Posts Tagged ‘europa universalis iv’

Ready To Go: Europa Universalis IV’s Res Publica Expansion

By Alice O'Connor on July 17th, 2014.

What swine they are!

Where does DLC end and an expansion begin? What’s the difference between DLC and a mini-expansion? Are all downloadable expansions DLC anyway? Stirring those muddy waters with a stick and giggling, those Paradox rascals have released what they’re calling “the third expansion” for Europa Universalis IV, which they’re also saying is sort of a “mini-expansion.” What scamps.

Res Publica is out now in the usual places for £3.99, giving opportunities to run your own republican dictatorship, schmooze with aristocrats, guilds and traders, and shake up staid Dutch elections.

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Almost Ready To Go: EU IV – Res Publica

By Adam Smith on June 19th, 2014.

Europa Universalis IV’s Wealth Of Nations expansion is practically named after me, so I’m more than a little disappointed that I didn’t find time to plunder its depths. Announcement that the game was expanding again sent me into a cycle of mildly obsessive panic. If I haven’t mastered Wealth Of Nations, how can I be expected to unpick the changes that Res Publica brings? I was preparing for a 72 hour Venetian Marathon until I read the entirity of the Paradox press release, which confirms that Res Publica is a ‘Mini Expansion’. Deep breaths. No need to lose control.

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Fair Trade: Europa Universalis IV Wealth Of Nations Out Now

By Graham Smith on May 29th, 2014.

Sexy gaming.

Every time I write about a Crusader Kings or Europa Universalis expansion, I make fun of it for being hopelessly nerdy. Why can’t I just be honest about my feelings without hiding behind a self-conscious veneer of silliness? Why can’t I just come out and profess my love directly: these games are boss, and I don’t care who knows that I’m interested in Europa Universalis IV: Wealth of Nations and its fleet of trade revisions.

It’s a historical grand strategy game in which you can hire privateers to steal business from your rival nations, or use covert options to begin conflicts between neighbouring countries. Pirates and spies! Those things are cool, right? Who wouldn’t be interested to know that the expansion is out today and that there’s a launch trailer below.

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Trading Places: Europa Universalis Expansion Announced

By Graham Smith on January 27th, 2014.

Who is the richest of them all?

As the second coolest person at RPS, I’ve spent many hours in Europa Universalis IV, attempting to conquer Venice as that lovable nation state, Austria. If you’re only as cool as the third or fourth coolest person at RPS, you might not know that Venice is valuable because it’s a centre of trade.

If you’re not as cool as me, you might also not know why Europa Universalis IV’s new expansion pack, Weath of Nations, is exciting. It’s because it expands the games trading mechanics to include privateers, trade companies and conflicts.
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The Great Unknown: EU IV – Conquest Of Paradise

By Adam Smith on January 13th, 2014.

As several commenters pointed out, all of the screenshots that accompanied my Conquest of Paradise interview showed either Europe or usual Americas. The ones that you can see on any map. A few images of the randomly generated New Worlds had been released in developer diaries on the EU IV forums but I was expecting a video before release and, my spyglass confirms that we’re about to make a grand discovery. Land ho! See footage of the random continents and archipelagos awaiting your colonists below.

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Colonial, Colloquial: EU IV Conquest Of Paradise Interview

By Adam Smith on January 10th, 2014.

Ahead of the release of Conquest of Paradise on January 14th, I spoke to Paradox Development Studio Lead Johann Andersson about the changes that the America-centric expansion will bring to Europa Universalis IV. As well as discussing the randomisation of the Americas, a first for the series, we talked about changes to the mechanics that govern Native American and colonial nations. Beyond the meaty mechanical conversation there are some thoughts on cultural representation in historical strategy. Perfect Friday evening reading, I say.

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Go Native: Europa Universalis IV Introduces New World

By Graham Smith on December 14th, 2013.

This is a weirdly terrible drawing.

I haven’t returned to the fields of European conquest since the weeks immediately after Europa Universalis IV‘s release, because my Austrian struggles seemed like a personal canonical history I couldn’t repeat or replace. The Conquest of Paradise expansion might lure me back with a new world of promise, however. It’s due for release on January 14th, and a new developer diary video below explains the mechanics you’ll play with if you want to take control of the Native American tribes.
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The New Worlds: EU IV – Conquest of Paradise

By Adam Smith on November 4th, 2013.

