Posts Tagged ‘Steam’

50 More: Steam Greenlight Causes Another Game Pile-up

By Graham Smith on January 22nd, 2014.

Catlateral Damage is amongst the list.

Valve have pushed another 50 games through the Steam Greenlight system, which by my count finally pushes us over the limit. There are now officially too many games. Please cease and desist all game manufacturing immediately. This is not a drill.
Read the rest of this entry »

, , , , .

31 Comments »

Why Early Steam Machines Need To Be Upgradable

By Nathan Grayson on January 22nd, 2014.

Steam Machines might be Valve’s answer to consoles, but that doesn’t mean they play by the same rules as Sony and Microsoft’s increasingly indistinguishable boxes. Linux is an open platform and Steam is constantly evolving. I do not think it’s unreasonable, then, to expect elements of PC gaming to creep into Steam Machine hardware as well. Just, uh, maybe don’t get your hopes up for Alienware to kick off that trend. The intergalactic planetary PC supplier has decided that upgrading its Steam Machines won’t be a modular process. If you want shiny new CPUs, graphics cards, or even memory, you’ll have to pick up a whole new box. While SteamOS can change conveniently and for free, hardware, as ever, comes at a price. And that’s a problem – one that hardware manufacturers should consider remedying if they want us to be at all interested in their first round of Steam Machines.

Read the rest of this entry »

, , , , , , .

119 Comments »

Saints Row IV, COH 2 Get Free Weekend On Steam

By Nathan Grayson on January 17th, 2014.

Have a great weekend!

The weekend’s just over the horizon and I couldn’t be happier. Well… except for one thing. I’m terribly afraid, actually, that my Friday, Saturday, and Sunday are going to be too tonally consistent. No wild mood swings. No spine-separating ups and downs. What a drag, right? So thank goodness that both Company of Heroes 2 and Saints Row IV will be free all weekend on Steam. The silliest game of 2013 and the most brutal front of the most serious war, er, possibly ever. I can’t wait to cross all of my emotional wires – to giggle out world-weary tears and give stirring, morale-boosting war speeches laden with dick jokes.

Read the rest of this entry »

, , , .

28 Comments »

Valve Not Releasing VR Hardware, Giving Tech To Oculus

By Nathan Grayson on January 17th, 2014.

The Valve news can’t stop, won’t stop, will never stop. Until tomorrow, at which point Steam Dev Days will conclude and Valve will clamber back under its Cone Of General Silence (Except During Very Specific Circumstances). Today, though, we get one last blast of information – namely, that Valve does, in fact, have its own “holodeck“-level virtual reality tech, but it doesn’t plan on releasing it to the public. Instead, the Newellian empire has decided to collaborate with Oculus Rift in order to further its goals for a VR-powered future in which PC is king.

Read the rest of this entry »

, , , , , , .

67 Comments »

About Face (Buttons): Steam Controller Overhauled

By Nathan Grayson on January 16th, 2014.

I will never stop watching yo-- OW FUCK YOUR THUMBS ARE IN MY EYES

Steam, monopolizing all the news? What are you talking about? STEAM IS THE NEWS. The two have become one, a pulsating mutant announcement machine – or announcemutant for short. The latest and greatest? Word from Steam Dev Days is that Valve’s revealed the first big overhaul of its (somewhat finicky) beta controller. Say goodbye to that touch screen that never actually saw the light of day. Its variable button approach was interesting, but perhaps not in the best interest of backward compatibility. So it’s out. Don’t expect any biometrics either. At least, not initially.

Read the rest of this entry »

, , , .

89 Comments »

Steam Dev Days: Steam At 75 Million, Greenlight Going Away

By Nathan Grayson on January 16th, 2014.

Valve’s developer-only Steam Dev Days summit has begun, but that doesn’t mean corrupt, malformed press types like us can’t be there in spirit. And by spirit, I mean Twitter, because this is what my life/career has become. So then, what’s going on behind the iron veil of Valve’s Seattle warfortress? Tons of stuff, honestly. But so far, the biggest announcements concern Steam (it gained another 10 million users in three months) and Steam Greenlight’s slow, probably painful death. Also, Steam Machines, because I will not stop writing about Steam Machines every week until the day I die.

