Posts Tagged ‘Nadeo’

Zim Zam Zoom: TrackMania Turbo Released

Oh what a feeling! When we’re driving on the ceiling. They’re special things, the TrackMania games, combining simple time trial millisecond-shaving checkpoint zoomcars with ludicrous tracks crammed full of loops, jumps, corkscrews, and bright colours – with a great editor for players to make their own. The fun continues today with the release of TrackMania Turbo [official site], out now. It’s due to have a demo, and Ubi say it’s already out, but it doesn’t seem to be here just yet. Maybe later tonight?

Read the rest of this entry »

Mix’n’Match Multiplayer Modes In Trackmania Turbo

For a game as joyful and creative as Trackmania, the multiplayer modes have always struck me as relatively bland and predictable. Sure, you may not notice it for some time, busy as you may be, giggling yourself silly trying to find the perfect trajectory on vertical walls, upside down, through loops and jumps. But at some point you start noticing that all you can really do are variants on time attack, with basically no interactions with other players.

Trackmania Turbo [official site] wants to fix that and bring more fun (TM) to the multiplayer side of things. The latest trailer showcases 5 different ways to challenge your opponents – and you can mix and match them to create many more.

Read the rest of this entry »

TrackMania Turbo Bringing Ludicrous Stunts To March

“I wonder why they rotated that screenshot ↑ so,” I briefly wondered before realising: this is TrackMania Turbo [official site], driving sideways along vertical walls is just something cars do. If anything, publishers Ubisoft have rotated the screenshot counter-clockwise to make it less absurd. We don’t have too much longer to wait for these antics and shenanigans, as Ubi have put out a new trailer to announce Turbo will launch on March 25th.

Read the rest of this entry »

This 20,000 Car Trackmania Video Is Creepy

I will never get sick of Trackmania [official site] videos, whether it’s of the Press Forward variety or the lots-of-replays-merged-into-one variety. The latter is what you’ll find below: a video showing 22,000 Trackmania cars speeding, leaping, flipping around the same track, each one of which was originally controlled by a real player.

Read the rest of this entry »

Trackmania Turbo Slows, Is Delayed Till Early 2016

Trackmania is a glorious thing. A joyful, sunkissed, loop-the-loop arcade racing game about incrementally learning the impossible geometry of user-made tracks until you’re able to hit their boosts, ramps, and dodge their pitfalls in a single continuous run. Trackmania Turbo [official site] was due to be released before Christmas with some new features – the most important of which is that it’s very blue and yellow now – but Ubisoft have just announced that it’s being pushed back into early 2016.

Read the rest of this entry »

Trackmania 2’s Press Forward Maps Are Amazing

One of my favourite niches among level design communities are creations which are designed to pinball players through their geometry without requiring your control. Levels for the platformer N, for example, which allow you to sit back and marvel at their daredevil complexity, or race tracks for Trackmania [official site] in which you need to do nothing but push forward. An example of the latter recently popped up on Reddit and so I did a little digging, resulting in the video I made below.

Read the rest of this entry »

Trackmania Turbo’s Upside-Down Roads & One-Car Co-op

I remember this year’s E3 as showing a fine spread of games, but in my memory most of them smear into one (very exciting, if incoherent) grey-tinged murderfest. The one standout from that is Trackmania Turbo [official site], a celebration of speed and colour and driving on the ceiling (oh what a feeling!). Nadeo’s time-trialling arcade race ‘em up is such a joyous series, and I’m glad that Turbo is again unifying all the race types and styles in one game – splitting TrackMania 2 into the separate Canyon, Stadium, and Valley games was a mistake.

Anyway, here, come watch a new gameplay video showing a few tracks.

Read the rest of this entry »