Posts Tagged ‘Freeware Garden’

Freeware Garden: Donald Dowell

By Konstantinos Dimopoulos on September 16th, 2014.

Don’t get me wrong, I really do adore those big, ambitious freeware games incredibly kind people make for us, but I simply cannot understand how they manage it. Also, why? Why spend countless hours creating something most people will probably ignore and never get paid for it? Why create a game as big and polished as Donald Dowell and the Ghost of Barker Manor and just give it away?

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Freeware Garden: Battle Cube

By Konstantinos Dimopoulos on September 15th, 2014.

Battle Cube is neither the latest game by Knytt creator Nifflas, nor his latest freeware offering — that would be lovely platformer Saira. It is a little non-platforming experiment instead and a game he released roughly a year ago and has himself categorized as a miscellaneous creation.

Also, it’s a brilliant little thing I totally randomly bumped into and instantly loved.

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Freeware Garden: Sun God Star Bridge

By Konstantinos Dimopoulos on September 12th, 2014.

Sun Gods are delicate, subtle creatures. Never, ever shock them.

Back when I was young and impressionable I considered Space Harrier to be the apex of both 3D and shoot-’em-up gaming despite it, well, not being exactly 3D. Then again, when everything looks amazingly and thrilling a seven-year-old rarely cares for details. I cared only for blasting weird alien things.

I seem to have not quite outgrown my Space Harrier obsession and that’s why I downloaded Sun God Star Bridge the moment I saw it.

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Freeware Garden: S.W.A.P.

By Konstantinos Dimopoulos on September 11th, 2014.

Dancing the diversity dance with this week's second FPS! Who said Freeware Garden doesn't do first person arena things?

You may have not noticed it, but I try to keep the Freeware Garden as varied as possible. No, really, and the fact that I haven’t mentioned any multiplayer FPS games yet has been completely coincidental and not at all the result of my being hysterically bored of anything even vaguely resembling Quake.

Besides, here’s the lovely, lovely S.W.A.P.. The S.W.A.P. is very much an FPS, though refreshingly one that doesn’t come with a shoot-to-kill mechanic. Yes, it’s a pacifist’s dream. Should you actually click your left mouse button when an opponent is in sight, you’ll simply exchange bodies.

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Freeware Garden: This Little Piggy…

By Konstantinos Dimopoulos on September 10th, 2014.

I had to play through a hundred or so Ludum Dare vignettes to discover This (particular) Little Piggy, but it was a little piggy worth caring for. A gorgeous first-person game in which you, a space hermit, must make a potato salad — though gathering that tasty, tasty bacon may be harder than it first appears.

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Freeware Garden: Capsule

By Konstantinos Dimopoulos on September 9th, 2014.

A starship the size of Wales looks a bit like this.

I am slowly yet surely discovering that I adore illustrated interactive fiction. I believe I could take the thing and live with it on a desert island, where I’d fish and cook and it’d provide me with stuff like Capsule. Ah, yes, it would be a lovely exercise in calm, enlightened misanthropy.

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Freeware Garden: Shattered

By Konstantinos Dimopoulos on September 8th, 2014.

Awwwwwwwww! Just look at the little rascal.

Shattered comes with a plot. Something about a world consuming dark power that has already shattered a planet in two and about you being there to rob said planet of its artifacts, but, yes, you couldn’t possibly care about such things, could you? Not when you get to control an impossibly cute black blob, you can’t.

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Freeware Garden: Red Entity

By Konstantinos Dimopoulos on September 5th, 2014.

Clearly a plot-heavy offering.Red Entity is a game about a bunny girl, her giant mech and a couple thousand baddies out to get them and yet it makes sense. Or, well, not. Truth be said, this is all about shooting everything that comes your way, dodging stuff and surviving long enough to make it to the next wave.

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Freeware Garden: Zagalike

By Konstantinos Dimopoulos on September 4th, 2014.

Procedural pixels populating procedural prison-cells.Michael Brough’s Zaga-33 is an excellent game and Tony Perriello’s Zagalike an excellent homage to said excellent game. And no, it’s not a clone; it’s an inspired and very honest remix. An homage that’s perfectly capable of standing on its own.

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Freeware Garden: Dust City

By Konstantinos Dimopoulos on September 3rd, 2014.

Meta-post-modern landscape architecture is the vice of the future.I can’t quite explain why playing through Kitty Horrorshow’s Dust City felt so great, but I suppose it must be due to a combination of the joys of exploring strange worlds, the realization that some truly clever things have been included in this game and the brilliant atmosphere that evokes an ungodly mix of Pathologic, Geoff Crammond’s Sentinel and Phenomenon 32.

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Freeware Garden: Star Commander

By Konstantinos Dimopoulos on September 2nd, 2014.

Starry-eyed pilots killing each other in outer space in traditional turn-based battles.

Having distilled the core elements of 4X strategizing into a sleek and easy to get into game, and thus having done away with lengthy tutorials and hefty pdf manuals, I am happy to declare that Star Commander has achieved an uncommon straightforwardness.

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Freeware Garden: Level 2 – Virus Master

By Konstantinos Dimopoulos on August 29th, 2014.

Better than X-OUT!

Listening to a thundering heavy metal soundtrack while blasting enemies straight from the 16-bit demoscene is, almost surprisingly, exactly as awesome as it sounds. Level 2 – Virus Master, on the other hand, is not as awesome as it sounds. It’s way better.

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Freeware Garden: Roguelight

By Konstantinos Dimopoulos on August 28th, 2014.

RogueLIGHT. Not rogue-like. Sheesh...

Seems to me that many readers enjoyed the demanding action of hets, so here’s another tough action-platformer. Roguelight, like everything else in this world, is sort of a rogue-like-like too. In a way. It definitely takes place in 25 levels of procedurally generated dungeons, anyway.

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