Posts Tagged ‘Crystal Dynamics’

Have You Played… Gex 3D: Enter the Gecko?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

It must be a kind of curse, to be a platformer character. Gex is right up there with the other Z-listers. Blinx, Croc, the Jersey Devil. All dead and gone. Arguably only Mario Mario has been able to sustain the life of a well-respected spike-avoider. The rest end up in the mass grave of childhood memories, which is exactly where you’ll find this rude, polygonal lizard. Read the rest of this entry »

Square Enix and Marvel, avenging in a tree

Yesterday, Square Enix announced that they’d be announcing something today, as that’s how marketing works now. Yesterday, Marvel also announced that they’d be announcing something today, but no-one knew if they meant a film, a comic, a TV series or that Ike Perlmutter had ordered that Captain America was henceforth to be depicted as an outspoken climate change denier.

Different companies announce different stuff on the same day all the time, but there was something even more needlessly vague than usual about these two, and so a few souls put two and two together and speculated that it could be same announcement – Square Enix publishing a Marvel game. Whaddaya know, true believers? They were right. Except it’s games, plural. And both Crystal Dynamics and Eidos Montreal are on the case. Read the rest of this entry »

Go Home, Lara, You’re Pointy: Tomb Raider DLC Out Now

A splurdge of DLC for Rise of the Tomb Raider [official site] has just come out, which means you can now pop back to a decrepit Croft Manor, team up for co-op wilderness endurance, or battle the tough ‘Extreme Survivor’ difficulty mode. But most importantly, you can now control famous archaeologist and murderer Lara Croft the way she was meant to be played – as a conglomeration of poorly-rendered triangles. Yes, Pointy Lara is back. She is as terrifying as always.
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Ian Milham Is Tomb Raider Series’s New Game Director

Crystal Dynamics recently welcomed Ian Milham to their team. While no new Tomb Raider game is announced yet, he’ll be assuming the role of game director for the series. Don’t worry, he’s got the experience to back it up. Milham has been in the business for twenty years, including time as an environment artist, the art director for the Dead Space games, and the creative director of Battlefields 4 and Hardline.

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Tomb Raider DLC Rising: Co-op, Croft Manor, Zombies

New Rise of the Tomb Raider [official site] DLC will bring two-player co-op support to its survival mode Endurance and a whole load of things for Lara to do around Croft Manor. I like when video game people have homes. Lara will be kicking around her mansion in a new hunk o’ story, as well as shooting through it in a nightmare thanks to a zombie mode. Given everything she’s seen on her adventures, zombies seem relatively tame for a nightmare.

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Have You Played… Lara Croft & The Guardian Of Light?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

My favourite part of Tomb Raider has always been seeing forgotten spaces and exotic landscapes, with all the key-collecting, dull puzzles, and (until recent games) wonky combat being the price I had to pay to enter exciting new places. Lara Croft and the Guardian of Light [official site] is less good at awe, but the top-down shooter spin-off makes up for it by smooshing action, puzzles, and platforming into one big merry romp. It’s a cracker of a co-op game too.

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Donate $1 To Charity And Get A Copy Of Tomb Raider

If you donate $1 or more to GameChanger between now and April 5th, you’ll receive a digital copy of 2013’s Tomb Raider reboot. That’s while supplies last, at any rate, and there’s no indication of how many supplies are available.

The donations will contribute toward a very good cause. GameChanger will use funds to fulfill its “mission of improving the lives of children facing life-threatening illnesses through gaming”. That includes financial support for families and carers as well as gaming events and gifts.

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The Perma-Death Endurance Mode DLC Is The Best Version Of Rise Of The Tomb Raider

I wanted to play Rise of the Tomb Raider [official site] more than I realised I did. It’s nice to not have yet another BrawnMan in the middle of my screen, sure, but for me it’s the idea of vaguely puzzley, vaguely sandboxy adventures in a not-too-fantastical wilderness which appeals.

Enthused by Adam’s review, I picked up the PC version, but it wasn’t long before I was hissing through my teeth at the bad balance of impossible escapes from death, relentlessly dour and earnest tone, mechanically-delivered dialogue and preposterous animal-massacre-based-crafting (because, once again, Lara had gone on an incredibly dangerous adventure without packing anything more than a glowstick and the first option you get if you type ‘bow and arrow’ into Amazon then sort by Price: Low To High). Fortunately, the Endurance Mode DLC turned out to be game I wanted.
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Wot I Think: Rise Of The Tomb Raider

Rise of the Tomb Raider [official site] expands on and improves the core pillars of the series’ 2013 reboot. What it doesn’t do is change the formula significantly. Lara Croft is still a young woman and we’re witnessing the process by which she will become the titular crypt corrupter. As in the previous game, she’s soon stranded in an unwelcoming environment with little in the way of equipment and no network of support. Over the next twenty hours or so, you’ll guide her from branch-gathering and hide-hunting to full-on military engagements and supernatural shenanigans. Here’s wot I think.

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Rise Of The Tomb Raider Clings To January 28th

This is what is so exciting about archaeology: we’re always uncovering new (old) developments, learning more, and reshaping our understanding of history. As recently as yesterday, our radiocarbon dating techniques could only broadly date Rise of the Tomb Raider [official site] to a January release window. Today, a new development means that we now know a specific day: Thursday, January 28th. Isn’t progress exciting! I’ll be awfully disappointed if I don’t see, within a week, this breakthrough attributed to Albert Einstein by a Twitter account named e.g. ‘Science Is My Daddy’.

