Posts Tagged ‘Wadjet Eye Games’

Wot I Think: Shardlight

The latest adventure from top producers Wadjet Eye, Shardlight [official site], is out today. When I played the first half or so earlier this year I was pretty taken with what was on offer. Does the post-apocalyptic tale of oligarchies, underground rebellions and deadly plagues manage to maintain momentum? Here’s wot I think:

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Wadjet Eye’s Shardlight Now Has A Demo

Shardlight [official site], the next point-and-click venture from Wadjet Eye Games, is closing in on its March 8 release date. It’s now got a demo, which means you can poke your head into a world ravaged by war and extreme class divisions ahead of the curve. It sounds pretty grim, but it looks pretty lovely.

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Wadjet Eye’s Shardlight Coming March 8th

Our John called Shardlight [official site] “an absorbing puzzle adventure, which is a phrase all too rarely uttered even in these days of the genre’s clumsy resurgence” when he played an early version. That’s a very John form of praise, isn’t it? But encouraging! Soon we’ll get to see for ourselves, as developers Wadjet Eye Games have announced they’ll release Shardlight on March 8th.

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Hands On: Shardlight

While the world got over-excited at the prospect of old men and women emerging from their dusty tombs to make adventure games again, one indie production company quietly continued putting out the best in the business. Dave Gilbert’s Wadjet Eye diverged from his self-created Blackwell series to producing adventures made by other individuals or tiny teams. The results have been splendid games like Technobabylon, Resonance and Gemini Rue. While I’ve only played the first third, it’s looking very hopeful we will be able to include Shardlight [official site] in that list of successes. The post-apocalyptic adventure from developer Francisco Gonzalez presents an intriguing story in an immediately embellished and believable post-apocalyptic world.

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The Vertigo Comics Games Wadjet Eye Never Made

On today’s episode of Things That Might Have Happened And Could Have Been Cool But Didn’t Happen But The Idea’s Still Cool So That’s Cool, it’s the time retro adventure game folks Wadjet Eye might’ve made games based on DC Comics’ moody Vertigo line. It didn’t pan out, but they get as far as whipping up ↑ a nifty bit of artwork showing Hellblazer‘s John Constantine hanging out with The Sandman‘s Dream and Death.

That could have been cool but didn’t happen but the idea’s still cool so that’s cool, and Wadjet head honch Dave Gilbert says they plan to revisit the “dark urban fantasy” idea.

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Wadjet Eye Going Post-Apocalyptic With Shardlight

Hullo, sorry, me again, on my final round of clearing up left-over newsbits from when I was on holiday. Such as: the fine folks of Wadjet Eye announced their next lo-fi adventure game, Shardlight [official site]. Set in a plague-ridden post-apocalyptic land, Shardlight will see an infected lady trying to find a cure, maybe taking on the shadowy government, and maybe saving herself. Spring 2016 is when you should expect it.

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Wot I Think: Technobabylon

I’d almost forgotten the feeling. I’d begun to wonder if maybe, just maybe, I was deluded in my belief that adventure games could create coherent pathways, difficult yet fun puzzles, and characters whose motivations extended beyond the need to reach the next screen. What a relief it is, then, to play sci-fi dystopia Technobabylon. Here’s wot I think.

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