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Doom II

4 months ago

Tim Willits leaving Id Software after 24 years

One of the last of the Id Software old guard is parting company with the studio soon. Tim Willits wasn't part of the original team of founders, but was there early enough to be credited as level designer on 1995's Ultimate Doom and have a credit in almost everything since. After working as a designer and creative director on the likes of Quake, Doom 3…

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7 months ago

Summer Games Done Quick 2019 announces June schedule

Time to pencil in another week of sick days and sleepless nights, as the competitors and games for this year's Summer Games Done Quick have been announced, broadcasting from Bloomington, Minneapolis. The charity speedrunning marathon kicks off on 5pm BST on June 23rd, demolishing games at record pace around the clock until June 30th. As with their other summer events, they'll be raising fat sacks…

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8 months ago

Feature: Doom mods: The Next Generation

Modder Superior: The many free descendants of Doom

Here is a riddle for you. When is Doom not Doom? Why, when its open-source code has gone through countless iterations and become a modern development platform in its own right! Sometimes a Doom mod outgrows its old home and breaks away as a completely standalone game. This week I'm bringing you an all-you-can-eat buffet of free, full games (and some demos) that are the…

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9 months ago

Doom II mod Eviternity teaches everything to know about demon slaying

Doom 2 is more than just Doom these days. Some modern levels for the 90s classic FPS feature thousands of enemies, fiendish traps and difficulty beyond anything Id Software dreamt of. Eviternity, released yesterday, runs the gamut. It's a 32-level campaign split up into six five-map episodes, each with a fresh look and some new monsters. You'll start out in gloomy gothic tunnels, plinking away at…

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10 months ago

Hocus Pocus Doom drags Apogee’s DOS platformer into the third dimension

Hocus Pocus Doom a dangerously potent cocktail of nostalgia. Doom 2 modder "Ravage" has been working on this since 2014, adapting an old 2D DOS game into a GZDoom-based (but kid-friendly) FPS. If you grew up playing DOS games in the 90s, you may remember Hocus Pocus, or at least the shareware version. Honestly, it wasn't the greatest - a simple platformer published by Apogee. Hocus Pocus…

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Doom went golfing and exploring Roomba brains over the holidays

Doom turned 25 last month, so it can do whatever it wants over the holidays - that includes turning into a golf game or converting the hazy memories of robot vacuum cleaners into hellish arenas. While I was away from my news-desk, programmer Rich Whitehouse cobbled together DOOMBA, a system for exporting the memories of your house's layout from a Roomba and filling it with…

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11 months ago

Doomworld’s Cacowards showcase a dazzling 25th year of Doom mods

It's Doom's 25th birthday, and Id's classic FPS has grown up along with me. While I've enjoyed modern iterations such as 2016's reboot, the original's ever-mutating open source foundation and lively mod scene just won't let me go. When John Romero announced he was releasing a nine-level Doom episode built to 1993 spec, I shrugged, because that pales in comparison to what the Doom community…

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1 year ago

Total Chaos and The Crimson Deed do unholy things with Doom

We're just shy of Halloween here and the stars are aligning, allowing unholy powers to warp Doom into strange, near-unrecognisable forms through the powerfully dark act of modding. Out tonight is Total Chaos, a survival horror mod so grand in its ambition that it leaves almost nothing recognisable as 'Doom', with detailed 3D environments and modern horror style. More traditional but still impressive is an…

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Revenant Bus brings a very slow kind of hell to Doom 2

October is Skeleton Appreciation Month, and few people appreciate skeletons quite as much as Doom modder Marphy Black. Through his mastery of Agitating Skeletons, he has posed deep philosophical problems, made us contemplate infinity and sometimes just punch a whole lot of skellingtons. His latest is the most fiendish by far - he's probably going to make some poor Twitch streamer hate Doom, because this is…

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Brave a very 80s apocalyptic wasteland in Doom conversion Ashes 2063

