Posts Tagged ‘bohemia interactive’

ObvZ: DayZ Early Access Is Not DayZ

By Alice O'Connor on September 11th, 2014.

It's unlikely, for example, that Bohemia will ever finish the catalogue modelling minigame.

Many of us have been round the Early Access block a few times now, strolled through Alphafunding Park a few times, and taken a pedalo out on Crowdfunding Lake. We’ve had some good times, haven’t we? And some bad too. By now we surely all definitely understand an important point with all this: you’re not buying a finished game. You’re paying for the dream of a game, or an early sketch of a game, or simply to support artists you like. Even when you’re playing these games, DayZ producer Brian Hicks reminds, “You are not playing DayZ, you are playing development builds. Early development builds.”

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Arma 3 Dev Branch Takes On Helicopters

By Graham Smith on August 8th, 2014.

Get to the choppaaaurgh.

Part of Arma 3‘s recent roadmap includes more regular updates to the game’s dev branch, introducing all manner of tweaks and new tools to the terrifying military simulator. As of this past week, that includes new helicopter physics.

Using knowledge gained via Bohemia’s own Take On Helicopters (my title for this post is really very clever), a new set of flight physics have been introduced which “is more complex, taking into account things like a helicopter’s construction, the weight of fuel/ammo, wind influence, stress damage and much more besides.” There’s a video of the new model in action below.

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Listen Up, Maggots: Arma 3 Launches Bootcamps

By Alice O'Connor on July 14th, 2014.

~dream soldier~

Arma 3‘s battlefield simulation may not be so complex that one needs the full 26 weeks of basic training the real army provides, but it could definitely do with offering a little more guidance. Which it now does, thanks to today’s ‘Bootcamp’ update adding all sorts of training, with a single-player mini-campaign, multiplayer bootcamp where players can play at drill sergeant and holler while forcing rookies to crawl on their bellies under barbed wire, and VR training that’s an excuse to play around with its fanciest toys.

It also adds a ‘Virtual Arsenal,’ which is perhaps the closest you’ll get to a soldier dress-up game.

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Arma 3 Bootcamp Update: VR Training, Expanded Workshop

By Graham Smith on June 24th, 2014.

My first online experience with Arma 3 involved failing to grasp our mission, stumbling around in the dark, and falling accidentally out of a helicopter to be left stranded in a forest. Arma 3 Bootcamp is exactly what I needed. That’s the name of the next update to the military sim, and it’s going to introduce a new tutorial campaign, an ‘instructor’ scenario for multiplayer, a gun model-viewing encyclopedia and a virtual training mode. Plus greater Steam Workshop support and a new game launcher. Full details below.

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Joke For Sale: Arma 3 Karts Is Real DLC And Out Now

By Graham Smith on May 29th, 2014.

April 1st can be confusing enough already, and it’s only going to get harder if things that were jokes once upon a time continue to make the leap to really-real existing games. Last April Fool’s day, Arma 3 creators Bohemia Interactive released a go kart parody of a Volvo Truck advert. Now they’ve released Arma 3 Karts as a piece of DLC, out today for £1.19 on Steam and with a portion of the proceeds going to the Czech Red Cross. The original trailer is embedded below.

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Moving Out: Arma 3 Dev Roadmap Includes Expansion Plans

By Graham Smith on May 2nd, 2014.

A roadmap, yesterday.

While the internet is all a-bustlin’ with news of the latest Call of Duty, another maker of military manshoots announced their future plans. Except we like these military manshoots. Arma 3′s three-part campaign is out and finished, but a development roadmap posted on the official Arma site makes clear that they’re not done yet. Things to come: Steam Workshop support, new DLC and a full expansion.

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Zero To Hero: Free Arma 3 Zeus DLC Is Out

By Graham Smith on April 11th, 2014.

I guess sometimes Zeus spawns enormous attack butterflies?

