new multiplayer team mode. The taxonomy of Trackmania is endlessly confusing but I believe this is Nadeo rolling the lagoon environment of 2016’s Trackmania Turbo into the ManiaPlanet world of Trackmania 2 to share its player-made content and community features.

Ahead of Lagoon’s launch, Ubisoft have launched a big ManiaPlanet update with performance improvements and new features. Read the rest of this entry »

Goggs On: Trackmania Turbo Adds VR Support

There is no game I want to try in VR more than Trackmania Turbo [official site]. Nadeo’s loop-de-looping, barrelrolling, wallrunning, ultraboosting time trial racer this week added support for Oculus Rift and HTC Vive cybergoggles, and I want in. I want to whip round gravity-defying tracks, fling myself from huge ramps, roll, spin, crash, then fall to my hands and knees vomiting. This isn’t me ragging on VR; I genuinely want to become ill from carhorror. Sadly, those spoilsports have designed a few clever camera tricks to reduce the chances of that. Booo. Boo to you. Read the rest of this entry »

Have You Played… Trackmania Turbo?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

We haven’t reviewed Trackmania Turbo – too many games, too little time – but I’ve spent a few hours with it. That’s enough to know that it’s Trackmania again, in all its speeding, loop-the-loop glory, except now with more colours and a UI that doesn’t appear to have been made for a 2002 Flash game.

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Zim Zam Zoom: TrackMania Turbo Released

Oh what a feeling! When we’re driving on the ceiling. They’re special things, the TrackMania games, combining simple time trial millisecond-shaving checkpoint zoomcars with ludicrous tracks crammed full of loops, jumps, corkscrews, and bright colours – with a great editor for players to make their own. The fun continues today with the release of TrackMania Turbo [official site], out now. It’s due to have a demo, and Ubi say it’s already out, but it doesn’t seem to be here just yet. Maybe later tonight?

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Mix’n’Match Multiplayer Modes In Trackmania Turbo

For a game as joyful and creative as Trackmania, the multiplayer modes have always struck me as relatively bland and predictable. Sure, you may not notice it for some time, busy as you may be, giggling yourself silly trying to find the perfect trajectory on vertical walls, upside down, through loops and jumps. But at some point you start noticing that all you can really do are variants on time attack, with basically no interactions with other players.

Trackmania Turbo [official site] wants to fix that and bring more fun (TM) to the multiplayer side of things. The latest trailer showcases 5 different ways to challenge your opponents – and you can mix and match them to create many more.

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TrackMania Turbo Bringing Ludicrous Stunts To March

“I wonder why they rotated that screenshot ↑ so,” I briefly wondered before realising: this is TrackMania Turbo [official site], driving sideways along vertical walls is just something cars do. If anything, publishers Ubisoft have rotated the screenshot counter-clockwise to make it less absurd. We don’t have too much longer to wait for these antics and shenanigans, as Ubi have put out a new trailer to announce Turbo will launch on March 25th.

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This 20,000 Car Trackmania Video Is Creepy

I will never get sick of Trackmania [official site] videos, whether it’s of the Press Forward variety or the lots-of-replays-merged-into-one variety. The latter is what you’ll find below: a video showing 22,000 Trackmania cars speeding, leaping, flipping around the same track, each one of which was originally controlled by a real player.

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Trackmania Turbo Slows, Is Delayed Till Early 2016

Trackmania is a glorious thing. A joyful, sunkissed, loop-the-loop arcade racing game about incrementally learning the impossible geometry of user-made tracks until you’re able to hit their boosts, ramps, and dodge their pitfalls in a single continuous run. Trackmania Turbo [official site] was due to be released before Christmas with some new features – the most important of which is that it’s very blue and yellow now – but Ubisoft have just announced that it’s being pushed back into early 2016.

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Trackmania 2’s Press Forward Maps Are Amazing

One of my favourite niches among level design communities are creations which are designed to pinball players through their geometry without requiring your control. Levels for the platformer N, for example, which allow you to sit back and marvel at their daredevil complexity, or race tracks for Trackmania [official site] in which you need to do nothing but push forward. An example of the latter recently popped up on Reddit and so I did a little digging, resulting in the video I made below.

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Trackmania Turbo’s Upside-Down Roads & One-Car Co-op

I remember this year’s E3 as showing a fine spread of games, but in my memory most of them smear into one (very exciting, if incoherent) grey-tinged murderfest. The one standout from that is Trackmania Turbo [official site], a celebration of speed and colour and driving on the ceiling (oh what a feeling!). Nadeo’s time-trialling arcade race ’em up is such a joyous series, and I’m glad that Turbo is again unifying all the race types and styles in one game – splitting TrackMania 2 into the separate Canyon, Stadium, and Valley games was a mistake.

