When Computer Ambush finally departs for that cherub-garrisoned VL in the sky, it can expect a star-studded send-off. If Close Combat, X-COM, Commandos, and Men of War aren’t amongst the pallbearers, I’ll be disappointed.
While the majority of his trailblazing contemporaries were focussing on naval skirmishes (limited computing power made wet warfare particularly attractive in the early days of PC wargame design) SSI‘s Ed Williger was bravely attempting to digitize squad-level WW2 urban combat. The result, Computer Ambush (1980), was flawed but breathtaking. Thirty-five years on, fighting your way through the game’s shell-ravaged French town is still a bally exciting business. Read the rest of this entry »