Posts Tagged ‘Europa Universalis IV’

End Times: Europa Universal IV’s Million-Man Battle

Paradox Interactive’s grand strategy games create extraordinary scenarios. Often they’re based around small, local events – everyone seems to love sharing Crusader Kings II‘s twisted family trees and tales of incest, treachery and knives in the dark – but occasionally a story emerges that shows how preposterous and impressive these games can be at the other end of the scale. I’ve never seen anything quite like this million-man battle from Europa Universalis IV [official site] though.

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RPS Community Update: What You Did in Dirt Rally, Europa Universalis, Terraria, Trove and More!

September was absolutely packed full of games in the RPS community, with events taking place in Dirt Rally [official site], Europa Universalis [official site], Guild Wars 2 [official site], Terraria [official site], Trove [official site] and more!

Want to know what happened and how you can get involved? Read on!

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RPS Community Update: What You Did in Arma 3, Europa Universalis, Guild Wars 2 and Terraria

Image from Eagle_Eye on the Folk ARPS forum

July is for lazy mornings in the sunshine, lounging around beer gardens with family in the afternoon, and tackling gaming challenges with friends in the evening. Despite the height of summer, the RPS community has continued to soar, with action in Arma 3 [official site], Europa Universalis [official site], Guild Wars 2 [official site] and Terraria [official site].

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Europa Universalis IV: How To Survive A Long War

First off, let’s not fall to finger-pointing of the laying of blame. It’s nobody’s business but your own why this article is suddenly relevant and important to your well-being. Europa Universalis IV [official site] is a game of ruthless caprice, where even slight mistakes, misjudgments, and lapses in attention can bring you to ruin.

Perhaps you declared war on someone the day before they hit a new level of military technology. Maybe you gambled that your enemy’s powerful ally wouldn’t actually bother to travel across Europe to fight you, but they did, and now they have arrived, unwanted and obligatory guests at your war, and they look hungry. Or maybe you just got unlucky, and your enemy had a military genius in their back pocket while you’re stuck with the equivalent of Ambrose Burnside.

The point is, you’re losing a major war in EUIV, and you’re losing it badly. And getting out isn’t going to be easy. If it were easy, if it were just a matter of agreeing to a minor settlement, you wouldn’t hesitate. But no, this is a war that poses an existential threat.

It seems like all is lost. But this is why EUIV is a game where it pays to never give up, and never reload. The chances are, you can not only survive this crisis, but come out of it almost unscathed.

You might be watching a rout unfold, but here is how you turn that into a victory.

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Europa Universalis IV Adds A Little Common Sense

Common Sense prevails! At least in Europa Universalis IV [official site], since that’s the name of its new expansion. It won’t let you shrug off the monarchy like it ain’t no thang, but it will add “new tools so players can manage the growth of their domains”, and “adds depth to domestic rule and adds a number of major changes to diplomacy.” Come see a teaser trailer below.

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Cult Development: A Paradox Profile

“We don’t want to be a cult.” Shams Jorjani is VP of Acquisition and Portfolio Strategy at Paradox Interactive. He’s the guy who reads through and listens to a thousand MOBA pitches and occasionally finds a Teleglitch hidden behind them. He laughs at the cult line as soon as its out there. This, after all, is a company that frequently dresses its employees in coloured wizard robes, faces concealed.

Cultish maybe. Cult adjective rather than cult noun. Bruce Campbell’s career rather than Tom Cruise’s alternate career.

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Old World, New World: EU IV – El Dorado

Europa Universalis IV’s [official site] fifth expansion will be released on February 26th. It adds automated land and sea exploration, with chained story events involving expeditions to the New World, as well as increased depth for Aztec, Mesoamerican and Incan cultures. Separate to those thematic expansions, there will also be a custom nation building tool, with RPG-style point allocation for national traits, leader stats and territorial possessions. There is also an option to begin with a randomised world, reminiscent of the Shattered World mod for CK II.

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Art Game: Europa Universalis IV: Art Of War Expansion Out

I like to avoid conflict Europa Universalis IV as much as possible, preferring to play small nations prioritising survival, and seeing what happens if I decide to convert to protestantism. The new Art of War expansion might compel me to dabble more deeply with the grand strategy game’s options for aggression and conquest, though. It’s got 100 new countries, it revamps the Reformation to encourage more religious conflict, and it makes it easier to gather soldiers and form armies.

It’s out now and there’s a launch trailer below.

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Grander Strategies: EU IV And CK II Expansions

I haven’t checked in on Europa Universalis IV or Crusader Kings II for a while, but both games continue to expand in my absence. For Crusader Kings II, the Charlemagne expansion pushes back further into the early medieval period, with another hundred years added to the timeline and enough features to make the DLC equivalent in size to the gargantuan Old Gods expansion. EU IV’s Art of War expansion might be even larger and is certainly the grandest piece of DLC for Europa Universalis to date. As the name suggests, the focus is on military campaigns, but every system in these games is linked, so it’ll affect far more than the fracas. Videos below.

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History Completing Itself: EU IV And CK II Still Growing

I don’t think I’d mind if Crusader Kings II received fresh DLC for the next twenty years. Judging by the latest announcement, which I witnessed live at a fan gathering/press conference at Gamescom, the greatest medieval strategy RPG-sim of all time might soon be simply the greatest historical RPG-sim of all time. The upcoming Charlemagne expansion brings the possible start date ever closer to the classical era, with the option of beginning play in 769 AD to follow the life and times of Big Chuck. EU IV is also set to expand, to the beat of a warlike drum.

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Ready To Go: Europa Universalis IV’s Res Publica Expansion

What swine they are!

Where does DLC end and an expansion begin? What’s the difference between DLC and a mini-expansion? Are all downloadable expansions DLC anyway? Stirring those muddy waters with a stick and giggling, those Paradox rascals have released what they’re calling “the third expansion” for Europa Universalis IV, which they’re also saying is sort of a “mini-expansion.” What scamps.

Res Publica is out now in the usual places for £3.99, giving opportunities to run your own republican dictatorship, schmooze with aristocrats, guilds and traders, and shake up staid Dutch elections.

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Almost Ready To Go: EU IV – Res Publica

Europa Universalis IV’s Wealth Of Nations expansion is practically named after me, so I’m more than a little disappointed that I didn’t find time to plunder its depths. Announcement that the game was expanding again sent me into a cycle of mildly obsessive panic. If I haven’t mastered Wealth Of Nations, how can I be expected to unpick the changes that Res Publica brings? I was preparing for a 72 hour Venetian Marathon until I read the entirity of the Paradox press release, which confirms that Res Publica is a ‘Mini Expansion’. Deep breaths. No need to lose control.

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Fair Trade: Europa Universalis IV Wealth Of Nations Out Now

Sexy gaming.

Every time I write about a Crusader Kings or Europa Universalis expansion, I make fun of it for being hopelessly nerdy. Why can’t I just be honest about my feelings without hiding behind a self-conscious veneer of silliness? Why can’t I just come out and profess my love directly: these games are boss, and I don’t care who knows that I’m interested in Europa Universalis IV: Wealth of Nations and its fleet of trade revisions.

It’s a historical grand strategy game in which you can hire privateers to steal business from your rival nations, or use covert options to begin conflicts between neighbouring countries. Pirates and spies! Those things are cool, right? Who wouldn’t be interested to know that the expansion is out today and that there’s a launch trailer below.

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