On Tuesday I began my second pen-and-paper roleplaying experience, joining three friends for our first trip into Numenera. I’m amazed at how much time and energy the DMs I play with – my other game is D&D – are pouring into the worlds and stories they’re creating. I have that impetus, but not the follow-through.

Arma 3′s new Zeus DLC is tempting, though. It allows you to act as a GM on multiplayer servers, shaping military maneuvers around players in real-time. Less lore-building, more tank-spawning? A button that causes lightning to strike? My laziness could probably stretch that far. It’s out now, and there’s an old developer playthrough below.

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The Lighthouse Customer: DayZ (Experimental Branch)

By Christopher Livingston on April 7th, 2014.

Give me that old-time zombie religion.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, survival horror in DayZ’s experimental branch.

While nearly two million players have paid to act as DayZ’s beta testers, there’s a much smaller subset of lighthouse customers acting as beta testers to those beta testers. On a handful of DayZ experimental branch servers, changes are rolled out and played with weeks before being introduced to the early access game at large. This week I opted into the experimental branch, keen to inhale the future of DayZ before most players even get a whiff.

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Wot I Think: Arma 3′s Campaign

By Craig Pearson on March 28th, 2014.

It's not too baaaaaad

I’ve played Arma 3 for about 70 hours. At least 20 of those hours involved me loading up the editor, planting a helicopter and pilot on the map, and just flying all over the island. Altis is a breathtaking creation. I can’t get over the fact that it exists. Bohemia’s main duty since October has been to create a single-player campaign that uses their remarkable creation and engine, and the final part of The East Wind series of episodes was released a short while ago. I’ve played it and completed, and here’s Wot I Think.

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It’s A Win-Win: Arma 3′s Final Campaign Episode Out Now

By Graham Smith on March 24th, 2014.

Stand easy, soldier. Now stand awkward. Perfect.

Arma 3‘s campaign has been deploying from exploding helicopters for a while now; first Survive, then Adapt, and now the third and final act, Win, is available. It’s available to all those who have bought Arma 3 so far, and while we ready a WIT of the whole campaign, there’s a launch trailer below.

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The Injustice Engine: Cruelty And Murder In DayZ

By Brendan Caldwell on February 17th, 2014.

The first man I murdered probably deserved it. But not this guy. The only thing this guy had done wrong was wander into Berezino with some water, a compass and a rifle (without ammo). It was just his luck that we were there too, looking for baked beans amid the inexplicable piles of shoes which amass inside every townhouse of DayZ. We saw him go into one of the two apartment blocks that loom like huge, Gray tombstones over the city. I followed him inside, calling out: “Hello, anyone here? Friendly!” Read the rest of this entry »

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King Of The Mods: Arma 3 Zeus DLC Let’s You Play As A DM

By Graham Smith on February 13th, 2014.

Patrick Moore would have liked this.

“Assume the role of the game master,” starts the website about Arma 3‘s coming Zeus DLC. For a brief moment I pictured my face floating above the Arma 3′s Greek islands, digitally smeared like the late Sir Patrick Moore‘s.

Alas, this is even better. A new mode for Arma 3′s multiplayer where one player can act as a kind of dungeon master, using a real-time editor to craft or tweak multiplayer scenarios on the fly. It’s like having an AI director, only the director is your friend and even more malicious.
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The Saline Bandit: DayZ Diary – Part Four

By Emily Richardson on January 29th, 2014.

DayZ is a multiplayer zombie survival sim which, though incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse? Read parts one, two, three.

On the way back to Elektro we meet two New Spawns on the road. They’re totally bear, in nothing but t-shirts and jeans. They seem to be having a little trouble with a fence, so we puff out our charitable chests and take our opportunity.

“Hi there!” one of us announces. The pair turn to look at us.

“Are you guys thirsty? Hungry?” we ask. They say nothing, merely looking at us, a group of about four. We start dropping food and water on the floor for them and I try force feeding one some water from my canteen, but he shuffles awkwardly away to break the animation.
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