Read the rest of this entry »

, , , .

167 Comments »

Steam In Your Eyes: Big Picture Now For VR Headsets

By Graham Smith on January 14th, 2014.

SteamVR will make loading TF2 marginally easier. Yay!

Years of only seeing the “VR” suffix in fiction has made it feel futuristic and unreal, but now it’s popping up everywhere. Valve have just quietly slipped support for virtual reality into Steam, letting you use their Big Picture interface while wearing a headset. It’s called SteamVR of course, and it’s in beta.
Read the rest of this entry »

, , , , , .

35 Comments »

Valve Talks SteamOS And Diretide, Defends Communication

By Nathan Grayson on January 10th, 2014.

Valve is a strange company. The mega-dev has always paddled against the inundating current of conventional wisdom, but it gets especially odd when it defies its own internal logic. Oh yeah, also infuriating. As we’ve observed on multiple occasions, the house that Newell built is often extremely open, responsive, and communicative… except when it’s really, really not. Half-Life 3, a recent bout of (still-unexplained) layoffs, Diretide, etc. These lapses don’t make Valve a Bad Guy or anything, but they do strain the developer’s relationship with its 65-million-strong audience. It’s an odd dichotomy that’s more relevant than ever with the evolution of Steam Machines and SteamOS apparently in the community’s hands. So I decided to ask Valve a simple question: What gives?

Read the rest of this entry »

, , , , , , .

168 Comments »

Wuh-Oh: Metal Gear Rising Unplayable Offline

By Nathan Grayson on January 10th, 2014.

I might be a big, mean robot, but mainly I'm sad and jealous of your humans hands. My cruel master gave me giant boat paddles for arms, and I will never be able to hold a sword or, indeed, my mewling robotic children.

Edit: Steve Key, European Brand Manager for Konami, confirms that this was an accident rather than a DRM issue and the publisher has applied a fix: “MGR PC Update – offline problems *should* now be fixed.” That’s quick work and commendable.

Oh no, say it ain’t so. Another single-player game that boots its owners back into cold, cruel reality the second an Internet connection drops? That would be the saddest of shames if it were the full story. Fortunately, that doesn’t appear to be the case. While it’s true that Metal Gear Rising: Revengeance on Steam falls to freshly sliced pieces when an Internet connection isn’t holding it together, the issue is apparently not intentional DRM. Signs instead point to a Steam API error, though Konami and Platinum have yet to respond in any official capacity.

Read the rest of this entry »

, , , .

41 Comments »

So Then, Why Should You Buy A Steam Machine?

By Nathan Grayson on January 9th, 2014.

Yes, that’s right: You. That is who this article is for. Absolutely, positively nobody else. And by that, I of course mean Yousef Johnson, the world’s most average PC gaming enthusiast. He spends much of his leisure time playing on his own custom-built PC, largely by way of Steam. According to Valve, You (and perhaps by extension, also you) are who the initial line of Steam Machines is aimed at. And yet, so far it’s difficult to find many reasons to care. There’s the living room appeal, sure, but what’s to stop You from simply installing SteamOS on his own machine, buying a Steam controller, and doing a bit of quick (not to mention free) legwork? I asked Valve to justify its massive yet arguably over-cautious endeavor both now and in the long run. Here’s how the PC juggernaut replied.

Read the rest of this entry »

, , , , , , .

147 Comments »

Why Valve Isn’t Releasing Its Own Steam Machine… For Now

By Nathan Grayson on January 8th, 2014.

And poof, just like that, there were a hundred-billion Steam Machines. Or, well, maybe not quite that many, but a lot – ranging in price from reasonable to WHAT HOW YOU HAVE TO BE JOKING. But while Valve’s CES catwalk was littered with sparkling boxes from every manufacturer under the sun, one was missing: Valve’s own. It was powering demos off in the background, but it received no spotlight during our brief peek inside Gabe Newell’s magical toy factory. Why, you ask? Well, because Valve has no plans to ever release it. At least, for the time being. Many figured a standard Valve system spec would give PC gaming a lower barrier to entry, but that’s not how the digital juggernaut sees its role in all of this. 

Read the rest of this entry »

, , , .

63 Comments »