Posts Tagged ‘Klondike collective’

Turn Skyrim’s flora colourful with Dreams Of Hurling Your Entire Face Into A Rose Coloured Plastic Fern

Skyrim may be a fantasy land–you can tell because people wear furs and have weird American accents–but wouldn’t it be nice if it were a little more fantastic? You can now turn the land’s flora all colourful and doodly with Dreams Of Hurling Your Entire Face Into A Rose Coloured Plastic Fern, a wonderfully-named new mod for The Elder Scrolls V: Skyrim Special Edition. It’s made by Pol Clarissou, who you might know as part of the Klondike collective and for his floral die ’em up Orchids To Dusk. Read the rest of this entry »

Vignettes: Object twiddling to find new perspectives

Vignettes

We haven’t written about Vignettes [official site], except in passing as part of other articles. I wonder why not? It’s a lovely game-ish toy about twiddling objects until you find the perspective where the object becomes this single block of colour. Once you find that, you move the object again to see it from a new angle and it has become something else. It’s delightful and has been hovering on the periphery of release for a while now, cropping up at various games showcases and events. I saw it at GDC so this feels like a good reason to finally commit it to writing! Read the rest of this entry »

Help ‘Quur’ The Forest In This Painty Game

Looking at Quur [official site], it’s difficult to say what type of game it is. It’s colorful, to say the least, and it’s also another of those games about how violence is not the answer – or at the very least, as the devs say, “not always your best option.” Read the rest of this entry »

Inside A Collective Part Four: Tyu

This is the fourth part in a six part series on the French games collective Klondike. This fourth article focuses on one of the ten members of the collective: Tyu. Find out more about Tyu at her website and follow her on twitter.

Tyu and I sit slightly awkwardly on a sofa bed, currently in sofa formation, in the small office room that Gib and Delphine share in their house in Lille. She travelled over from Valenciennes with Pol the day before, and like Pol, is days away from graduating from her degree at a prestigious video games school there.

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Inside A Collective Part Three: Pol Clarissou

This is the third part in a six part series on the French games collective Klondike. This article focuses on one of the ten members of the collective: Pol Clarissou. Find out more about Pol at his website and follow him on twitter

Pol arrives the second day I’m in France. He and Tyu travel together to the central station in Lille, from Valenciennes, where they are days away from finishing a degree at a prestigious video game school. Pol arrives, dressed all in black, brandishing the stump of a baguette. He offers it around before finishing it himself.

Tyu, Gib and Delphine sometimes joke about Pol being the ‘famous’ one in the group (though he’s as quiet and unassuming as the rest of the collective). When we talk about the dynamics of the collective they mention how those of greater prominence can help platform the work of less well known members – and Pol is one of the former. He’s one of the more recent to join Klondike, but (despite being only 23) he’s been experimenting in game design for around 7 years; winning awards, selections and exhibitions since at least 2014.

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Fantastic Arcade Bundle Serves Up Dog Detectives And Frog Combat

Got some extra cash to burn? Want to support the independent gaming community of Austin, Texas? Pick up the latest Fantastic Arcade Bundle, with five games from the festival hosted by game collective Juegos Rancheros. They include games from the maker of Downwell, the gang behind Bernband, and IGF winner Nathalie Lawhead.

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Inside A Collective Part Two: Delphine Fourneau

This is the second part in a six part series on the French games collective Klondike. This second article focuses on one of the ten members of the collective: Delphine Fourneau. Find out more about Delphine at dziff.com and follow her on twitter. Download her most recent game, Sacramento, right now.

Delphine and Gib meet me at Lille Europe. I almost walk into them, largely because I’m slightly dazed by the fact I’d gotten to the other side of another actual country quicker and cheaper than it would have taken me to get halfway up my own. Delphine gives me a huge smile and as we make our way to Porte d’Arras on the Metro, speaks to me about the area; expressive with her body language when she feels like her English won’t suffice. I trace place names on the Metro map familiar to me from famous cycling races as we move towards the northwest border with Belgium.

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Inside A Collective Part One: Introducing Klondike

This is the first part in a series on the French games collective Klondike. This first article is an introduction to them, and their work, including a list of games, nominated by each member of the collective, collated as a way of getting to know them.

On a rainy humid day in June I spent a couple of days hanging out with four members of Klondike, a French games collective. We played DIY board games, baked lemon cake, cycled hire bikes around Lille as English football fans leered at us, and went for a walk in an abandoned hot house that played disorienting electronic music. I did so in attempt to paint a portrait of the collective, to try and investigate how they work, their impact on the indie/experimental game design community – and to maybe think a bit about the different contexts contemporary games are being made in.

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Watercolour Wandering: Sacramento Is Out Now

Sacramento [official site] is among the best-looking and most pleasant of the many walking simulators I’ve played. It takes a train across the water to a dreamy island painted with watercolours, home to weeping willows, grand glasshouses, and flying fish. I close my eyes and still see birds filling the sky at sundown. Sacramento is out now for free and I heartily recommend visiting for a few minutes to wander and unwind.

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Watercolour Wandering: Sacramento Looks Lovely

I smile every time a new work-in-progress snip of Sacramento [official site] pops up in my Twitter feed and I think you might like it too. It’s a dreamy-looking game with a beautiful watercolour style, a wee jaunt into a world of memory and imagination against a backdrop of busy modern life. Coming soon, Sacramento is the work of Dziff. She’s part of that lovely Klondike collective, having worked on games including Oases. Anyway, here are some of my favourite GIFs and snippets.

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Anarcute Released! Will the Revolution be Cute?

A revolution of bunnies

If you were really into Rampage (or willfully and cruelly razing your SimCities, or taking the ladder out of the SimPool) you know that there’s something satisfying about total wanton destruction. Super serious Anarchists might want to stay away from Anarcute [official site], however.

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Together Alone In Orchids To Dusk

Wandering around the desolate foreign planet you’ve recently crash landed upon in free walking simulator Orchids To Dusk [official site] is a somber yet wonderful experience. With only a few minutes to live, you take control of a desperate astronaut who’s got nothing but the vast plains that stretch out effortlessly in front of her, a quickly depleting oxygen supply, and the soothing electronic melodies which set the tone to keep her company.

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Free Loaders: It’s Been Emojional

You awake to the gentle motion of rocking. The train carriage is empty. How did you get here? Behind you, a thump. You spin around but there is only a large trunk in the aisle – it must have fallen from the rack above. After a while staring at the box, your curiousity takes hold. You click open the first latch. Did the box just twitch? You click open the second. You peel open the trunk and — Oh god! Get it off! A free game has leapt from the luggage and is devouring your pectoral muscle like a lamprey eel and you tear at it in horror but more free games are slithering out of the trunk, they’re latching onto your ankles, your shins, your belly, oh god, you feel light-headed, oh god, how did it come to this. What maniac let these games on board!?

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Bang Bang Battleships Boom: Free Game USS Tlancy

Kersplode!

Vlambeer’s games are big, loud, colourful, and exciting but, y’know, they’re also hard. What if you want noise and colours and flashes and hordes of enemies and torrents of bullets and explosions and screenshake without really having to try? What if you simply want to ‘splode stuff real good?

You might fancy a crack at USS Tlancy [official site], which follows the Vlambeerian explode-o-style. It’s a flak-blasting, torpedo-launching, cannon-firing, screen-shaking point-scoring arcade battleship explosionfest made by Armel Gibson, and you can download it for free.

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Odd Checkout Action In Free Game Forever

Beer, baseball bat, and coffin - that'll be Wednesday night for me sorted. The BBBC, I call it. I can ask for it by name at my corner shop and they'll have one waiting for me.

It’s Minimum Wage Week at Rock, Paper, Shotgun! I mean, sure, why not? That could be true.

Yesterday I posted about a cyberpunk call centre game, and this morning I’ve been working a checkout in Forever [official site]. It’s a free game with an endless queue of customers to ring up, fiddling with objects in awkward physics to find and scan barcodes, while wondering “Wait… do we even sell bloody knives or did they bring that themself?” It’s a fine few minutes of fun.

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Watch The Night Drift By In Night Tune

I had meant to tell you about Night Tune [official site] when it came out two weeks ago, but its dreaminess interfered. Every time I load it up, my eyes get heavy, my focus fades, and soon I’m held trancelike as the night drifts by. It’s a free little treat where we’re driven endlessly, aimlessly through the night, the passenger of a phantom driver. Road lights, car lights, and warning lights illuminate and silhouette buildings we can’t quite make out, and our bleary head lolls over while the radio plays MP3s we feed it. Look, I’ll show you.

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Freeware Garden: Naut

Is there life on Mars? Well, my theory of a billion fully evolved micro-universes under each Martian rock may have yet to be proved, but one can always form brand new theories by downloading Naut and driving around the sandy plateaus of the planet in a brightly and randomly coloured ’50s convertible.

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Cruise Around Mars In A Convertible With Naut

Zoom zoom.

Cruising across Mars in a sweet space-Cadillac while lightning strikes all around you can be wonderful in Naut, a free little walking simulator wot you do driving in. And then you slam into a rock which has suddenly risen out of the ground before you and your car flips and you’re sent tumbling then spend twenty seconds trying to right it again. That bit’s less great. But when you find a nice cruising groove, Naut can be awfully pleasant.

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Freeware Garden: offɭine

Do you know that sensation you get when travelling by train at night, looking out of the window, thinking and imagining things? Scaring yourself or deciding to let the hypnotic sights relax you? Well, offɭine is a game about this exact sensation. Really. I asked dev Pol Clarissou and he said so.

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Musical Wandering: Porapora

Pretty.

Come on, that’s enough. You’ve had enough. It’s noon. Get up. Get out of the house. I’m going for a swim, and if you’re still there when I get back, I’ll be sorely disappointed. We follow a strict Victorian physical code here, you know: a brisk walk, a dunk in some nice cold water, then a seven-course lunch once we’re all back. Don’t pout. Oh, at the very least, do go for a virtual walk. It’ll still enrich you, and might help you shake your grumps off if you’re playing the delightful Porapora.

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