Posts Tagged ‘E3 2018’

Video: The shark RPG and other hidden gems of E3 2018

Dur-dun, dur-dun, dur-dun-dur-dun-dun-dun, and so on.

Now that the festival of bellowing that is E3 2018 has come to an end, we begin the arduous process of making sense of it all. This means sifting through mountains of press releases and trailers to find all the curious games that lurked outside the spotlight glare of the larger publishers. And we find such treats as Maneater (Jaws RPG where you play as Jaws), Rapture Rejects (battle royale where you fight for the last spot in heaven) and Neo Cab (Uber-sim meets Blade Runner). So many delightful things, in fact, that new video person Noa couldn’t resist gathering them together.

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Podcast: The best and worst of E3 2018

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The festival of dumb explosions known as E3 is over, but that won’t stop us. The RPS podcast, the Electronic Wireless Show, goes deep into the show, picking out our favourite games, the oddest moments, and best rats (spoiler: it was the one crushed by a shelf in the Resident Evil 2 trailer). We’re also introducing two new voices this week. Who are these strange people? Read the rest of this entry »

Outer Wilds is getting ready to land (and still plays great)

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My spaceship has taken off. This ought to be cause for celebration, a moment that engenders cheers from mission control. Except there’s a problem: I’m not in the cockpit. I’d been looking at the ship’s log in the back and considering my next journey when suddenly the whole ship just rose up. “Oh no,” I say, as the sensation of free fall kicks in. “No no no no no.” I run back to the cockpit and look around. The ground outside is still there, the trees and the grass. This is odd, because it’s also pitch black – we’re definitely in space. This is when I realise: My ship didn’t take off. The entire island did.

This is space exploration game Outer Wilds. And I have no time to understand how the whole island on which I’ve parked has been launched into space, because it’s already falling back down. I need to take off, right now. Read the rest of this entry »

Captain Spirit looks heroic, but sometimes tragic too

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Oh look, this Life is Strange spin-off is due out next week as a freebie. The Awesome Adventures of Captain Spirit is a two-hour pretend-em-up in which you play Chris, an imaginative kid who fancies himself a superhero on the weekends, and isn’t afraid to take on evil beings like the powerful Snowmancer (a snowman) and nasty beasts such as the dreaded Water Eater (the water heater). That sounds like fun. Until you discover the real enemies lurking in Chris’ modest bungalow. Grief, alcoholism, and neglect are the underlying villains here, if the demo I saw at E3 is anything to go by. More like the Super Concerning Adventures of Captain Sadness, am I right?

*starts sobbing* Read the rest of this entry »

Cyberpunk 2077 PC specs revealed for its incredi-E3 2018 demo

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I didn’t even go to E3 last week, but the sound of the games media’s collective jaws dropping over CD Projekt Red’s astounding Cyberpunk 2077 demo traveled so far across the globe that it was almost like I was in the room there with them – especially after reading Brendan’s exhaustive preview on the subject, his interview with lead cinematic animator Maciej Pietras and Dave’s in-depth Cyberpunk 2077 guide on everything we know so far.

Indeed, some jaws were so badly damaged by Cyberpunk 2077’s behind-closed-doors demo that they claimed it couldn’t possibly be running on any kind of current gen hardware – that this futuristic world of neo-noir, drug-addled cybernetic mercenaries had, in fact, been beamed in from the year 2077 itself. But thanks to CD Projekt Red’s official Cyberpunk 2077 Discord channel and this handy list of official CD Projekt Red responses to the game, we now know otherwise.

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Quake Champions extends its free giveaway to June 25th

Quake Champions

It’s been heartening to see Quake Champions doing so well. After the likes of LawBreakers failed to draw the crowds even during free beta events, was there even room in the market for an old-school arena shooter? Apparently so, as when Bethesda announced at E3 that the game was going free-to-play early (for a limited time), the servers filled up fast, and stayed full. They reckon they’re on to a good thing, clearly, as they’re extending the giveaway for another week. Tag the game now at Bethesda.net or on Steam and keep access forever.