Leather-clad raiders with neon green mohawks roam irradiated monuments to capitalism, their acid-spitting lizard-dogs in tow. Ashes 2063, by modder Vostyok is about as 80s an apocalypse can get, even after filtering it through a 2018 iteration of a 90s game engine. It's a free post-apocalyptic FPS (or total conversion mod, if you're old-school) built on the ever-popular GZDoom engine. Its first episode launched yesterday. While…

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Party like it’s 1996 in viking-themed Doom 1 mod Rekkr

When it comes to mods for old games, I love seeing just how far their structure can be pushed with modern engines, but there's still some wisdom in the old ways. Viking-themed Doom mod Rekkr takes it all the way to the old school and back again, uphill both ways in freezing snow. Built to authentic retro specs (making it compatible with even the original DOS…

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Doomguy does Mario World in Doom: The Golden Souls 2

Doom 2 mega-mod Doom: The Golden Souls 2 is the sugary treat we all deserve today. Take one part Doom, one part Super Mario World, put them in a blender until smooth and brightly coloured then garnish with fresh gibs and candy sprinkles. It's a full game in its own right, with lots of bouncy platforming across dozens of levels with new weapons and enemies from prolific modder Andrea 'Batandy'…

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2 years ago

Odd heroes join Quake Champions, official and otherwise

Quake Champions: So nice, they made it twice. We all know about Bethesda/Id's revival of the arena shooter franchise, but don't go overlooking the Doom community's impressive QC:DE project, adapting the formula of the game to a more old-school engine with its own fresh collection of playable characters. This week, both got significant updates. On Bethesda's side of the fence, the game now lets you…

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QC:DE brings modern-style arena FPS thrills to Doom 2

It should almost go without saying now that Doom 2 is all things to all people, in the most literal sense. Thanks to 25 years of evolution in modding tools, it's Donkey Kong, Resident Evil and even Heroes of Might & Magic now, among other things. The latest game to be swallowed by the all-consuming vortex of creativity that is the GZDoom-powered mod scene is…

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Shadow & Rise Of The Wool Ball turn Wolfenstein cute

Well done, everyone. Between the festival of catharsis that was Wolfenstein 2: The New Colossus and Call Of Duty's return to World War 2, we've officially put shooting virtual fascists back on the menu. Jolly good show. Still hungry to grind some more into kibble? Here's a couple of free treats to keep you going until Wolfenstein 3. Granted, the goose-stepping villains in Doom mod Shadow of The Wool…

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Doom turns philosophical in The Revenant Problem

A classic Doom 2 combat scenario: A Revenant (its chaotic nature making it one of the most agitating skeletal foes in gaming history) runs headlong down a track. If it reaches its destination, it will inadvertently kill five Imps. If you choose to divert it, it will only kill one. What do you decide? Okay, it's not much of a question - more Imp-murder is always good…

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High Noon Drifter brings Doom to the Weird West

One of the best things about Doom is that there's a version of it for everybody. If you like your weapons a little more old-school and your Westerns thoroughly Weird, then High Noon Drifter might just be what you're looking for in a retro FPS. It's High Noon (or was when I was writing this), so dust off your hat and slip into the well-worn…

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Castlevania: Simon’s Destiny is a treat of a Doom mod

Skeleton Appreciation Month has been, gone and shuffled back off to its grave, but I figure we can afford to extend the spooky festivities just a little while longer, especially with gems like this having snuck out in the final hours of October. Castlevania: Simon's Destiny was released on Halloween day, and is a genuinely impressive fan-game, remaking the entirety of the original NES game…

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Brutal Doom’s latest beta remixes the classics

Brutal Doom in a nutshell: Doom 2's familiar (iconic?) Icon Of Sin battle re-purposed into the very image of heavy metal excess; No longer just a wall texture, the monster bobs and sways, protruding out from a wall of giant intestines surrounded by torrents of blood pouring into the arena, all whilst the player gracefully extends a middle finger on each hand. It's been nearly…

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