Sunset Invasion is the only expansion I don’t use in my regular Crusader Kings II campaigns. It’s not that I object to a spot of alternate history – that’s what the game generates – but the Aztec assault never felt comfortable, partly because it’s a triggered event rather than emergent possibility. It was with a degree of trepidation that I read the press release about Europa Universalis IV’s first expansion, with its suggestive title, Conquest of Paradise. I needn’t have worried – this is a form of alternate history but it sounds fantastic. In short, to make exploration more unpredictable and exciting, EU IV will gain the ability to randomly generate a New World rather than having players discover the same old Americas time and time again.

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Wot I Think: Europa Universalis IV

By Adam Smith on August 13th, 2013.

Although it’s the fourth game in a well-respected series, Europa Universalis IV has been created in the shadow of Crusader Kings II, which unexpectedly but deservedly discovered a wider audience than its predecessors. As the next game from the internal Paradox Development Studio and a chronological sequel to CK II, EU IV has a weight of expectation upon it. The two games can even connect, covering almost a thousand years of history. Daunting, broad and deep, EU IV is more than equal to its burden. Here’s wot I think.

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Splendid: The Europa Universalis IV Demo Is Here

By Adam Smith on August 8th, 2013.

Cancel all plans. Paradox have just dropped the Europa Universalis IV demo on to Steam. They could have waited until the end of business hours on Friday, leaving it there as a pleasant treat for weary commuters to discover as they crack open the first beer of the weekend, or take the first sip of calm-inducing brewed leaves, but no. They have released the demo on a Thursday afternoon. Enjoy the next few hours, as the office walls close in and dreams of conquest swim through your mind. Enjoy dragging yourself to work tomorrow, leaving a world of possibilities behind. I love pre-release demos, even if the timing is cruel. Check below for demo details.

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Conversion Conversation: Europa Universalis IV

By Adam Smith on August 6th, 2013.

Paradox have uploaded a brief highlight reel from their recent broadcast, in which the save game converter for Europa Universalis IV and Crusader Kings II was discussed. The hosts are Paradox Development Studio manager Johan Andersson and Crusader Kings II lead Henrik Fahraeus, and at one point they fight, Henrik wielding a sword and Johan a lightsaber. These are serious men discussing serious business. The most important piece of information, which I’d missed when reading comments about the feed, is that CK II games can be imported, updating to the correct period, no matter what position they are saved at. For example, save in 1100 and EU IV will automatically advance that game to the fifteenth century and begin. Lots more and a full breakdown of post-release prices for preorder bonuses below.

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For The Glory: EU IV Contains CK II Save Game Converter

By Adam Smith on July 30th, 2013.

Paradox have sounded the news bugle to announce that Crusader Kings II, the game that has continued to expand and consume my days throughout 2013, is refusing to abdicate its crown. A polite ruler would step aside to make room for the next in line to the throne, but CK II has never been polite. It’s a devious, murderous omnicidal lord and it will never die. Today’s grand strategy news is this – Europa Universalis IV will couple with Crusader Kings II via a save-game converter.

Fans of Crusader Kings II will be able to maintain the empires they have established and guide them through the age of exploration in an all-new strategic experience, continuing their personal stories of expansion and conquest.

There’s a very good chance I won’t be playing anything else ever.

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Music And Maps: Europa Universal IV

By Adam Smith on July 15th, 2013.

We are approaching the historical strategy event horizon. I’ve been playing Civ V all weekend, exploring the Brave New World expansion, which has sucked me back with all the effectiveness of a vacuum cleaner in a black hole, triggering a late night Michael Corleone impression that left my flatmate concerned for my wellbeing. Then there’s Rome War: Total: The Second, which threatens to march into my life on September 3rd and conquer all of the free time that remains. There won’t be a great deal of free time because on August 13th, Europa Universalis IV arrives. I might as well say goodbye to the world for the rest of the year. Several developer diaries and songs below. Paradox really do like their songs.

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