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S.T.A.L.K.E.R.: Shadow of Chernobyl

3 weeks ago

Feature: The worthiest reticules of all time

The best FPS games on PC

The best shooters endure. While other genres warp beyond recognition, there is something solid about the first-person shooter that makes it as dependable as a nice big AK-47. Maybe it’s the gung-ho simplicity - look down a barrel and pull the trigger. It's as fun to fire a double-barrelled shotgun from an early 90s FPS as the slick shotties of today. For that reason, this…

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2 months ago

Feature: S.T.A.L.K.E.R. in the age of social media.

Modder Superior: S.T.A.L.K.E.R. Anomaly is the next best thing to a sequel

The past few years have been amazing for fans of the gritty survival shooter sandbox series S.T.A.L.K.E.R. Between a vague but permissive modding agreement and an engine-code leak, fans had all the tools they needed to make their own successor. The likes of Lost Alpha, Dead Air and the upcoming multiplayer Ray Of Hope are all impressive, but the recently re-released Anomaly is the closest we've seen to…

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4 months ago

Watch ten minutes of multiplayer Stalker from Ray Of Hope

Despite mods, abortive sequels, and spiritual spin offs, the promise of "like Stalker, but x" never quite comes true. I've just now realised this is why Ray Of Hope is so named. "Multiplayer Stalker" is such a pipe dream that it took ten minutes of uninterrupted footage to convince me there was more than a slim chance this will deliver. What I've seen of this…

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11 months ago

Feature:

Why does Mutant Year Zero use the terminology of S.T.A.L.K.E.R.?

I had a fine time with Mutant Year Zero: Road To Eden's post-apocalyptic, ducking good blend of real-time stealth and turn-based combat, but one concern dogged me throughout. Used repeatedly throughout the game are two beyond-familiar terms: 'zone' and 'Stalker.' Names scorched into the very soul of anyone who's played the S.T.A.L.K.E.R. games/seen Tarkovsky's Stalker/read Roadside Picnic. How what why? I asked Mutant Year Zero's…

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1 year ago

Dead Air is S.T.A.L.K.E.R’s best standalone megamod yet

S.T.A.L.K.E.R. 2 is still years away so here's a banquet of irradiated exploration and scavenging to tide you over. Dead Air is a standalone mega-mod (no purchase necessary) for bleak FPS sandbox series S.T.A.L.K.E.R. Built on top of the fan-upgraded OpenXRay engine and using Call of Chernobyl's massive world map, it offers an uncompromising but accessible survival sandbox that looks good and runs better than any similarly huge S.T.A.L.K.E.R. mod out there.

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2 years ago

Feature: The worthiest reticules of all time

The 50 best FPS on PC

The best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it's as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There's bound to be something for you…

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S.T.A.L.K.E.R. 2 is in development, but not due until 2021

Good news for fans of uncompromisingly bleak and incomparably atmospheric Eastern European sandbox shooters: an official S.T.A.L.K.E.R. sequel is on the way, original devs GSC Game World have confirmed. The less-good news is that we’re all going to have to continue playing mods for the original games for a while yet. According to the announcement, the game isn’t due until 2021. And for those itching to pass the…

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Fear The Wolves is battle royale in irradiated Chernobyl

Take one hundred players fighting to the death in that Playerunknown's Battlegrounds way, throw them into the S.T.A.L.K.E.R.-esque irradiated and anomaly-ridden ruins of Chernobyl, and you might have a game like the newly-announced Fear The Wolves. This latest game to hop on the hot Battle Royale trend is coming from Vostok Games, the studio founded by some former members of S.T.A.L.K.E.R. developers GSC Game World.…

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S.T.A.L.K.E.R. fan-remake Lost Alpha gets a major update for the holidays

We've previously covered Lost Alpha, a massive labor-of-love project to rebuild the original Shadow of Chernobyl from the ground up, reinstating concepts and content that never quite made the final cut. While the first release of Lost Alpha suffered nearly as badly from a messy development cycle as the original game, the updates have continued, and the massive patch released this week makes it a far…

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Feature: The Loose Canon

Best PC games of all time

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it's important that you spend your time as wisely as possible. Thankfully, we're here to help. What follows are our picks for the best PC games ever made.

