If you click on a link and make a purchase we may receive a small commission. Learn more.

Have You Played… Assassin’s Creed?

"You killed me? Let's talk"

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

The first Assassin’s Creed, with its underwhelming and repetitive missions, seems destined to be judged as Ubi’s half-decent prototype for the much better AssCreeds to follow. But as much as the sequels added some much-needed character and features, the series also lost something. Most people will probably be happy it’s no longer a part of the game, but I really liked it when you had a long, final chat with the people you killed.

Later games reserved these spaced-out “deathbed discussions” only for the most major of characters, if they included the sequence at all. By Brotherhood, all we got was a couple of sentences or a brief “requiescat en pace”, making you wonder why Ubisoft continues to bother with this confessional sequence at all.

But the original embraced a weird notion that, upon assassinating someone, you were obligated to listen to them talk about themselves for a while, as they spat some blood. It was so strange, the both of you surrounded by the dull light of the Animus, chatting about utilitarianism with the fellow you’d just stabbed in the throat. Often, you’d get an insight into the way they thought, the reasons they did what they did, or they’d highlight your own confused reasons for killing. A doctor asks you where his patients will go now, now that he’s dead. A templar will say he didn’t fight for Christianity, but to free the holy land from toxic faith full stop.

All right, it was a little bit “we are not so different you and I” but it did show more thought than simply accepting your targets as targets without motive. “Bad guys don’t think they are the bad guys,” is common advice to anyone writing an antagonist. For all its flaws, the first AssCreed came closest of all games in the series to following that rule.

About the Author

Brendan Caldwell avatar

Brendan Caldwell

List Goblin

Brendan likes all types of games. To him there is wisdom in Crusader Kings 2, valour in Dark Souls, and tragicomedy in Nidhogg.

Support Rock Paper Shotgun

Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information

Comments

We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Our main commenting rule is "be excellent to each other". Please see our code of conduct, where you can find out what "be excellent" means. TL;DR? Respect others, think before you post, and be prepared for puns.

More Features

Latest Articles

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch