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Posts tagged “Blackbird Interactive”

Ghost ships are flying into Hardspace: Shipbreaker

Boarding and ripping open space ships as a contract shipbreaker was tough enough already. Hardspace: Shipbreaker has made its salvage simulation even more difficult with the new Haunted Frontier update that adds unmanned ghost ships to the game. if you're successful, congrats, Hardspace is getting stickers as rewards that you can slap on your tools. Good freelancer, don't complain. The update is out now along with…

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Hardspace: Shipbreaker gets competitive with weekly scrapping challenges

Having already laid out a crushing capitalist future where debt is insurmountable and bodies are expendable, Hardspace: Shipbreaker now plans to pit its disposable workers against each other. Weekly challenges have arrived, delivering a new ship each week for gig-work scavengers to tear apart as efficiently as possible - proving once and for all who, exactly, is the best orbital vulture around.

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Feature: And why they changed their minds

How Hardspace: Shipbreaker’s devs made spaceships you can cut anywhere

Hardspace: Shipbreaker is a game about cutting up spaceships with heavy industrial tools for cash. It’s a thrill to drift in zero-G, slicing and chopping and severing hull panels, superstructures, cockpits, airlocks, partly because the way you take them apart is up to you. You know what you have to do as soon as you get into space; you just need to figure out how.That…

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Hardspace: Shipbreaker has made shift timers optional

Superb spaceship slicing sim Hardspace: Shipbreaker has added a new difficulty option to career mode, with shift timers disabled. The existing career mode cuts you off and forces you back to base every 15 minutes, making things too stressful and intrusive for some. You can now take all the time you want with a wreck instead. They've also made the puzzling decision to give you…

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Feature: One for your every workday, scum

7 reasons I have fallen for Hardspace: Shipbreaker

There are many reasons you should be playing Hardspace: Shipbreaker. It is full of so many details that my idle thought of "I wonder if I could write five things about it" became a list of a dozen within ten minutes. The basic idea is that you fly around disused spaceships and gradually cut them apart for scrap and salvage, in a full 3D simulation…

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Feature: Hot shuts EXPOSED

The joy of stripping armour in Hardspace: Shipbreaker

VINDICATION. That's what Hardspace: Shipbreaker says to me. I have hinted several times that salvage is grossly under-represented in games. And now here's a game all about it, and it as excellent as I'd hoped.Despite being an estimate year from release, Hardspace Colon Shipbreaker already gets a lot of things right. But my favourite thing about it is one I didn't even expect to feel…

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Feature: Break it down

Hardspace: Shipbreaker review (early access)

Hardspace: Shipbreaker is a game about peeling open spaceships like they’re massive tin cans to reveal the abandoned detritus inside. The belongings of long departed crews hang in the darkness like deep sea fish. Cola bottles and crisp packets wander past your visor, disturbed into aimless tumbles by the change in air pressure when you popped open the airlock like a champagne cork. The only…

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Feature: A spaceman came sawing

Hardspace: Shipbreaker is so destructive… but so relaxing

Without good, honest workers stripping apart old spaceships, the galaxy would be much more crowded. The reason you never see Luke Skywalker run into traffic is because of the hard work done by the great tradesmen of the Milky Way. If you've always been more interested in carefully dismantling spaceships rather than flying them, Hardspace: Shipbreaker is definitely something you should check out.

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Spaceship salvage sim Hardspace: Shipbreaker is now out in early access

Of all the reasons not to release a new game during this busy notE3 period, surely the greatest is that I simply do not have time to play Hardspace: Shipbreaker right now. Launched into early access today by Homeworld 3 developers Blackbird Interactive, it's a first-person sim about carefully cutting up spaceships to sell salvage. Blackbird, do you have any idea how many showcase streams…

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Hardspace: Shipbreaker breaks down how to break down a spaceship

Ahead of its early access launch next week, a new vid for Hardspace: Shipbreaker details the delicate process of cutting up an industrial transport ship for salvage without accidentally blowing it up. Coming from Homeworld 3 and Deserts Of Kharak developers Blackbird Interactive, Shipbreaker is a first-person sim about the fine art of space salvage. Buy old ships, crack 'em open, strip them for parts,…

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Cutting up starships in Hardspace: Shipbreaker sure looks neat

On the list of mundane tasks done in less mundane settings is Hardspace: Shipbreaker, the deconstruction simulation that turns you into an industrial space worker trying not to get crushed by either flying ship parts or debt. Blackbird Interactive have shared a new video all about chopping up these monstrous ships and heck it looks pretty neat.