Anyway, here, come watch a new gameplay video showing a few tracks.

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Zoom Zoom: Trackmania Turbo Announced For November

Yes, thank you.

The twists, ramps, jumps, vertical roads, and loops of Trackmania are a delight to me. The arcade racing series is wholly silly yet still encourages and rewards very careful driving as you try to top the time trial leaderboards. They’re jolly nice games. The last lot in the series sadly split different environment and vehicle types off into separate games, but they’re coming back together in Trackmania Turbo [official site].

Ubisoft tonight announced the latest absurd racer, which will arrive on November 27th. Look at that zany futurecity track and tell me you don’t want to drive upside-down around it.

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Shootmania Platform: Free Speedrun Mode For New Players

Shootmania is to shooty games as Trackmania is to racing games: streamlined, almost austere, a platform for user creativity, and French. But though Trackmania cut away chaff to focus on the fundamentals of completing tracks quickly, Shootmania’s own abstractions – unusual laser-y weapons and unique modes and so on – made it hard to comprehend to people trained on other multiplayer shooters.

Shootmania Platform might help. It’s purposes are two-fold: to act as a showcase for the suite of creative tools and marketplace of Maniaplanet, and to introduce new players to the fundamentals of movement in Shootmania. There’s a trailer and more detail below.

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Ten Years Of Trackmania


It is Trackmania’s Tenth anniversary. It is worth remembering.

It looks like one car. Then the race starts, and from this single vehicle fan out a thousand ghosts – swerving left and right, zooming straight ahead. A sea of overlapping roofs crash forwards over the track, undulating over hills and ramps, lone cars spinning out like flecks of foam. This thousand-car wave is part of the 1K project, and one moment among tens of millions. Or in other words, this is Trackmania.

Let’s take off.

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Gun Wubbers: ShootMania Demo


Nadeo has tried nearly everything to get people to play ShootMania: there was a pre-release beta, they have a friend-of-a-friend scheme for you to invite people to play, and let’s not forget the 24 hour telethon that Bono hosted. The problem is that the Nadeo office radio has been set to Wub Wub FM, and when the team meets to ask about the next stunt to bring people in it drowns out the answers. And do you know where Geoff Voiceofreason sits? That’s right: he’s right next to the radio. For all those meetings he’s been shouting “release a f*****g demo” over and over and over, but has been wubbed out. Well this time around he waited for the drop, shouted as loudly as his vocal cords would allow, and we now have a Shootmania demo. Thanks, Geoff! Have a lozenge.
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ShootMania’s Friend Game: Invites For Non-Players

This could be you and your beeeeeest friend.
When is a demo not a demo? That is a question that has plagued many, many, many people. It’s why Plato and Socrates fell out at Wrestlemania -320BC. There are alphas, betas, demos, and even schemes that share games among friends, like Shootmania now has. Everyone who owns the game can invite a friend in to play the game in Elite mode, the 3vs3 attack/defend mode. I can see the invitation causing a strain on a few friendships, because the owner of the game can generate two different types of passes: one that gives the friend limited access to the mode, and another where they get unlimited playtime.
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Speediest Racer: TrackMania 2: Valley Out Next Week!

Look at us, dad! Vrooom!
I know the TrackMania games are known for being speedy, but this is making a mockery of everything I know about game development, as well as the laws of time and space. It was only last Friday that TrackMania 2: Stadium was released, and now they’ve announced the release date of TrackMania 2: Valley. It is coming out on July 4th, 2013. The new addition has 65 new tracks for the new rally style handling mode, and all the building blocks you’d expect from one of their games. Just, you know, next week rather than a few months from now.
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TrackMania 2: Stadium Drifts In


New TrackMania! Hooray! Nadeo’s skid-heavy racing series is the only car game that I’m actively interested in. It leaves the rest revving up on the starting grid in the race to my heart, crashes headfirst into an cruelly-placed gap, then instantly restarts. I still love it. It’s the simplicity of the driving and the complexity of the tracks that grabs me. Something easy to pick up, with plenty of options. I’d be so bold to call it the Street Fighter of racing games, complete with the silly names. This update, which they’ve called TrackMania 2: Stadium (though should be TrackMania 2: Skiddy Hyper Max 12 Torque Shiny Shiny Shiny), has just gone live. Video is below.
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