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Doom II

1 day ago

Brave a very 80s apocalyptic wasteland in Doom conversion Ashes 2063

Leather-clad raiders with neon green mohawks roam irradiated monuments to capitalism, their acid-spitting lizard-dogs in tow. Ashes 2063, by modder Vostyok is about as 80s an apocalypse can get, even after filtering it through a 2018 iteration of a 90s game engine. It's a free post-apocalyptic FPS (or total conversion mod, if you're old-school) built on the ever-popular GZDoom engine. Its first episode launched yesterday. While…

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4 weeks ago

3 months ago

Party like it’s 1996 in viking-themed Doom 1 mod Rekkr

When it comes to mods for old games, I love seeing just how far their structure can be pushed with modern engines, but there's still some wisdom in the old ways. Viking-themed Doom mod Rekkr takes it all the way to the old school and back again, uphill both ways in freezing snow. Built to authentic retro specs (making it compatible with even the original DOS…

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Doomguy does Mario World in Doom: The Golden Souls 2

Doom 2 mega-mod Doom: The Golden Souls 2 is the sugary treat we all deserve today. Take one part Doom, one part Super Mario World, put them in a blender until smooth and brightly coloured then garnish with fresh gibs and candy sprinkles. It's a full game in its own right, with lots of bouncy platforming across dozens of levels with new weapons and enemies from prolific modder Andrea 'Batandy'…

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5 months ago

Odd heroes join Quake Champions, official and otherwise

Quake Champions: So nice, they made it twice. We all know about Bethesda/Id's revival of the arena shooter franchise, but don't go overlooking the Doom community's impressive QC:DE project, adapting the formula of the game to a more old-school engine with its own fresh collection of playable characters. This week, both got significant updates. On Bethesda's side of the fence, the game now lets you…

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8 months ago

QC:DE brings modern-style arena FPS thrills to Doom 2

It should almost go without saying now that Doom 2 is all things to all people, in the most literal sense. Thanks to 25 years of evolution in modding tools, it's Donkey Kong, Resident Evil and even Heroes of Might & Magic now, among other things. The latest game to be swallowed by the all-consuming vortex of creativity that is the GZDoom-powered mod scene is…

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9 months ago

Shadow & Rise Of The Wool Ball turn Wolfenstein cute

Well done, everyone. Between the festival of catharsis that was Wolfenstein 2: The New Colossus and Call Of Duty's return to World War 2, we've officially put shooting virtual fascists back on the menu. Jolly good show. Still hungry to grind some more into kibble? Here's a couple of free treats to keep you going until Wolfenstein 3. Granted, the goose-stepping villains in Doom mod Shadow of The Wool…

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Doom turns philosophical in The Revenant Problem

A classic Doom 2 combat scenario: A Revenant (its chaotic nature making it one of the most agitating skeletal foes in gaming history) runs headlong down a track. If it reaches its destination, it will inadvertently kill five Imps. If you choose to divert it, it will only kill one. What do you decide? Okay, it's not much of a question - more Imp-murder is always good…

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11 months ago

High Noon Drifter brings Doom to the Weird West

One of the best things about Doom is that there's a version of it for everybody. If you like your weapons a little more old-school and your Westerns thoroughly Weird, then High Noon Drifter might just be what you're looking for in a retro FPS. It's High Noon (or was when I was writing this), so dust off your hat and slip into the well-worn…

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Castlevania: Simon’s Destiny is a treat of a Doom mod

Skeleton Appreciation Month has been, gone and shuffled back off to its grave, but I figure we can afford to extend the spooky festivities just a little while longer, especially with gems like this having snuck out in the final hours of October. Castlevania: Simon's Destiny was released on Halloween day, and is a genuinely impressive fan-game, remaking the entirety of the original NES game…

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Brutal Doom’s latest beta remixes the classics

Brutal Doom in a nutshell: Doom 2's familiar (iconic?) Icon Of Sin battle re-purposed into the very image of heavy metal excess; No longer just a wall texture, the monster bobs and sways, protruding out from a wall of giant intestines surrounded by torrents of blood pouring into the arena, all whilst the player gracefully extends a middle finger on each hand. It's been nearly…

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Skulldash brings high-pressure arcade thrills to Doom

This is Doom. You know this. The rhythms have been burnt into your DNA by this point: Gun, demons, maze, exit. Now add a ticking time limit forcing careful target prioritisation and precise movement and a level full of floating tokens which require collection (most of them, at least) before the exit will reveal itself. This is Skulldash: Expanded Edition, a massive mod re-released for the GZDoom engine…

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1 year ago

Idle Doom mod turns Doom 2 into an idle game

The thrills of gibbing demons and sitting still watching numbers go up combine in Idle Doom, a mod turning id Software's seminal face-paced FPS into an idle game where you watch a machine kill monsters so you can upgrade to a bigger monster-killing machine. It is exactly what it sounds like: a Doom idle game. It's just the ticket for people who want to feel…

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Feature: The best?

Have You Played… Doom II: Hell on Earth?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. I change my mind whenever anyone asks me (important: no-one ever asks me) whether Doom or Doom II is the best Doom game, but one thing that was always certain was that Doom II was the best Doom sequel. Nowadays, I'm not so…

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2 years ago

Delightful Doom mod Run For It! gives everything legs

I adore mods which give new life to mundane objects. Every crate in the crate-filled warehouse of CrateDM is potentially a player waiting to frag you. Prop Hunt modes put us in the mindset of level designers placing rocks and buckets. In Run For It!, a new mod for old Doom, objects which didn't have legs do now have legs. Ammo packs, lamps, trees, barrels,…

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WAD The Hell: Foursite Is A Three-Hour Doom Level

Ben Mansell has never released a Doom level before, but his first effort took 300 hours to build, spread across an entire year. Originating as a doodle back in 2003, Foursite is an enormous structure, divided into four parts, each with its own theme and boss battle. Mansell reckons it took a friend three hours to complete on their first attempt and required some tinkering…

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Former Doom II Mod Unloved Bursts Onto Steam

Back in 2010, a chap named Paul Schneider brought Doom II fans an exciting mod in the form of Unloved [official site]. A traipse through the classic shooter several shades darker (way more than fifty shades) than fans were used to, it was an exercise in serving up entrails as floors and chunks of flesh scattered throughout each level. Most importantly, it was good. It…

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Autobiographical Architecture Is A Personal Doom Mod

After two decades, Doom still has a vibrant modding community. Now game designer JP LeBreton has opted to draft his autobiography, Autobiographical Architecture [official site], as a Doom II mod, deeming the game a perfect medium for the multi-volume telling of his life. Doom has been a huge influence on LeBreton. He started out making his own Doom levels in his bedroom, later finding a…

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Blade Of Agony Is An Incredible ‘WolfenDoom’ Mod

Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world? I've enjoyed several versions of Wolfenstein over the years, and perhaps none more so than The New Order, but I'm still fond of the first 3d title in the series. And I fucking love Doom. What…

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