Feature What's better: a 'put back' action, or standing atop another player's head in an FPS? Vote now as we continue deciding the single best thing in games April 17, 2024 Alice O'Connor 44 comments
News Annapurna might be entering their own acquisition age after buying Gone Home, Neon White and Cocoon co-devs Promise it’ll remain business as usual for 24 Bit Studios Nov. 17, 2023 Matt Jarvis 15 comments
News Gone Home studio co-founder steps down following allegations of "toxic" workplace culture Staff described Steve Gaynor's behaviour as "controlling" and "demeaning" Aug. 5, 2021 Imogen Beckhelling 42 comments
Feature What videogame maps can tell us about their worlds The silent cartographers Feb. 22, 2019 Andreas Inderwildi 33 comments
News Gone Vroom is Gone Home but you are a car for some reason Start your Unity engines July 8, 2018 Brock Wilbur 7 comments
News Humble adds Limbo, Gone Home, Shadowrun Returns, and more to its Trove line up Humble Monthly expands its trove Sept. 27, 2017 Jamie Wallace 21 comments
News Clickuorice Allsorts: Why Steve Gaynor makes games Tasty links Aug. 22, 2017 Graham Smith 6 comments
News Everybody's Gone To The Singularity: 15 Mins Of Tacoma SPACE BLANKETS Sept. 7, 2016 Alec Meer 13 comments
News All The Delicate Duplicates Looks Like Gone Home Viewed Through The Bottom Of A Beer Bottle Gone weird July 24, 2016 Brendan Caldwell 4 comments
News Lost In Space: Five Minutes Of Tacoma Blast Off Next game from the Gone Home lot July 11, 2015 Alice O'Connor 22 comments
Feature Rock, Paper, Shot Takes: Hype, Bullshots & No Man's Sky Physician heal thyself? July 10, 2015 Alec Meer 86 comments
Feature The Complete S.EXE, Cara Ellison's Series About Games, Sex and Relationships 29 columns about sexuality, love and lust May 1, 2015 RPS 33 comments
Feature You Can Go Home Again: Fullbright Talk Tacoma "It’s definitely about the lives of the people that inhabit this station" Dec. 16, 2014 Alec Meer 25 comments
News Fullbright: Tacoma's BioShock Similarities "Not Deliberate" 'day-to-day life in space' Dec. 16, 2014 Alec Meer 12 comments
Feature Supporters only | Location, Location: Assembling The Memory Palace Forgotten realms Nov. 10, 2014 Adam Smith 3 comments
News Self-Interviewing Devs: Proteus And "Walking Simulators" What even is a "walking simulator"? June 28, 2014 Alice O'Connor 88 comments
Feature SOMA's Grip On BioShock Comparisons, Indie Influences Creeping With The Fishes, Pt 1 April 10, 2014 Nathan Grayson 50 comments
Feature Fullbright On Life After Gone Home, Their Next Game Moving Out, Moving Up, Moving On Feb. 20, 2014 Nathan Grayson 89 comments
News Play Gone Home's Original Prototype... In Amnesia Gone Home's dark past Oct. 24, 2013 Nathan Grayson 17 comments
News Gone Home Gets Commentary Mode Today Read The Comments (aloud) Oct. 22, 2013 Jim Rossignol 24 comments
News Annapurna might be entering their own acquisition age after buying Gone Home, Neon White and Cocoon co-devs Promise it’ll remain business as usual for 24 Bit Studios Nov. 17, 2023 Matt Jarvis 15 comments
News Gone Home studio co-founder steps down following allegations of "toxic" workplace culture Staff described Steve Gaynor's behaviour as "controlling" and "demeaning" Aug. 5, 2021 Imogen Beckhelling 42 comments
News Gone Vroom is Gone Home but you are a car for some reason Start your Unity engines July 8, 2018 Brock Wilbur 7 comments
