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Posts tagged “The Flare Path”

Feature: Snippets of sim and wargame news

The Flare Path: A2Z

A is for Absence of Amiens wargames. Want to mark the Battle of Amiens centenary by recreating the dazzlingly successful Allied push on your PC? Good luck with that. Amazingly, no-one except the odd Open General and Panzer Corps modder seems to have deemed “the Black Day of the German Army” as scenario- or game-worthy. I can only assume that no dev has ever stumbled…

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Feature: Updated knights

Has Wars Across the World been improved by its updates?

If you don't want your column to be joyridden you really shouldn't leave it unattended next to a chap who's just spent the past week replaying one of the most diverse and colourful wargames money can buy in order to discover whether the talk of improved AI and fewer bugs is true. Strategiae's history-bestriding conflict compendium has been around for over a year now. I've been watching…

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Feature: Lock me up and throw away the quay

The Flare Path: Narrow Minded

I never tire of the view from my office window. The patchwork of fields and spinneys draped haphazardly over rolling chalk downland. The dusty willows and alders cooling their heels in the canal. The triffids milling in the pasture. The uniformed children marching another captive down the footpath to Brackley Manor. Escapism? It has its uses, but more often than not I hanker for games…

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Feature: Bipedal whiting and sky pedal writing

The Flare Path: French Edition

Although a person with long-term experience of just one rudder set really isn't equipped to review PC plane pedals, in a pinch he can probably be trusted to dash off a passable preview. Next Monday Thrustmaster release a 7kg, £450 lump of strikingly unorthodox engineering that will, I suspect, end up supporting the soles of many a serious flight simmer. Last week this hardware dilettante rested…

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Feature: Clandestined to endure

Commandos: Behind Enemy Lines review

Commandos: Behind Enemy Lines turned twenty a couple of weeks ago. My enthusiasm for stealthy team tactics diversions rekindled by the magnificent Shadow Tactics: Blades of the Shogun, I thought it was high time I reacquainted myself with the game that single-handedly established the sub-genre. Is Pyro Studios' debut offering as maddeningly difficult as I remember? Is it still worth playing? Here's wot I think.…

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Feature: Servals ignored as usual

The Flare Path: Lions and Tigers and Scares

There's a frightening invisible monster at large in my corner of Wiltshire at the moment. It can kill you with a single touch and is completely indiscriminate when it comes to selecting victims. Should I pick up and bin that rubber glove that someone has discarded next to my front gate, or incinerate it with a gout of flame from my butane-fuelled weed burner? I just don't know. Lionising pillars of the…

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Feature: Teeming with Creoteam and Graviteam teamtalk

The Flare Path: Ukrainian Edition

Compiled on Ukraine's Constitution Day, this FP only covers games made in the world's 46th largest country. Beyond the break, I conclude my Football, Tactics & Glory coverage with some excerpts from a conversation I've been having with Creoteam supremo, Andrey Kostyushko, talk about the latest and strangest Graviteam Tactics: Mius-Front add-on, and point out that 4th Best Game Ever to Emerge From Ukraine is a…

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Feature: “Anticipate obsession”

Football, Tactics & Glory review

This Wot I Think is destined to go down in RPS history. For the first time ever a review on this site will make use of VAR (Virtual Assistant Reviewer) technology. If I make a “clear and obvious error” while describing Football, Tactics & Glory's features or extolling its myriad charms, a team of ancillary reviewers known colloquially as 'commenters' will notify me of my…

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Feature: Chasing Chester

The Flare Path: Jump Jets For Goalposts

In order to justify that tortured title and maintain the illusion that The Flare Path is primarily a simulations and wargames column, today's out-of-character love letter to a football game will follow a quick news round-up involving Harriers, Manx motorcycle combinations, Old West wheelslip, Interwar warship design, and American Civil War ambition.

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Feature: Sim and wargaming wordage

The Flare Path: This and That

The mighty Tirpitz spent most of her short life skulking in Norwegian fjords. Fuel shortages and Kriegsmarine caution meant she never braved the Denmark Strait or traded shells with a truly worthy opponent. To get a feel for what the Bismarck's sister ship might have achieved had she been employed more aggressively, you need a game like Command of the Sea.

