Space Hulk: Deathwing [official site] is due to launch this year, last we heard, and I'm pretty keen to see more of the Warhammer 40,000 spin-off FPS. Wandering around the ridiculous gothic architecture of mutated Imperium spaceships is very much My Bag as a video game tourist, of course, but I'm fascinated to see what developers Streum On Studio will do after their wonky but pleasing unconventional FPS-RPG E.Y.E.: Divine Cybermancy. So ooh, come on, gather round, crack open a box of Soylens Viridians, and let's watch this first gameplay trailer.
Well, it's more a feature list in video form, cut-up snippets of gameplay with voice-over explaining it all. But that's fine! Technically it's the first officially gameplay trailer, though bits have snuck out before in blurry b-roll. Here's the new trailer:
To recap if you can't watch right now: Deathwing will send a squad of Space Marine Terminators, controlled by co-op players or AI, on missions into derelict megaships to recover precious technology and such. They might be filled with alien Genestealers. They probably are. They definitely are. Oh god, they're everywhere! They're coming out the walls! Luckily, Space Marines have jolly big guns and pointy sticks, selected and equipped before deploying, and know a few magic tricks.
I like that locking doors is a thing in Deathwing. I like the brief relief locking doors brings, and the tension knowing that what's on the other side will soon break through. Space Beast Terror Fright, which is a bit like 'Space Hulk meets Aliens', is good for that.
And gosh, those gothic ships are so ridiculous and so nice. And those colossal gears! The 40K universe is such a pleasing silly place.
I'm glad Streum On Studio are making this. E.Y.E.: Divine Cybermancy might have fallen short of its ambitions, but it had so dang many - more than can be said for most recent Warhammer 40,000 games. 40K should be a bit weird.