News Humble adds Limbo, Gone Home, Shadowrun Returns, and more to its Trove line up Humble Monthly expands its trove Sept. 27, 2017 Jamie Wallace 21 comments
News Clickuorice Allsorts: Why Steve Gaynor makes games Tasty links Aug. 22, 2017 Graham Smith 6 comments
News Everybody's Gone To The Singularity: 15 Mins Of Tacoma SPACE BLANKETS Sept. 7, 2016 Alec Meer 13 comments
News All The Delicate Duplicates Looks Like Gone Home Viewed Through The Bottom Of A Beer Bottle Gone weird July 24, 2016 Brendan Caldwell 4 comments
News Lost In Space: Five Minutes Of Tacoma Blast Off Next game from the Gone Home lot July 11, 2015 Alice O'Connor 22 comments
News Fullbright: Tacoma's BioShock Similarities "Not Deliberate" 'day-to-day life in space' Dec. 16, 2014 Alec Meer 12 comments
News Self-Interviewing Devs: Proteus And "Walking Simulators" What even is a "walking simulator"? June 28, 2014 Alice O'Connor 88 comments
News Play Gone Home's Original Prototype... In Amnesia Gone Home's dark past Oct. 24, 2013 Nathan Grayson 17 comments
News Gone Home Gets Commentary Mode Today Read The Comments (aloud) Oct. 22, 2013 Jim Rossignol 24 comments
Feature What's better: a 'put back' action, or standing atop another player's head in an FPS? Vote now as we continue deciding the single best thing in games April 17, 2024 Alice O'Connor 44 comments
Feature What videogame maps can tell us about their worlds The silent cartographers Feb. 22, 2019 Andreas Inderwildi 33 comments
Feature Rock, Paper, Shot Takes: Hype, Bullshots & No Man's Sky Physician heal thyself? July 10, 2015 Alec Meer 86 comments
Feature The Complete S.EXE, Cara Ellison's Series About Games, Sex and Relationships 29 columns about sexuality, love and lust May 1, 2015 RPS 33 comments
Feature You Can Go Home Again: Fullbright Talk Tacoma "It’s definitely about the lives of the people that inhabit this station" Dec. 16, 2014 Alec Meer 25 comments
Feature Supporters only | Location, Location: Assembling The Memory Palace Forgotten realms Nov. 10, 2014 Adam Smith 3 comments
Feature SOMA's Grip On BioShock Comparisons, Indie Influences Creeping With The Fishes, Pt 1 April 10, 2014 Nathan Grayson 50 comments
Feature Fullbright On Life After Gone Home, Their Next Game Moving Out, Moving Up, Moving On Feb. 20, 2014 Nathan Grayson 89 comments
Feature Fullbright On What Lies Beyond Gone Home Leaving The Nest Oct. 10, 2013 Nathan Grayson 45 comments
Feature Indies On SteamOS, Pt 2: Linux, The Controller Haptically Ever After Oct. 3, 2013 Nathan Grayson 92 comments
Feature Indies On SteamOS, Pt 1: 'Openness,' Potential Pitfalls Redlight, Greenlight Sept. 30, 2013 Nathan Grayson 115 comments
Feature Steve Gaynor On The Weirdness Of Gone Home “The coolest new cordless phone!” May 13, 2013 Jim Rossignol 25 comments
Feature Fullbright On Personal Stories, The FemShep Conundrum Home Is Where The Family Isn't, Pt 2 Nov. 17, 2012 Nathan Grayson 35 comments
Feature Fullbright On The '90s, How Many Guns Gone Home Has Home Is Where The Family Isn't, Pt 1 Nov. 16, 2012 Nathan Grayson 27 comments
Feature Fullbright On The Games Gone Home Is And Isn't Like "You don’t have to play the piano to launch a rocket ship" July 9, 2012 Alec Meer 19 comments
Feature Ain't No Mystery: Fullbright Talks Gone Home First-person observer July 6, 2012 Alec Meer 21 comments