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Platform roguelike Noita’s pixel sorcery still impresses

Noita

I’ve always loved the concept of completely physics-driven worlds in games, but so few have gotten it right. While others have tried and failed, I’ve got high hopes for upcoming platformy roguelike Noita, especially after its appearance at E3’s PC Gaming Show. Within, an exciting little trailer showing off enormously detailed environmental destruction, pixel-on-pixel violence, some impressive lighting effects and all silky smooth to boot, despite every single pixel being its own physically defined object.

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The best games of E3 2018, from cyberpunks to twisters

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During this year’s E3, I saw the largest screen I’d ever witnessed, folded around the corner of a building like a giant piece of glowing paper. It told me to buy Nike. LA is already the neon futuretown of California, never mind Night City. But I didn’t just see ads for shoes at the LA convention centre, I saw a lot of games too. From the bustling streets of Cyberpunk 2077 to the twisting tornadoes of Just Cause 4. From the crumbling Capitol of The Division 2 to the clumsy motorcycling of Trials Rising. Here are my highlights from the game industry’s annual festival of bullets and colour, the sci-fi dystopia that was with us all along. Read the rest of this entry »

Dying Light 2 is making the sun your new best friend

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A room full of mannequins is rarely a safe place in videogames, but in Dying Light 2 it looks especially unnerving. Welcome to a zombie nest, where dozens of shamblers sleep during the day, huddling together in the shade of an abandoned clothes shop. They sleep upright, like decomposing commuters nodding off in a packed tube carriage. The best thing to do when you enter one of these “dark places” is to stay low, quiet and – oh god they’re awake get out get out leap through the window climb a drainpipe throw yourself through that door get back to the sunlight go go go. Read the rest of this entry »

Team Sonic Racing breaks the sound barrier in trailer

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Mr. Sonic the Small Blue Animal Guy With Good Rings is back into the racing circuit. It’s certainly one of the lesser beloved game franchises, and I can’t help but think that’s because it would be ridiculous for a character whose super-power is being super-fast to trade that power for driving cars that are equally fast to all of his competitors. It just doesn’t make sense, right? I mean, Sonic and Mario facing off at the Olympics was also a game, so I guess maybe logic doesn’t matter here? Team Sonic Racing brings us back to the Sonic Racingverse, and I’m sure I’m in the minority, but this is that Game Content I crave. Check out the forthcoming Team Sonic Racing trailer with me.

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Strange Brigade dev playthrough shows off spooky puzzles

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There were perhaps too many games at E3 2018 for any one person to have caught them all. That’s why we’re still trying to cover videos and reveals a week later. I accidentally typed “a year later” because that’s how it feels. I’m fine; we’re all fine here. One of the sleeper hits of the show on my end was Strange Brigade. I always super-dig what Rebellion puts out, but I wasn’t feeling this one before E3. Then I got to see a supernatural co-op shooter with puzzles and third-person combat in gigantic levels. Now I’m intrigued. And there’s a little bit of a Clive Barker’s Jericho vibe I’m getting here, which is equally exciting.

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Hello Neighbor gets asymmetrical multiplayer sequel Secret Neighbor

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Hello Neighbor was one of my favorite games of 2017, mostly because it tortured its audience with bizarre visual lore and then wrecked beta players and reviewers alike with its surprise use of act structure to include three different games in one. I also got to chat with the devs about how you make such a terrifying A.I. to hunt players, and all the errors they ran into along the way. So finding out that there’s a new game set in the Hello Neighbor universe featuring asymmetrical multiplayer and betrayal… well, I’m making a face that would frighten you if you saw it. Just gimmie Secret Neighbor already.

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Neo Cab’s E3 trailer shows off new game systems

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What happens to the gig economy once capitalism destroys us all? Well, that’s what Neo Cab sets out to answer. You play as one of the last Uber drivers is a shiny dystopia where you’ve got to keep your feelings from exploding while you engage in a quest to save someone close to you. Managing the emotional needs of your passengers along the way, and becoming invested in their lives, are the parts of the gig that you probably won’t be compensated for. Outside of your in-app star rating. (Which, let’s be clear, gives me enough stress in the current dystopian world. How bad does someone have to be before I give them less than five stars? To we have to have a head-on collision? What is my star rating less than 5.0? Who did I murder?)

