Posts Tagged ‘Nadeo’

Goggs On: Trackmania Turbo Adds VR Support

There is no game I want to try in VR more than Trackmania Turbo [official site]. Nadeo’s loop-de-looping, barrelrolling, wallrunning, ultraboosting time trial racer this week added support for Oculus Rift and HTC Vive cybergoggles, and I want in. I want to whip round gravity-defying tracks, fling myself from huge ramps, roll, spin, crash, then fall to my hands and knees vomiting. This isn’t me ragging on VR; I genuinely want to become ill from carhorror. Sadly, those spoilsports have designed a few clever camera tricks to reduce the chances of that. Booo. Boo to you. Read the rest of this entry »

Have You Played… Trackmania Turbo?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

We haven’t reviewed Trackmania Turbo – too many games, too little time – but I’ve spent a few hours with it. That’s enough to know that it’s Trackmania again, in all its speeding, loop-the-loop glory, except now with more colours and a UI that doesn’t appear to have been made for a 2002 Flash game.

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Zim Zam Zoom: TrackMania Turbo Released

Oh what a feeling! When we’re driving on the ceiling. They’re special things, the TrackMania games, combining simple time trial millisecond-shaving checkpoint zoomcars with ludicrous tracks crammed full of loops, jumps, corkscrews, and bright colours – with a great editor for players to make their own. The fun continues today with the release of TrackMania Turbo [official site], out now. It’s due to have a demo, and Ubi say it’s already out, but it doesn’t seem to be here just yet. Maybe later tonight?

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Mix’n’Match Multiplayer Modes In Trackmania Turbo

For a game as joyful and creative as Trackmania, the multiplayer modes have always struck me as relatively bland and predictable. Sure, you may not notice it for some time, busy as you may be, giggling yourself silly trying to find the perfect trajectory on vertical walls, upside down, through loops and jumps. But at some point you start noticing that all you can really do are variants on time attack, with basically no interactions with other players.

Trackmania Turbo [official site] wants to fix that and bring more fun (TM) to the multiplayer side of things. The latest trailer showcases 5 different ways to challenge your opponents – and you can mix and match them to create many more.

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TrackMania Turbo Bringing Ludicrous Stunts To March

“I wonder why they rotated that screenshot ↑ so,” I briefly wondered before realising: this is TrackMania Turbo [official site], driving sideways along vertical walls is just something cars do. If anything, publishers Ubisoft have rotated the screenshot counter-clockwise to make it less absurd. We don’t have too much longer to wait for these antics and shenanigans, as Ubi have put out a new trailer to announce Turbo will launch on March 25th.

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This 20,000 Car Trackmania Video Is Creepy

I will never get sick of Trackmania [official site] videos, whether it’s of the Press Forward variety or the lots-of-replays-merged-into-one variety. The latter is what you’ll find below: a video showing 22,000 Trackmania cars speeding, leaping, flipping around the same track, each one of which was originally controlled by a real player.

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Trackmania Turbo Slows, Is Delayed Till Early 2016

Trackmania is a glorious thing. A joyful, sunkissed, loop-the-loop arcade racing game about incrementally learning the impossible geometry of user-made tracks until you’re able to hit their boosts, ramps, and dodge their pitfalls in a single continuous run. Trackmania Turbo [official site] was due to be released before Christmas with some new features – the most important of which is that it’s very blue and yellow now – but Ubisoft have just announced that it’s being pushed back into early 2016.

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