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Spaceship salvage sim Hardspace: Shipbreaker is now out in early access

Can't wait!

Of all the reasons not to release a new game during this busy notE3 period, surely the greatest is that I simply do not have time to play Hardspace: Shipbreaker right now. Launched into early access today by Homeworld 3 developers Blackbird Interactive, it's a first-person sim about carefully cutting up spaceships to sell salvage. Blackbird, do you have any idea how many showcase streams I need to watch for work this week? Outrageous. But you, reader dear, maybe you have the time to blast off.

Hardspace: Shipbreaker gives us a whole lot of spacedebt and the tools to work it off: a cutting torch, some tether lines, and a basic awareness of how to strip spaceship wrecks for parts. We'll head in to carefully extract the valuable bits, cracking, peeling ships, and gutting ships - while trying not to do anything that might cause a disaster and ruin our salvage. A game about looking at a spaceship, figuring out how best to take it apart, then following through on that plan without accidentally e.g. cutting through an active fuel line. What I've seen has some of a Viscera Cleanup Detail vibe to me, walking the fine line between artful procedure and great chuffing balls-up.

In its initial early access state, Hardspace has the first act of the campaign and a sandbox mode. Blackbird's plan is to spend about one year finishing the campaign, building more (and bigger) spaceships for us to take apart, adding procedurally-generated ships to the sandbox mode, adding modding supporting, putting in leaderboards and daily challenges, fixing bugs, and so on. The price might go up at launch.

Hardspace: Shipbreaker is out now on Steam Early Access, with a 20% launch week discount bringing it down to £17.59/€19.99/$19.99. I believe we have some thoughts on Shipbreaker coming soon but I am too enthusiastic and bought it myself today, even if I can't play it now.

Homeworld 3 is still a long off in deep space, not expected before the end of 2022 at earliest.

Here's a Hardspace gameplay trailer from over the weekend, demonstrating what to do (and not do) in the spacesalvage industry:

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About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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