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Homeworld 3 studio are also making a game about breaking spaceships down for scrap

Blackbird Interactive, the makers of Homeworld: Deserts Of Kharak and the upcoming Homeworld 3, today announced another game they have on the go. Hardspace: Shipbreaker is a first-person salvager that will send us into spaceships to carve them up so we can sell the parts for scrap. I thought it sounded like nice, careful, methodical destruction until I saw hazards like fires, engine cores, and…

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Homeworld 3 is coming, and it’s crowdfunding now

After almost 16 years, oh me oh my Homeworld 3 is finally happening. Gearbox Publishing today announced the spacefleet RTS will blast off again a full-on sequel. Homeworld 3 is being made by Blackbird Interactive, a studio who were founded by some of the folks who made the original Homeworld at Relic Entertainment then brought the series back with the recent spin-off Homeworld: Deserts Of…

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Project Eagle is a Homeworld-tinged model of NASA’s dream Martian base

This is more game-adjacent than anything, but interesting and timely considering today's successful Martian landing. Project Eagle is a free semi-interactive 3D model of a potential Martian colony, as envisioned by NASA's Jet Propulsion Laboratory and assembled by Blackbird Interactive, developers of excellent RTS prequel Homeworld: Deserts of Kharak. Despite its serious, speculative science angle, it's easy to draw parallels between this industrial vision of…

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Homeworld: Deserts of Kharak gets its first update in over a year, adding tactical pause

Homeworld: Deserts of Kharak launched in January last year, doing for ground combat what the original Homeworld did for space. Yet it seems like we’ve barely heard a peep from Blackbird Interactive since, and updates have been few and far between. So the 1.3.0 patch that went live yesterday has come as something of a surprise. It squashes some bugs, tweaks the AI and introduces…

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Feature: Kharak to the Future

Have You Played… Homeworld: Deserts of Kharak?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.Confession time! I'm not the biggest fan of Homeworld. I played it on original release and bounced off it like a meteor off a deflector shield. I liked it more when the HD remakes landed a couple of years ago, but it was still more admiration than…

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Homeworld: Deserts Of Kharak Gets First DLC

Anyone still playing Homeworld: Deserts of Kharak [official site], our first new Homeworld game in a hundred million years? It may have ditched the spaceships, but it did well at retaining the langorous pace and titanic scale. I had a good time, but I can't pretend I've been back to it since release. Question is whether the first round of DLC is likely to pull…

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Feature: Non-space oddity

Homeworld: Deserts Of Kharak review

Homeworld: Deserts of Kharak [official site] is a prequel to the legendary Homeworld space real-time strategy games, but this time - heresy! - set on land, as the Kushan race battle angry clans to reclaim ancient technologies found on the sandy planet they currently call home. While some of its developers (including studio boss and former Relic art lead Rob Cunningham) worked on the original…

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Homeworld: Deserts of Kharak’s First Story Trailer

Imagine you live on a planet that's entirely desert. Maybe it's Tatooine. Maybe it's Arrakis. Maybe Abydos or Korriban or Kharak. You wake up every morning. It's a million degrees. You wasted all day yesterday in Toschi Station picking up power convertors, so your moisture vaporator is on the fritz. Imagine how damn thirsty you'd be.That's about how thirsty I am for Homeworld: Deserts of…

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Surprise Homeworld Prequel Attack!

Oh, blimey. Suddenly there's a new Homeworld game right around the corner. Confusingly it's not set in space, but it's definitely following the same visual design cues nonetheless. It's also now a prequel to the events of the spaceship RTSes we know and love, and is developed by Blackbird Interactive, an outfit founded by various veterans of said original spaceship RTSes. I.e. space or not,…

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