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Feature: Overlordy awards and 303 complaints

The Flare Path: Gongs and Gripes

Although Combat Mission: Beyond Overlord doesn't do medals, The Flare Path does. If you've been following the fortunes of Caent's doughty defenders for the past three weeks, you may be interested to learn that a) the scenario used is now available for download, and b) several units involved in the action were decorated for their efforts. (This week's FP also includes some impressions of 303 Squadron:…

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Feature: Mostly martial

The Flare Path: No Respite

War-weary after fourteen days of communal Combat Mission battle reports? Today's competition and collection of news stories probably won't help. Apart from a bit of Deadstick pre-alpha footage, and a poor-quality phone snap of two de Havilland beauties I encountered on a recent excursion, everything in today's FP indirectly celebrates state-sanctioned murder.

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The Foxer

Sorry, Combat Mission turn tales have put the mockers on this week's Flare Path. The only Rock, Paper, Shotgun column happy to answer the door in a smoking jacket and fez will return next Friday with a bountiful competition and, possibly, a wargame review. All I can offer today is an invitation to participate in the defence of Caent, and a fiendish word puzzle inspired by the…

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Feature: Operation Speed Bump

Communal Combat Mission COs required

A Combat Mission battle orchestrated by a single wargamer invariably furnishes drama. Replace that lone CO with a band of collaborating commenters and the resulting pandemonium can be astonishingly tense, tangled, and resonant. This year's communal CM challenge involves the very first CM title – Combat Mission: Beyond Overlord (2000) - and a petite chunk of French coastline in imminent danger of liberation. Volunteers like…

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Feature: Sim and wargaming news

The Flare Path: Heavily Engauged

How soon is too soon when it comes to developing games based on historical tragedies? I'm really not sure but I guess the fact that Kursk makes me uncomfortable while Titanic: Honor and Glory doesn't, means I do believe video games have the power to enflame wounds and compound grief if they arrive too early and show too little respect for the truth. Polish devs…

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Feature: Reflections on Flight Sim World's mayfly-brief existence

The Flare Path: From Early Access to Early Grave

Having spent around eight months in Early Access and then three in a mysterious state called “Phase 2”, Flight Sim World, Dovetail Games' modernised-but-feature-trimmed-and-unfinished version of Microsoft Flight Simulator, is officially dead. On Monday, out of the blue, DTG announced that work on the project has come to an end. Apparently, there simply weren't enough customers to justify continuing. As the team assembled by the…

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Feature: Diesel Railcar Simulator discussed

The Flare Path: Asks Oskari

Crafted with care and marketed without hyperbole, Diesel Railcar Simulator is that rare thing, a transport sim that transports without crucifying your wallet, cooking your GPU, and burying you under an avalanche of key commands. A conglomeration of incredibly sensible design decisions, it's been winning friends and gaining content steadily since appearing, seemingly from nowhere, late last summer. In today's FP I talk to Oskari, the man behind all those…

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Feature: Contesting crazy paving in a cocked hat

March to Glory review

Shenandoah Studio are anti-hexites and proud of it. Equilateral, equiangular, six-sided polygons aren't common on their battlefields. They prefer more misshapen shapes – the squashed pentagon, the leaning lozenge, the skewed quadrilateral with one wiggly, dog-eared edge. The crazy paving makes for attractive maps but as I've discovered during my diverting but disappointingly smooth and brief March to Glory march to glory, creates problems too.

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Feature: Brown study

The Flare Path: Tank Clashes and Manx Dashes

How annoying. As Wikipedia is adamant Field Marshal Wavell didn't dote on a Manx cat called Matilda during his time in North Africa, and the 1947 sidecar TT wasn't won by Rommel's twin sons riding a stripped-down, souped-up BMW R75, it looks like I'm going to have to introduce this week's pieces on TT Isle of Man and Desert War 1940-42 with an admission that this…

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Feature: A career cut short in IL-2 Sturmovik

The Flare Path: Kuban Epistle Crisis

Although IL-2 Sturmovik's new Rise of Flight-style career mode looks decidedly unambitious when set beside the best the genre can offer a solo campaigner, it's a big improvement on what it replaces and, assuming you're playing with the 'iron man' box ticked and don't wander too far from assigned routes, a powerful drama amplifier. During his first five randomly-generated sorties over the Kuban bridgehead, my current…

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