Posts Tagged ‘bohemia interactive’

A Night With The RPS Arma Community, Folk ARPS

There was a shot. It was not the sound guns make in Call of Duty or Battlefield. It was more of a sugar stick snapping or stretched bones cracking. Sparks was still running, his back occasionally illuminated by passing bullets. Careful, considered commands still coming over comms. I, however, was not moving. My vision blurred, and I fell. A crack later, and I was no longer in first person – cast into spectator mode by death.

This is how my first mission with Folk ARPS, the Rock, Paper, Shotgun joint Arma 3 outfit, came to an end.

Here is how it began.

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Altis Life: My Ridealong With A Rebel

The rebel in question

Altis Life is a roleplaying mod for Arma 3 [official site], featuring police, ambulance crews and outlaws. We sent Brendan deep into one of the UK servers to see what the populace is up to.

Hank receives a message. ‘Raise your altitude or be shot down’. Before either of us have time to consider it, we can hear the telltale crack of gunfire beneath us. Hank lifts the helicopter higher and higher until the gunshots ebb away. We are flying high over the orange streetlights of Kavala now, over the main street of the town, the bank, the fishmongers, the pub. I turn to Hank. Was that the police shooting at us?

“Yeah,” he says, hand on the stick, “that was small arms fire.”

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Arma 3 Roadmap Outlines Coming Updates & Expansion

Bohemia don’t always seem the most organised with how they update their games, whether it’s DayZ or Take On Mars, but they have been much better over the past few years with Arma 3 [official site]. I like especially their regular posts about their internal development roadmap, and there’s now a post and new footage outlining updates and expansions to come in 2016.

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Take On The Martian In Take On Mars

At first glance, Take On Mars [official site] seems like the closest thing we have to a tie-in game for The Martian. You could almost call it Mark Watney Simulator 2015, especially now that manned missions are in the game and let you do things like build Martian bases, grow crops, and drive rugged rovers over the desolate Martian surface. Hell, there’s even a mission where you literally have nothing to do inside your base except grow potatoes. It’s just a fecal-matter montage away from being the first act of The Martian.

But I am no Mark Watney. And the Red Planet is a much harsher, weirder place in Bohemia Interactive’s vision than in Ridley Scott’s. Mark Watney is nearly killed by flying debris during a Martian sandstorm. In Take On Mars, no storm is as terrifying and unpredictable as the physics engine.

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Take On Mars Goes Electric With Power Update

In what can only be described as a Mars-a-thon week, we’ve witnessed not only the release of Ridley Scott’s book-to-film interpretation of The Martian, but also the news that science boffins have discovered evidence of water up there on the Red Planet. On the ball as ever, Arma makers Bohemia Interactive have now added to the Mars Madness by releasing a Power Update to their Early Access-residing space exploration and survival sim Take On Mars [official site].

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Have You Played… DayZ

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.

DayZ [official site] takes the pernickety simulation of Arma and applies it to a grim survivalist tale. One in which the already dreach weather and desolate towns of Chernarus have become infested with zombies and in which the survivors are driven to do terrible things in order to keep on living – or to entertain themselves. It is also, just as importantly, often boring.

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Arma 3 Expansion’s Tropical Islands Of Tanoa Revealed

A leak last week made pretty clear that a new tropical landscape was coming to Arma III [official site], and now it’s really, formally, officially happening.

The South Pacific archipelago of Tanoa (pronounce that last part like in ‘quinoa’ or everyone will think you’re a right mug) will arrive in Bohemia’s military sim with an expansion in the first half of 2016. I don’t believe they’ve named the expansion yet. Of course, given that this announcement already leaked, all we really have to show you that’s new is the trailer we couldn’t see before:

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The Best Way To Play Arma 3 Without A Clan: Battle Royale

I remember my second kill in Battle Royale. The first one, like many first things in life, was somewhat sloppy and forgettable. The second one was different. It was at night and I was hiding in a ruined building in Agios Dionysios. The blue circle had just popped up and I was looking at the map when I heard the footsteps. A man ran past my building and stopped under a tree some 15 metres away, most likely to do the same thing I was doing – look at his map. All I had was a revolver. I peaked over the crumbled wall, aimed at his back and fired three times. Razmon – that was his name – flopped to the ground.

On a surface level Battle Royale is simply free-for-all deathmatch, but unlike most public multiplayer mods available for Arma 3 today, it’s based on skill and a tiny bit of luck. You can’t buy anything or grind to unlock anything. How well you do is down to your map reading skills, planning, situational awareness and gun handling. In this way, it’s the cleanest deliver of what makes Arma multiplayer great – and it’s playable against strangers, without the need to clear hurdles and join a community.

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Arma 3 Free Steam Weekend During Bohemia Sale

Me, I like my video game wars unrealistic enough that I can cross an entire battlefield in five carefully-placed strafejumps but you, you may fancy them more simmy. If you like your shooty-shoots militaristic and damned demanding, yet you haven’t hopped into the Arma 3 [official site] APC yet, hey: give it a go, as the whole game’s free to try in a free trial weekend on Steam.

Arma 3 is also on sale this weekend, half-price, if you decide you want to keep it. Developers Bohemia are discounting their other games too, including a wee 15% off DayZ.

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DayZ’s 2015 Dev Road Map Begins With A Price Increase

Let’s play a game of good news, bad news.

Good news! DayZ‘s developers have laid out their development roadmap for 2015 and it includes long desired features, and should finally bring parity with and improvements over the original mod. These additions include basic vehicles and better zombie AI in early 2015, and eventually will stretch to construction and base building in late 2015. The game also has a projected final release date sometime in the first half of 2016.

Bad news! The game’s price is going to increase gradually over the remaining development period and to begin with has increased from $30 to $35 and then immediately been discounted by 15% back down to $30 as part of the current Steam sale. Depending on your point of view this is either a nice way to soften the blow of an understandable and inevitable price increase or, in the UK at least, a breach of consumer protection guidelines.

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