Posts Tagged ‘Crystal Dynamics’

Ian Milham Is Tomb Raider Series’s New Game Director

Crystal Dynamics recently welcomed Ian Milham to their team. While no new Tomb Raider game is announced yet, he’ll be assuming the role of game director for the series. Don’t worry, he’s got the experience to back it up. Milham has been in the business for twenty years, including time as an environment artist, the art director for the Dead Space games, and the creative director of Battlefields 4 and Hardline.

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Tomb Raider DLC Rising: Co-op, Croft Manor, Zombies

New Rise of the Tomb Raider [official site] DLC will bring two-player co-op support to its survival mode Endurance and a whole load of things for Lara to do around Croft Manor. I like when video game people have homes. Lara will be kicking around her mansion in a new hunk o’ story, as well as shooting through it in a nightmare thanks to a zombie mode. Given everything she’s seen on her adventures, zombies seem relatively tame for a nightmare.

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Have You Played… Lara Croft & The Guardian Of Light?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

My favourite part of Tomb Raider has always been seeing forgotten spaces and exotic landscapes, with all the key-collecting, dull puzzles, and (until recent games) wonky combat being the price I had to pay to enter exciting new places. Lara Croft and the Guardian of Light [official site] is less good at awe, but the top-down shooter spin-off makes up for it by smooshing action, puzzles, and platforming into one big merry romp. It’s a cracker of a co-op game too.

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Donate $1 To Charity And Get A Copy Of Tomb Raider

If you donate $1 or more to GameChanger between now and April 5th, you’ll receive a digital copy of 2013’s Tomb Raider reboot. That’s while supplies last, at any rate, and there’s no indication of how many supplies are available.

The donations will contribute toward a very good cause. GameChanger will use funds to fulfill its “mission of improving the lives of children facing life-threatening illnesses through gaming”. That includes financial support for families and carers as well as gaming events and gifts.

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The Perma-Death Endurance Mode DLC Is The Best Version Of Rise Of The Tomb Raider

I wanted to play Rise of the Tomb Raider [official site] more than I realised I did. It’s nice to not have yet another BrawnMan in the middle of my screen, sure, but for me it’s the idea of vaguely puzzley, vaguely sandboxy adventures in a not-too-fantastical wilderness which appeals.

Enthused by Adam’s review, I picked up the PC version, but it wasn’t long before I was hissing through my teeth at the bad balance of impossible escapes from death, relentlessly dour and earnest tone, mechanically-delivered dialogue and preposterous animal-massacre-based-crafting (because, once again, Lara had gone on an incredibly dangerous adventure without packing anything more than a glowstick and the first option you get if you type ‘bow and arrow’ into Amazon then sort by Price: Low To High). Fortunately, the Endurance Mode DLC turned out to be game I wanted.
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Wot I Think: Rise Of The Tomb Raider

Rise of the Tomb Raider [official site] expands on and improves the core pillars of the series’ 2013 reboot. What it doesn’t do is change the formula significantly. Lara Croft is still a young woman and we’re witnessing the process by which she will become the titular crypt corrupter. As in the previous game, she’s soon stranded in an unwelcoming environment with little in the way of equipment and no network of support. Over the next twenty hours or so, you’ll guide her from branch-gathering and hide-hunting to full-on military engagements and supernatural shenanigans. Here’s wot I think.

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Rise Of The Tomb Raider Clings To January 28th

This is what is so exciting about archaeology: we’re always uncovering new (old) developments, learning more, and reshaping our understanding of history. As recently as yesterday, our radiocarbon dating techniques could only broadly date Rise of the Tomb Raider [official site] to a January release window. Today, a new development means that we now know a specific day: Thursday, January 28th. Isn’t progress exciting! I’ll be awfully disappointed if I don’t see, within a week, this breakthrough attributed to Albert Einstein by a Twitter account named e.g. ‘Science Is My Daddy’.

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