Posts Tagged ‘Pol Clarissou’

Art darlings: Five free games in the Triennale Collection

We already give you piles of free games every week, but I know you always want more, clamouring like a chick and opening your maw, waiting for us to regurgitate yet more free experimental interactivity into your beak. It’s disgusting. Anyway, open wide, here’s five more bright young gamethings from creators like Tale of Tales, Cardboard Computer and Pol Clarissou, all clumped together in one neat globule called the Triennale Game Collection.
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Glitchy cityscape creates moody moments via pixelation

t- e ni hтm-are of·`a c   ty ▯ th_ught 'i kиe w

t- e ni hтm-are of·`a c ty ▯ th_ught ‘i kиe w [Itch.io page] is a moodpiece by Pol Clarissou. I’m assuming it is pronounced as “The Nightmare Of A City I Thought I Knew” but young people and their linguistic trickery mean I’m not going to stake my life on that. (I have no idea how old Pol and I are relative to one another, but the other day I mentioned Livejournal and felt ridiculously out of touch with Young People). Nightmare is part of Ambient Mixtape 2016 – a project where developers were given the same first-person camera controller and the theme After Hours with which to work. Read the rest of this entry »

Inside A Collective Part Three: Pol Clarissou

This is the third part in a six part series on the French games collective Klondike. This article focuses on one of the ten members of the collective: Pol Clarissou. Find out more about Pol at his website and follow him on twitter

Pol arrives the second day I’m in France. He and Tyu travel together to the central station in Lille, from Valenciennes, where they are days away from finishing a degree at a prestigious video game school. Pol arrives, dressed all in black, brandishing the stump of a baguette. He offers it around before finishing it himself.

Tyu, Gib and Delphine sometimes joke about Pol being the ‘famous’ one in the group (though he’s as quiet and unassuming as the rest of the collective). When we talk about the dynamics of the collective they mention how those of greater prominence can help platform the work of less well known members – and Pol is one of the former. He’s one of the more recent to join Klondike, but (despite being only 23) he’s been experimenting in game design for around 7 years; winning awards, selections and exhibitions since at least 2014.

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Have You Played… Offline?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I was a mite irked when Konstantinos wrote about Offline [official site] in 2014, because I wanted to. Offline is a short free game about spooky happenings as you drive Underground/subway/Metro train, and it’s a fair example of a games trend I’ve really enjoyed over the past few years: games which ask for two, five, ten minutes of my time to show me something small and nice and cool.

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Together Alone In Orchids To Dusk

Wandering around the desolate foreign planet you’ve recently crash landed upon in free walking simulator Orchids To Dusk [official site] is a somber yet wonderful experience. With only a few minutes to live, you take control of a desperate astronaut who’s got nothing but the vast plains that stretch out effortlessly in front of her, a quickly depleting oxygen supply, and the soothing electronic melodies which set the tone to keep her company.

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Odd Checkout Action In Free Game Forever

Beer, baseball bat, and coffin - that'll be Wednesday night for me sorted. The BBBC, I call it. I can ask for it by name at my corner shop and they'll have one waiting for me.

It’s Minimum Wage Week at Rock, Paper, Shotgun! I mean, sure, why not? That could be true.

Yesterday I posted about a cyberpunk call centre game, and this morning I’ve been working a checkout in Forever [official site]. It’s a free game with an endless queue of customers to ring up, fiddling with objects in awkward physics to find and scan barcodes, while wondering “Wait… do we even sell bloody knives or did they bring that themself?” It’s a fine few minutes of fun.

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Watch The Night Drift By In Night Tune

I had meant to tell you about Night Tune [official site] when it came out two weeks ago, but its dreaminess interfered. Every time I load it up, my eyes get heavy, my focus fades, and soon I’m held trancelike as the night drifts by. It’s a free little treat where we’re driven endlessly, aimlessly through the night, the passenger of a phantom driver. Road lights, car lights, and warning lights illuminate and silhouette buildings we can’t quite make out, and our bleary head lolls over while the radio plays MP3s we feed it. Look, I’ll show you.

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