Posts Tagged ‘Blackbird Interactive’

Have You Played… Homeworld: Deserts of Kharak?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Confession time! I’m not the biggest fan of Homeworld. I played it on original release and bounced off it like a meteor off a deflector shield. I liked it more when the HD remakes landed a couple of years ago, but it was still more admiration than love. I’m not sure what exactly I found unsatisfying about them, but it may well have something to do with trying to think tactically in 3D space, because while I didn’t enjoy the original Homeworlds, I loved the recent prequel, Homeworld: Deserts of Kharak [official site]. Read the rest of this entry »

Homeworld: Deserts Of Kharak Gets First DLC

Anyone still playing Homeworld: Deserts of Kharak [official site], our first new Homeworld game in a hundred million years? It may have ditched the spaceships, but it did well at retaining the langorous pace and titanic scale. I had a good time, but I can’t pretend I’ve been back to it since release. Question is whether the first round of DLC is likely to pull distractable quitters like me back in.
Read the rest of this entry »

Wot I Think – Homeworld: Deserts Of Kharak

Homeworld: Deserts of Kharak [official site] is a prequel to the legendary Homeworld space real-time strategy games, but this time – heresy! – set on land, as the Kushan race battle angry clans to reclaim ancient technologies found on the sandy planet they currently call home. While some of its developers (including studio boss and former Relic art lead Rob Cunningham) worked on the original games, this first began life as the unrelated ‘Hardware: Shipbreakers’, before morphing into the free to play multiplayer ‘Homeworld: Shipbreakers’ and then finally to the traditionally-sold, singleplayer and multiplayer package it is now. Deserts of Kharak has some bloody big boots to fill – can it possibly manage it?

Read the rest of this entry »

Homeworld: Deserts of Kharak’s First Story Trailer

Imagine you live on a planet that’s entirely desert. Maybe it’s Tatooine. Maybe it’s Arrakis. Maybe Abydos or Korriban or Kharak. You wake up every morning. It’s a million degrees. You wasted all day yesterday in Toschi Station picking up power convertors, so your moisture vaporator is on the fritz. Imagine how damn thirsty you’d be.

That’s about how thirsty I am for Homeworld: Deserts of Kharak [official site].

Read the rest of this entry »

Surprise Homeworld Prequel Attack!

Oh, blimey. Suddenly there’s a new Homeworld game right around the corner. Confusingly it’s not set in space, but it’s definitely following the same visual design cues nonetheless. It’s also now a prequel to the events of the spaceship RTSes we know and love, and is developed by Blackbird Interactive, an outfit founded by various veterans of said original spaceship RTSes. I.e. space or not, sit up and pay attention to this.

Homeworld: Deserts of Kharak is released very early next year, and there’s footage below.
Read the rest of this entry »

Homeworld: Shipbreakers Clip Shows Big Battles

Shipbreakers

Homeworld is like that bestfriend who has drifted away over the years; these days you only chat by happenstance, and each time you’re left wondering why they never come around anymore.

This time, the upcoming Homeworld: Shipbreakers [official site] made a surprise showing at a conference for Unity developers in Boston last month. A video of the presentation only hit YouTube today, and given how difficult it is for anyone to keep things under wraps these days, that delay is nothing short of stunning.

Read the rest of this entry »

Oh, And Homeworld: Shipbreakers Is No Longer F2P


Something that was F2P becoming a straightforward commercial release certainly isn’t something you hear too often these days, but that’s what’s happening to Blackbird’s game now that Gearbox – who loaned Blackbird the Homeworld IP – got involved. A tweet from Mr Pitchford revealed: “With our investment, Homeworld Shipbreakers can be a proper commercial release. No need for F2P.”

So that’s interesting. I was kind of interested to see how they’d handle the free part, personally. But this is probably for the best.

Hardware: Shipbreakers Is Now Homeworld: Shipbreakers


Yes, Gearbox have loaned Blackbird, a startup made from former-Homeworld devs and others, the right to call their fantastic-looking RTS Homeworld: Shipbreakers. Fashionable news shapes over at Polygon report that a deal was signed at PAX last week:

“We wanted the project to live and thrive and grow,” said Blackbird chief creative officer Aaron Kambeitz. “We didn’t want it to go to a publisher that would let it die. We reached out to them and congratulated them on [winning the IP] and that turned into a friendship.”

And into an extension of the Homeworld universe.
Read the rest of this entry »

Hardware: Shipbreakers Shows Some Gameplay


We’ve talked to the Hardware devs a couple of times, and that’s left us keen to see a little gameplay from their online starship wreck-looting RTS. The first glimpse is below, showing a desert planet with Supreme Commander-style zoom and visual reminiscent of the Ground Control games. We’re still far from clued up about how it’s all going to work, but it promises much. Go take a look!
Read the rest of this entry »

Hardware: Shipbreakers Reveals Baserunner

As you may know, me and RTS have never been great bedfellows. But if there’s a way to make me want to start caring, it’s to give all the units a compelling back-story. The depth to which the former Homeworld developers behind Hardware: Shipbreakers are going, people are going to be able to write passionate fanfic about the recently introduced Baserunner.

Read the rest of this entry »

Hardware’s Creators Give Us Reasons To Be Excited


We are irrationally excited about Hardware: Shipbreakers. Insanely excited. And it’s not often that a strategy game gives us reason to be able to say that this early in development. With the gameplay reveal still lurking over the horizon (set for around June) we’re not even able to show you exactly how this RTS will work, and yet the excitement bubbles to even higher levels. Why is that? Well, there’s the amazing concept art, and a founder of Relic, and art-lead from Homeworld, Rob Cunningham, telling us that it’s “The ultimate vehicle fantasy,” but he would say that, wouldn’t he? And concept art for games always looks pretty good these days. Why, then, should we be so giddy with hyperbole?

I’ll tell you. Oh, and there’s a brand new trailer down there, too.
Read the rest of this entry »

The Hardware Trailer Is Very Pretty, Mysterious


You might remember that we previously revealed upcoming vehicular RTS Hardware from former Homeworld devs, and were quite intrigued by what we learned. We were also excited to see very large vehicles spitting out smaller vehicles.

The teaser trailer below STILL doesn’t really tell us enough about the game, other than it has peerless art. Go take a look.
Read the rest of this entry »

Interview: Homeworld Dev Tells About New RTS, Hardware

Long-haired lover from Liverpool David Valjalo speaks to ex-Relic art honcho and founder, Rob Cunningham, about his new project: a planet-spanning free-to-play RTS called Hardware. Oh, and he also discusses how he’s building giant, working robots in his spare time.

Read the rest of this entry »