Posts Tagged ‘The Flare Path’

The Flare Path: Heard Through An Open Window

“She comes down in the middle of the night and finds him on the sofa pleasuring himself with a plastic Ankylosaurus.”

“Nietzsche was your radical Islam – I get that – but it didn’t turn you into a mass murderer did it? You may have hated the human race for a year or two but you didn’t actively plot their extermination.”

“And these are? Giraffes. Of course! So the nice giraffes are helping the firemen save the people in the burning house?” Read the rest of this entry »

The Flare Path: Flat Top Frenzy

Johan Nagel’s latest creation feels like a ZX Spectrum title. One third management game, one third arcade game, and one third wargame, Carrier Deck [official site] reminds me of the sort of hectic homework-hinderer I used to play back in the days before manuals, monitors, and genres entered my life. If I mentally squint I can see 11-year-old me playing a 2D version on the family TV. My sister and me have just made a deal. The next time my carrier sustains damage, I’ll call it a night. F/A-18s will make way for the kids from Fame. Read the rest of this entry »

The Flare Path: Row Boats

Mare Nostrum, the galley warfare wargame currently in production at Turnopia, shouldn’t have any trouble eclipsing the competition. To my knowledge, in the forty or so years since home computing and tactical gaming first cuddled up, ancient naval aggro has inspired only one title and that title is probably best forgotten. Read the rest of this entry »

The Flare Path: Do & Don’t #10

I was in John’s office the other day watering April, his Aspidistra, for him (He was on holiday, and the nearest WC is a good 150m away) when I happened to notice this forgotten format poking out from under a stack of old issues of What Cat?. “I’ll have that!” I thought, and into my BOAC hold-all it went. With luck it will be back under the pile of moggy mags before John notices it’s missing. Read the rest of this entry »

The Flare Path: In Cold Waters

A message for Mr. D. Jones Esquire. Over the next few weeks, thanks to unlikely-to-disappoint Cold War sub game Cold Waters [official site], your locker is going to see a lot of action. I strongly advise you to make space, grease hinges, and evict endangered echinoderms in readiness for the imminent deluge of mutilated missile frigates and battered boomers. Read the rest of this entry »

The Flare Path: What are they all playing this weekend?

April showers filling my gutters, May blossom spangling my hedge, June bugs headbutting my window… Mother Nature seems to have muddled her months this year. I’m not one for idle gossip as you well know but Mr Valentine at the sweet shop reckons she’s back on the gin. Apparently she reeked of the stuff when she came in for her sherbet lemons on Monday. Just to be on the safe side I recommend everyone stays in this weekend and plays personal computer games about war and aeroplanes. That’s what me and the six FOFPs* below are planning to do.

*Friends of Flare Path Read the rest of this entry »

The Flare Path: Wars Across the World

“A turn-ribbed, hex-shunning operational wargame elastic enough to simulate conflicts two millennia apart sensitively, and friendly and affordable enough to appeal to all stripes of strategy gamer – not just Slitherine and Paradox aficionados.”. If I’d read a pitch like this while drawing up my Dragons’ Den shortlist a couple of weeks back, I suspect it would have gone straight on the ‘pie in the sky’ pile. Wars Across the World, a new DLC-fecund release that rifles history like Hermann Göring rifled art collections, really shouldn’t work and almost doesn’t, but happily none of its faults are terminal. Read the rest of this entry »