If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Killer Tunes: Symphony Looks Like Something Special


I'm a sucker for games that use my music to procedurally generate things. I could, for instance, go on about how great Audiosurf is for days, but that might be a better fit for my soon-to-be-launched video side project, Nathan Goes On About How Great Audiosurf Is For Days. Dot Biz. Symphony, though, takes a similar philosophy and makes it march to the drum of old-school (read: non-bullet-hell) shmupery, spitting out all manner of different enemies that react and attack to your music's beat. The short version? It looks like something I could lose hundreds of idle hours to. And the long version - well, minus a couple hundred hours or so - is after the break.

According to Polygon, Symphony will feature a full suite of musically themed ship upgrades, boss battles, five major stages, and six difficulty levels. Also, there's a story about demons for some reason. Regardless, I quite like what I'm seeing here. Seems like it could easily be a soothing sensory massage or a mighty struggle worthy of lute ballads and epic poetry depending on what I'm in the mood for. Its August 6 release date is right around the corner, too, so I'll only have to scream "But I want it noooooooooooow" continuously for a hair over 30 days.

Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings.

About the Author

Nathan Grayson

Contributor

Comments
Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch