I found The Division's crafting system the most impenetrable part of the game when I played - I didn't yet have our crafting guide - and now it seems the developers want to de-emphasise the system a little.
This comes from the game's most recent developer livestream, kindly summarised on Reddit, which offered a preview of update 1.2. Apparently it will "get people away from crafting," and "is to be more generous with loot in terms of quality and quantity."
The feeling is that looting should be the main source of your best gear, not crafting. That makes sense to me in what is ultimately an action game, and anything that allows me to spend less time in the (sometimes awful) menus is particularly welcome. This means fewer Gear-Mod drops, better and more weapon drops, and proportionally better loot drops for completing more difficult missions.
There are other changes coming with the update of course, most notably to the Dark Zone which will get a new bracket with harder enemies and better loot for higher level players. Ubisoft Massive also stressed that testing would be paramount, since there were issues at release with the last update.
If you're looking for advice at how to improve or get the most out of the game, check out our Division guides.