Posts Tagged ‘Terry Cavanagh’

The islander robots of State Machine prep for doomsday

When I came in to work today John was bright red with an incommunicable rage. It can only mean one thing: a new game about programming is coming out. This one is called State Machine [official site] and it’s from Terry Cavanagh of VVVVVV and Ruari O’Sullivan, aka randomnine, of Fear Is Vigilance and Beacon. Luckily, I quite like programmey games, so I calmly slipped the press release out of John’s furious, frozen grip and that is how you are learning about it.
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Free Loaders: Heist, heist baby

Oh look, you’re back. Last year was interesting, wasn’t it? Hopefully 2017 has good things in store, both in terms of free games and the continuation of human history. We’re off to a strong start on the games side, anyway. Come into our digital den of dastardly downloads as we explore some of the finer details of your personality, including but not limited to:

  • Criminality
  • False consciousness
  • Bad diet
  • Poor hygeine

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Grab Them By The Eyes: Signs From Terry Cavanagh

My signage brings all the boys to the yard

This morning I have been enjoying Grab Them By The Eyes [official site] – a game by Terry Cavanagh about the cut-throat business of selling burgers on street corners.

But it’s not about who has the best burgers – that would be ridiculous. It’s about who has the best burger signage and thus you must compete with your rival street corner businessmen to buy messages, colour effects, borders and customised text movement for your neon monstrosity.

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Have You Played… VVVVVV?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

VVVVVV is about you and the challenge in front of you. Are you fast enough with your left-right maneuvering to dodge spikes as you fall upwards into the sky? Are you skilled enough to reverse gravity the second your feet touch the ceiling, to send you tumbling back floorward to dodge spikes in reverse? There are no other controls to consider, no lives to protect and restore, and generous checkpointing means you never need to repeat yourself. The game asks you a question and removes everything else in between: are you good enough?

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Moving Stories Tells Tales Through Your Suitcase

Severed hand or teddy bear?

Moving Stories by Terry Cavanagh (him off Super Hexagon and VVVVVV) and Stephen Lavelle (Puzzlescript, English Country Tune) is a satisfying little snack of a game I’ve been prodding at for about 20 minutes.

The idea is you’re moving house and only have a limited amount of space in your suitcase so you must choose the things you wish to take with you. Once the case is packed and the detritus shoved into the nearby bin you’ll get snippets of the story of why you’re moving out.

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A Free Spike Joint: VVVVVV – Make And Play Edition

The noisE3 is dying down and we’re returning to some semblance of normality. That means I might actually find time to play some games on this here computer rather than watching hundreds of trailers and livestreams about games that I probably won’t dabble with even when they are released in December 2015. It also means I can take a moment out of my day to report some jolly good news from Camp Cavanagh. The designer of fiendish musical masterpiece Super Hexagon has released a free version of his acclaimed spike-dodger VVVVVV and it’s available now for Windows, Mac and Linux.

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Flap, Jacked – Terry Cavanagh’s Maverick Bird

No, Christ, don’t look to me for an impassioned editorial about Flappy Bird. There’s already an Encyclopaedia Brittania’s worth of analytics-chasing bullshit* about this now-withdrawn mobile game and its overly-scrutinised creator out there already, as SEO-crazed news sites strain to capitalise on interest in a from-nowhere breakout hit. The trafficks! The precious trafficks! Worse, when concrete news ground to a halt, the airwaves filled instead with hasty supposition about how this is a lesson that we all need to be more excellent to each other. We most certainly do, but I hope the sites who have most doggedly pursued this game and its maker aren’t now using a masquerade of concern as a pretext to wring one more drop from this story’s bone-dry washrag.

I have seen only one truly convincing show of support for Flappy Bird itself, and it is telling that it is achieved almost wordlessly. Terry Cavanagh’s ‘fan game’ Maverick Bird uses his familiar abstract-minimalist style (as most famously seen in Super Hexagon), but without uttering even a single syllable demonstrates inarguable admiration and affection for what its understandably popular inspiration actually did.
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