If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Ex-Striking Distance devs say they were omitted from The Callisto Protocol's credits

More than 20 staff, some senior, are alleged to have been left out

Developers who worked on sci-fi horror The Callisto Protocol have spoken out after not being credited for their work on the game. Five people who used to work for developers Striking Distance spoke to our sister site GamesIndustry.biz, and said that they didn’t make it onto The Callisto Protocol’s credits. Other sources also told GI.Biz that around 20 staff from several departments were omitted, including senior developers, leads, and directors, some of whom had worked at the studio for more than a year.

Watch our look ahead at the biggest games coming in 2023.

"I understand if a contractor does a small amount of work for a few months and is left off, but we're talking full-time employees with over a year invested in the title, and had a hand in significant parts of the product," one source told GIbiz. “It definitely stings,” another dev said. “To just not be there at all is shitty."

None of the developers who spoke out about being omitted from the credits felt that the situation was normal practice, and some claimed they’d been working under crunch conditions on the project.

The former Striking Distance devs also said that if the company had a policy of not crediting employees who’d contributed to a project before moving on then staff had not been made aware of that. The International Game Developers Association recommends anyone who worked on a project for 30 days or more should be included in credits, even if they leave before a game’s launch. Some of the former Striking Distance devs felt that being omitted from the credits was a message that they hadn’t been loyal to the company, but others were surprised at being left out and had good things to say about their time working there otherwise.

Sadly, devs not being credited for their work is an issue that's been plaguing the games industry for quite some time now, and it's disappointing to see studios falling into the same pitfalls over and over again. I’ve reached out to Striking Distance to ask what their policy is on including developers who leave the company in the credits of projects they’ve worked on, and whether they made staff aware of any such policy.

You're not signed in!

Create your ReedPop ID & unlock community features and much, much more!

Create account
About the Author
CJ Wheeler avatar

CJ Wheeler

News Reporter

CJ used to write about steam locomotives but now covers Steam instead. Likes visual novels, most things with dungeons and/or crawling, and any shooter with a suitably chunky shotgun. He’s from Yorkshire, which means he’s legally obliged to enjoy a cup of tea and a nice sit down.

Comments
Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch