Posts Tagged ‘Freeware Garden’

Freeware Garden: A Top 5 Goodbye

By Konstantinos Dimopoulos on March 31st, 2015.

All good and freeware things must eventually come to an end and the very same applies to my dear Freeware Garden and its all singing, all dancing games. This, wonderful readers, is the final post in the series and my chance to admit how much I enjoyed writing it and to thank team RPS for giving me the chance to take this huge freeware burden off my chest. Oh, and to let you know which five games I covered I loved the most. These:

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Freeware Garden: Malleus Goblinficarium

By Konstantinos Dimopoulos on March 30th, 2015.

Dice with Death. Or a goblin.

Rarely have I seen a game of such elegant and excellent dice mechanics as those found in Malleus Goblinficarium. Well, not rarely. Never. This deterministic tactical dice-based combat game simply has to be experienced to be fully appreciated, though I do suspect that transferring it to tabletops worldwide would be the wisest course of action.

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Freeware Garden: FROGGY (It’s Hungry)

By Konstantinos Dimopoulos on March 27th, 2015.

FROGGY (It’s Hungry) is not Frog Fractions 2. I know you might be inclined to believe it is, but, really, it’s not. Even its dev said so, though admittedly only after describing it as the Citizen Kane of frogs, which it could actually be if it were a bit longer, which, well, it isn’t.

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Freeware Garden: Fork Parker’s Holiday Profit Hike

By Konstantinos Dimopoulos on March 26th, 2015.

Fork Parker’s Holiday Profit Hike may just be one of the best known freeware games recently released, being a little something by indie mega label Devolver. It’s also, yes, a holiday-themed game, but that’s okay – I’m pretty certain there’s a blizzard waiting to happen somewhere in the coming months. It’s too good to ignore, anyway.

Fork Parker’s platformer is built around Devolver’s balding CFO mascot’s attempts to climb a snowy and rather festive mountain of money in a cunning bid to help raise his company’s revenue. Among the lovely pixelated graphics, happy enemies and spiky spikes, Mr. Parker will try to collect wads of cash and avoid any falls that might lead to ludicrous medical bills.

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Freeware Garden: Serious Dave

By Konstantinos Dimopoulos on March 25th, 2015.

Compared to iOS gamers we are tragically short on runners, so it’s a good thing we get to play the unfinished but generously freeware Serious Dave. As is traditional, you move your onscreen avatar moving up and down between three lanes and either avoid or shoot enemies – provided you’ve bought a weapon bought with the in-game currency that is, which is earned by gathering of beer for the shop-keeper.

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Freeware Garden: VoYD

By Konstantinos Dimopoulos on March 24th, 2015.

VoYD is a simple, minimalistic game and this is exactly what allows it to be a super fast, brutal hack-and-slash arcade offering that’s still completely playable, and which flows in the most zen-like of fashions.

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Freeware Garden: Forge

By Konstantinos Dimopoulos on March 23rd, 2015.

I was 13 years old when I first encountered Brian Moriatry’s Loom. It was on a friend’s ninja PC that sported both VGA and AdLib cards and I was, understandably, blown away.  The complex, whimsical story, the wonderful graphics, the unique musical interface and the amazing music itself were unlike anything I had ever seen. Or have seen since.

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Freeware Garden: Deadbolt

By Konstantinos Dimopoulos on March 20th, 2015.

Playing Deadbolt, the latest 2D arcade shooting thing by Risk of Rain developers Hopoo, allowed me – for the very first time in my life – to picture an indie version of the Grim Reaper breaking into a zombie infested mansion via its plumbing and emerging, armed and deadly, from the toilet. Now, I may not know art, but I know what I like: death by toilet. And stylized, hyper-violent action gaming.

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Freeware Garden: Code 7

By Konstantinos Dimopoulos on March 19th, 2015.

Text adventures, interactive fiction if you will, does not have to look plain. I know, it’s the words and, in certain cases, the puzzles that count, but it really can’t hurt if a texty game looks as lovely as Code 7 and its intelligent, elegant interface do.

Admittedly, the excellent voice acting on offer does also help quite a bit, but I would never dream of demanding such bells and whistles. I’m merely content with appreciating them when available; they give a cinematic flair to the proceedings. Even more so when supporting sci-fi horror offering Code 7 establish its atmosphere and very successful horror vibe.

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Freeware Garden: IAMJASON

By Konstantinos Dimopoulos on March 18th, 2015.

He is Jason.

IAMJASON is a dystopian sci-fi point-and-click adventure about losing something. Well, everything actually, though it does let you fight and defeat corruption. The corruption to be exact, which is quite an honourable thing to do, especially when accomplished in resolutions as low and chunky as 160×90.

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Freeware Garden: Insatia

By Konstantinos Dimopoulos on March 17th, 2015.

Be the nasty critter!

Professor Pokrovsky, with the invaluable help of his lab assistant Bob and secretary Pinny, delights in breeding new species of worms, colourful little insects and disgusting, hungry little critters. Happily, you too can now play Insatia and get to experience a short and agonizing life as one of the good doctor’s test subjects.

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Freeware Garden: The Beat, The Step, And The Cowboys

By Konstantinos Dimopoulos on March 16th, 2015.

She's right, you know.

Ah, yes, a cowboy duel on a virtual tabletop complete with beats and a step sequencer. It’s what we never knew we wanted and what Team Pyros divined we all needed and wonderfully wrapped up in the excellent The Beat, The Step, and The Cowboys.

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Freeware Garden: Path of the Empyrean Pyre

By Konstantinos Dimopoulos on March 13th, 2015.

You are the prodigal prince of the sun and, less spectacularly, the protagonist of incredibly polished and consequently very short first person offering the Path of the Empyrean Pyre. You seek help on a mysterious space cruiser and will face a single, difficult decision in this stunning game, created by eight people in just two weeks. In its brief running time, it creates a splendid atmosphere of sci-fi mysticism.

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