We’ve got an E3 trailer for Neo Cab to share with you.

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HitRecord’s claim that it’s community collaboration, not spec work for Beyond Good & Evil 2 rings hollow

Putting the squeeze on artist's wallets

There’s a dark cloud looming over Ubisoft’s Beyond Good and Evil 2, and I’m not just talking about the one in the stunning E3 trailer. Alongside a lot of good things at the E3 showing of the game was a section on how Joseph Gordon-Levitt’s HitRecord was going to be handling the inclusion of community-created art and assets for the game. While creators will be paid if their work is used, it still sounds like high-risk speculative work to me (spend time/money making stuff now, hope someone pays later), despite Gordon-Levitt’s woolly claim otherwise, posted on Medium here.

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A new Ace Combat 7 trailer swoops out on E3’s final day

Ace Combat 7: Skies Unknown

I’ve got a soft-spot as big as an AWACS plane for the Ace Combat series. Alternate-earth settings, military melodrama, rousing music and the occasional sci-fi superweapon to shoot down in your unrealistically well armed jet. It’s all good stuff, and today’s Ace Combat 7: Skies Unknown trailer ticks every box. While there’s no release date confirmed, it’s nice to see that it’s development is still zooming along and looking lovely, and that it’s still coming to PC.

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No news is goose news

One of the most hotly-anticipated games was not, you might have noticed, on show at E3. Where was it? Is it okay? Should we worry? Are our dreams dashed? What am I supposed to do now? How could this happen to us? Is this what we deserve? Steady on! Relax. Breath in, hold for two, and out. It’s fine: Untitled Goose Game is still coming. Read the rest of this entry »

Warframe’s next story chapter – The Sacrifice – is out

Warframe

Free-to-play space ninja sim Warframe has slowly evolved into the weird space opera that it always wanted to be. In-between the procedurally generated missions and resource farming, there are some genuinely dramatic scenes, some likeable characters and even a few bold, game-changing twists. Today marks the release of The Sacrifice, a new chapter in the story that developers Digital Extremes has been teasing for the past year.

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World War Z’s co-op action actually looks a lark

My expectations for games based on movies are never high, so I’m surprised and delighted that World War Z actually looks quite fun in gameplay footage swarming out of E3. The four-player cooperative shooter looks a whole lot like a less-cheery version of Left 4 Dead, with a touch of defence-building and oh, swarms of up to 500 zombies who will form inhuman pyramids to reach you and eat your face. It’s based on the movie, so yes, they are fast zombies, but those rolling waves of zombs were pretty neat-o. Anyway, click on to watch.

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Early battle royaler The Culling is getting a sequel

Before there was Plunkbat and Fortnite, there was The Culling, swaggering into the twilight days of The Age Of Survival Games with a bare-faced but nonetheless accomplished multiplayer take on The Hunger Games – or, as we now call it/as we called it before The Hunger Games, battle royale. The lurid Culling burned bright for many months, as my recurring nightmares that I still have to write the then-unchanging Steam Charts can attest to, but ultimately its combination of tree-punching survival tropes and the find a gun/run-run-run ethos of Plunkbat fell out of favour. Thoroughbred, headshot-or-bust battle royale had arrived, and suddenly no-one was interested in banging two rocks together to make a fragile shiv any more.

Don’t call it a comeback. Because, er, The Culling 2 hasn’t been released yet. But it will be!

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Avalanche: Just Cause 4 will not have multiplayer

Alas, Just Cause 4 will not include an official multiplayer mode, developers Avalanche Studios have said following the drive-o-fly-a-shoot-o-explode sandbox’s announcement at E3 this week. None of the previous games in the series have officially featured multiplayer, so it’s perhaps not wholly a surprise. However, sanctioned-yet-unofficial mods did add multiplayer to the past two games – and in 2016 Avalanche hired the lead developer of Just Cause 2’s multiplayer mod. But no, it seems there’ll only be one Rico Rodriguez blowing things up in JC4, not hundreds of hooligans romping all over. Read the rest of this entry »