Posts Tagged ‘Nadeo’

TrackMania Turbo Bringing Ludicrous Stunts To March

“I wonder why they rotated that screenshot ↑ so,” I briefly wondered before realising: this is TrackMania Turbo [official site], driving sideways along vertical walls is just something cars do. If anything, publishers Ubisoft have rotated the screenshot counter-clockwise to make it less absurd. We don’t have too much longer to wait for these antics and shenanigans, as Ubi have put out a new trailer to announce Turbo will launch on March 25th.

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This 20,000 Car Trackmania Video Is Creepy

I will never get sick of Trackmania [official site] videos, whether it’s of the Press Forward variety or the lots-of-replays-merged-into-one variety. The latter is what you’ll find below: a video showing 22,000 Trackmania cars speeding, leaping, flipping around the same track, each one of which was originally controlled by a real player.

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Trackmania Turbo Slows, Is Delayed Till Early 2016

Trackmania is a glorious thing. A joyful, sunkissed, loop-the-loop arcade racing game about incrementally learning the impossible geometry of user-made tracks until you’re able to hit their boosts, ramps, and dodge their pitfalls in a single continuous run. Trackmania Turbo [official site] was due to be released before Christmas with some new features – the most important of which is that it’s very blue and yellow now – but Ubisoft have just announced that it’s being pushed back into early 2016.

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Trackmania 2’s Press Forward Maps Are Amazing

One of my favourite niches among level design communities are creations which are designed to pinball players through their geometry without requiring your control. Levels for the platformer N, for example, which allow you to sit back and marvel at their daredevil complexity, or race tracks for Trackmania [official site] in which you need to do nothing but push forward. An example of the latter recently popped up on Reddit and so I did a little digging, resulting in the video I made below.

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Trackmania Turbo’s Upside-Down Roads & One-Car Co-op

I remember this year’s E3 as showing a fine spread of games, but in my memory most of them smear into one (very exciting, if incoherent) grey-tinged murderfest. The one standout from that is Trackmania Turbo [official site], a celebration of speed and colour and driving on the ceiling (oh what a feeling!). Nadeo’s time-trialling arcade race ‘em up is such a joyous series, and I’m glad that Turbo is again unifying all the race types and styles in one game – splitting TrackMania 2 into the separate Canyon, Stadium, and Valley games was a mistake.

Anyway, here, come watch a new gameplay video showing a few tracks.

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Zoom Zoom: Trackmania Turbo Announced For November

Yes, thank you.

The twists, ramps, jumps, vertical roads, and loops of Trackmania are a delight to me. The arcade racing series is wholly silly yet still encourages and rewards very careful driving as you try to top the time trial leaderboards. They’re jolly nice games. The last lot in the series sadly split different environment and vehicle types off into separate games, but they’re coming back together in Trackmania Turbo [official site].

Ubisoft tonight announced the latest absurd racer, which will arrive on November 27th. Look at that zany futurecity track and tell me you don’t want to drive upside-down around it.

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Shootmania Platform: Free Speedrun Mode For New Players

Shootmania is to shooty games as Trackmania is to racing games: streamlined, almost austere, a platform for user creativity, and French. But though Trackmania cut away chaff to focus on the fundamentals of completing tracks quickly, Shootmania’s own abstractions – unusual laser-y weapons and unique modes and so on – made it hard to comprehend to people trained on other multiplayer shooters.

Shootmania Platform might help. It’s purposes are two-fold: to act as a showcase for the suite of creative tools and marketplace of Maniaplanet, and to introduce new players to the fundamentals of movement in Shootmania. There’s a trailer and more detail below.

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Ten Years Of Trackmania


It is Trackmania’s Tenth anniversary. It is worth remembering.

It looks like one car. Then the race starts, and from this single vehicle fan out a thousand ghosts – swerving left and right, zooming straight ahead. A sea of overlapping roofs crash forwards over the track, undulating over hills and ramps, lone cars spinning out like flecks of foam. This thousand-car wave is part of the 1K project, and one moment among tens of millions. Or in other words, this is Trackmania.

Let’s take off.

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Gun Wubbers: ShootMania Demo


Nadeo has tried nearly everything to get people to play ShootMania: there was a pre-release beta, they have a friend-of-a-friend scheme for you to invite people to play, and let’s not forget the 24 hour telethon that Bono hosted. The problem is that the Nadeo office radio has been set to Wub Wub FM, and when the team meets to ask about the next stunt to bring people in it drowns out the answers. And do you know where Geoff Voiceofreason sits? That’s right: he’s right next to the radio. For all those meetings he’s been shouting “release a f*****g demo” over and over and over, but has been wubbed out. Well this time around he waited for the drop, shouted as loudly as his vocal cords would allow, and we now have a Shootmania demo. Thanks, Geoff! Have a lozenge.
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ShootMania’s Friend Game: Invites For Non-Players

This could be you and your beeeeeest friend.
When is a demo not a demo? That is a question that has plagued many, many, many people. It’s why Plato and Socrates fell out at Wrestlemania -320BC. There are alphas, betas, demos, and even schemes that share games among friends, like Shootmania now has. Everyone who owns the game can invite a friend in to play the game in Elite mode, the 3vs3 attack/defend mode. I can see the invitation causing a strain on a few friendships, because the owner of the game can generate two different types of passes: one that gives the friend limited access to the mode, and another where they get unlimited playtime.
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