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Rise Of The Tomb Raider Coming To PC This Month

Last we heard from Rise of the Tomb Raider [official site], after people stopped being silly sausages pretending it was an Xbox One exclusive, it was due to swing round our way in “early 2016.” That was as specific as publishers Square Enix would be. Now they’ve narrowed that down a little: it’s due in January. That’s this month. This month is January. January 2016. Or ’16, to use its shortened form. The millennium is now old enough to have sex and buy National Lottery tickets. I must keep reminding myself of this. 2016. It’s January 2016.

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Watch Rise Of The Tomb Raider’s No-Kill Video

I AM INVISIBLE

Crystal Dynamics have released an alternate playthrough of Rise of the Tomb Raider‘s [official site] ‘Advancing Storm’ demo to showcase Lara’s stealth possibilities. This is probably because even though they said stealth was entirely possible that bit got lost when the main message of the original video turned into “GUNS and then THROAT SLITTING and then EXPLODING BARRELS and then SHOTGUN YOU IN THE FACE”.

Or perhaps the stealth message went astray during the bit where they explained [at 3.13 in this video] that you could set up a poison bomb in someone’s corpse and the beeping would lure an AI over and then the poisonbombcorpse would explode. Who knows.

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Falling Down: Rise Of The Tomb Raider

Just as Dark Knight Rises was mostly a tale of falling down in order to get back up again, Rise of the Tomb Raider [official site] will require Lara Croft to hit the ground hard before she even considers doing any sort of upward movement. A new 13 minute video from Gamescom sees her Jonesing around, talking about her dad’s research, stumbling, crashing, dodging bullets and – SHOCK OF SHOCKS – raiding a tomb.

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Well Duh: Rise Of The Tomb Raider Coming To PC

Remember how Square Enix were fannying about with Rise of the Tomb Raider [official site], playing tedious word games and falling silent to pretend that their neck-impaling sequel would be an Xbox exclusive when clearly it wouldn’t? You’ll never guess what: it is coming to PC after all!

Well, the word games aren’t quite over – it may or may not be exclusive to Windows 10 (more below). But yes, “early 2016” is when it’ll come our way. As I’ve been dutifully ignoring the game until Squeenix stopped playing around, I suppose now’s the time for me to flood you with details and gameplay trailers.

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This Isn’t A Post About Rise Of The Tomb Raider

Everything is so bloody stupid. In a world where major publishers like THQ can fold, and even something of the scale of Activision-Blizzard couldn’t find a buyer other than itself, you’d imagine Square Enix wouldn’t be doing absolutely everything in their power to reach as few customers as possible. But the company that recently suffered financial woes, and complained the first Tomb Raider didn’t sell enough copies, are doing exactly that. Rise Of The Tomb Raider is the sequel to the morbidly overrated Tomb Raider reboot and was previously revealed as an Xbox “exclusive” release, ensuring the vast majority of its potential sales are instantly removed. And now they’re tying up their marketing with in-store promotional brochure, Game Informer.

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Wot I Think: Lara Croft And The Temple Of Osiris

Four years after the surprise twist in the Tomb Raider franchise that was Lara Croft And The Guardian Of The Light, Crystal Dynamics have punctuated the releases of their reinvented Lara with its sequel, Lara Croft And The Temple Of Osiris. The review code we received did not yet have multiplayer switched on, so here’s wot I thought of playing it through on my own.

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Lara Croft And The Dynamically Difficult Co-op Puzzles

Wait, do we go on 3 or 3 then go?

I haven’t mentioned Lara Croft and the Temple of Osiris since Square Enix announced it during E3 in June, not out of malice, just distraction. I’m sure dear Lara would understand me forever chasing exciting new treasures and adventures. We have an awful lot in common, really.

I had been slightly concerned that going from two-player co-op to four might signal a shift away from Guardian of Light‘s puzzling side, going more shooty-shooty, but am now reassured. A new video digs into how Crystal Dynamics are designing puzzles that scale from one player to four, so cooperation is still as important as bullets.

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Fall Of The Tomb Raider: No PC Release For Rise

Whatcha looking for, Lara?

When Square Enix announced Rise of the Tomb Raider at E3, they were careful not to mention platforms. The natural assumption was that they were wooing Microsoft and Sony over rights to call it “exclusive” to their console for a few months, but a PC release was a given, right? So I shrugged today at talk during Microsoft’s big Gamescom press event that Tomb Raider 11 is coming “exclusively on Xbox”, thinking that simply meant MS had given Squeenix an invitation to its birthday party, £2, and a Sherbet Dip Dab to ignore Sony at school for a term.

No, they really do mean Rise of the Tomb Raider won’t be released on PC. Or so they say. Hmm!

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Raiding Tombs: Lara Croft And The Co-op Sequel

More DoTs etc. Leeroy Jenkins and so on. Assorted MMORPG raid jokes.

Well lah-di-dah, look at Lady Croft, hob-nobbing with ancient Egyptian gods. Don’t Horus and Isis know what she gets up to at weekends? She stole that dinner set too, you know. You can still see the bloodstains. I can’t imagine why they’re keeping company with her. For all I know gods are fond of that blood and murder, though. Dreadful heathens. I tell you Alice dear, I wanted them to turn down my invitation to afternoon tea.

Deary me, sorry readers. I popped out the room to make a cuppa before tackling the announcement of Lara Croft and the Temple of Osiris and my grandmother Alice (it’s a family name) starts trying to send me an e-mail about a video game as if the characters and events contained within were real ha ha grandmother what a hackneyed literary device.

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