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Feature: Listen while running

Podcast: Into The Breach, Playerunknown’s Battlegrounds and “running away”

Cowardice is a virtue. So says the team on this week's RPS podcast, the Electronic Wireless Show. That's because our theme is "running away" - games that encourage you to flee from danger, or that give you a choice between fight and flight. Adam will run from the soldiers of Arma or the post-apocalyptic antagonists of S.T.A.L.K.E.R. Brendan will scarper from poor odds in For…

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Stalkerish: Survarium adds first PvE mission

The most exciting part of Survarium [official site] has always been the dream that it might one day become essentially an unofficial S.T.A.L.K.E.R. sequel. Survarium studio Vostok Games was founded by folks who formerly worked on the celebrated open-world FPS-RPG series, Survarium is set in a very similar irradiated world of artifact hunters, and Vostok have gabbed about wanting a peristent world to stalk. Survarium…

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3 years ago

S.T.A.L.K.E.R. Lost Alpha Developer’s Cut released

S.T.A.L.K.E.R. Lost Alpha [ModDB page], the fantastic free standalone mod inspired by bits of Shadow of Chernobyl that appeared in alpha versions but were cut for the final release, is now properly out. Craig adored the version released in 2014, so a big update is fantastic news. You might remember Dezowave reluctantly released 2014's unfinished (but still great) version after scamps leaked a rough development…

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What Are We All Playing This Weekend?

Alice is away moonlighting as a chiptune DJ this week, as well as nobly helping to fill her local public swimming pond with cement in order that it might become a skate park. Hence, it falls to me to pose the question eternal. What the dickens are you going to play this weekend? Pretty sure I can take a good guess, if I'm honest. Here's…

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Feature: Early Access Review

STALKER IRL: The Haunting Chernobyl VR Project

Back in the days of STALKER and its two sequels, I felt like I was the only games hack who didn't get sent on a tour of Chernobyl and Pripyat. Those who did visit came back with reports of rain and health worries and mystery meats, then shared photographs of them smiling in front of a decaying Ferris wheel or looking sombre in a Marie…

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Feature: Everybody's Gone To The STALKER

35MM review

35MM is a less fantastical, more sedate STALKER. It is tempting to call it Everybody's Gone To The Rapture meets Russian post-apocalyptic fiction, but it is not a walking simulator: it has action and horror and much more besides. I beseech you to play it.

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4 years ago

Feature: A 36 year old man writes

5 Reasons Why I Play Games

1) Passivity makes me fidgety. Even in a film, TV show, gig or novel I'm hugely enjoying, my mind will at some point drift to the clock, wondering how soon until it ends, how soon until I can stand up or talk or check something or eat something or go somewhere. Awful, I know. Games, broadly, need me to be doing something most of the…

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Feature: And seven runners-up too

The 10 Best Games Based On Books

Books! They're like films without pictures, or games that are all cutscene. Old people and hipsters really like them, teenagers think they're like totally lame, and quite frankly we should all read more of them. There are countless games inspired by books - most especially Tolkien, Lovecraft and early Dungeons & Dragon fiction - but surprisingly few games based directly on books. Even fewer good…

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Feature: Meet gaming’s restoration experts

How GOG.com Save And Restore Classic Videogames

“Hunting for distribution rights is essentially detective work,” says Marcin Paczyński, Head of Product at GOG. “Rights can repeatedly change hands or be split up between different parties, and it’s our job to get to the bottom of what happened.” Preservation of old games involves more than just an extra patch. The journey from dusty unplayable relic to polished, cross-platform installer is a minefield of…

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