Posts Tagged ‘walking simulator’

Wot I Think: The Vanishing of Ethan Carter

By John Walker on September 29th, 2014.

The Vanishing Of Ethan Carter, the first game from The Astronauts, offers a strikingly beautiful haunting journey exploring the mystery of the disappearance of a young boy. From the developers who brought us Bulletstorm (when they were People Can Fly), it couldn’t be a more different game. Here’s wot I think:

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Waggly Wandering: Explore An Alien City In Bernband

By Alice O'Connor on September 24th, 2014.

My new local.

I’m still pining for Prey 2, but Bernband has sated that desire a little. It’s a walking simulator set in an alien city, all stark architecture, colourful lights, and noise. Lots of noise. Trains roar past, flying cars zip overhead, machinery churns, and crowds all mutter and growl as you gawp at them. It’s a low-fi version of everything that excited me about Prey 2′s world, and you don’t even kill anyone. It’s out now, it’s free, and it has the most delightfully waggly first-person hand animation you’ve ever seen.

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Ultraworld Is Ultrapretty Wandering Inside A Computer

By Ben Barrett on September 16th, 2014.

Dammit. Ultraworld was going to be the name of my stunningly beautiful neon landscape filled with mystery and wonder. Ex-Crytek James Beech pipped me to the post with his first-person explorer (a term he prefers to use over ‘walking simulator’, or my personal invention ‘Feels ‘Em Up’) about helping a video game character come to terms with existence. Sort of. In the style of the genre it’s a story to be explored and to say much more would spoil the experience. Having played the first twenty minutes, I do have some mechanical thoughts though and there’s a supremely pretty trailer below.

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In Dreams, I Walking Simulator With You: Oneiric Gardens

By Adam Smith on September 16th, 2014.

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There’s a video store just across the goopy lava, which doesn’t seem to burn as much as it sucks, so perhaps it’s tomato soup with charcoal croutons, perhaps it’s the freeze-frazzled gazpacho of recent cultural remembrance, lapping at the shores of a Skullbuster VHS rental outlet. Oneiric Gardens is a free game (donations welcomed through itch.io) that is made up of a “series of chambers drawing from half-remembered spaces, feelings”. WASD will allow you to navigate the strange and occasionally sinister spaces, holding ‘E’ when prompted will open doors or use objects and scenery, and the only other instruction is “try to grind into as many things as possible”.

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Alice’s Evening Walk: Césure

By Alice O'Connor on September 12th, 2014.

Oh, where do these stairs go?

Isn’t walking great? I adore wandering semi-aimlessly, looking at stuff and thinking about things. Now modern technological advancements mean we can complement our walks with virtual walks from the comfort of our own homes. What times we live in! Shall we walk?

It strikes me that the most famous walking simulators are set in relatively familiar places. They wander countryside, cities, forests, and offices, even if these are sometimes a bit metaphysical or metafictional. For our second walk together, let’s head off in the direction of the weird and alien and unsettling to see something different. Let’s look at Césure, a free game by Orihaus.

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Alice’s Daily Walk: Abstract Ritual

By Alice O'Connor on September 11th, 2014.

Abstract, yes.

Maybe Alec and Ben were taking the piss in suggesting this. I certainly don’t intend to back down on rhetoric, though. We’ll see who starts a regular (?) series about walking simulators, shan’t we?

Welcome to Alice’s Daily Walk! Isn’t walking great? I hugely enjoy wandering semi-aimlessly, looking at stuff and thinking about things. Now modern technological advancements mean we can compliment walks with virtual walks from the comfort of our own homes. What times we live in!

Today, let’s take a stroll in Abstract Ritual. Purists might object to it having an objective, sprinting, and a mighty jump, but hey, let’s not bicker! You know what’ll help shake that stress out? A nice walk.

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Post-Apocalyptic Exploration: Days Of The Electric Sky

By Alice O'Connor on September 6th, 2014.

Oh me oh my, Electric Sky!

Cyberpunk cities, alien malls, climbing frames of doom, hell pyramids, wonky roads, and unknown palaces. Almost every day, Strangethink Software drop a screenshot or two on Twitter of their latest work in procedurally-generated environments. They release some, like Error City Tourist (which I’ve mentioned before) and error-turned-playground Strange Climber, but I have no idea what most of them are from. Are they experiments or games? Doodles or designs? Possibly all these.

But the latest, oh gosh, the latest looks like an actual thing that’ll actually be released. “Weird post-apocalyptic exploration” is how Strangethink describe Days of the Electric Sky. Just look at it!

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Freeware Garden: Remnants Of A Beautiful Day

By Konstantinos Dimopoulos on August 22nd, 2014.

Art! Such an elusive thing, innit?

Remnants of a Beautiful Day is one of those games some would describe as walking simulators and others would refuse to even categorize as games. The much wiser Joel Goodwin would probably call it a secret box instead; an offer of moments or ideas for the player to explore rather than a test of the player’s abilities.

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Video: Slowly Starving To Death In Eidolon

By John Walker on August 4th, 2014.

The extremely pretty Eidolon is out now – an explore-them-up set in a future Washington that has been reclaimed by Nature. Unquestionably looking like Shelter meets Proteus, it plays differently to both, this game primarily a survival simulator. However, with no information at all, including that bit, I started playing and recorded my efforts. You can watch them below.

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Blues On Rails: Hurry the Sorry Word

By Alice O'Connor on July 8th, 2014.

Very much on rails.

It’s funny how “on rails” is used disparagingly. I like riding trains. They’re pretty great. Hurry the Sorry Word is on figurative and literal rails, and both make it splendid. It’s icefishing v creator Nate Gallardo’s exploration of ‘Death Don’t Have No Mercy,’ a blues song by Blind Gary David.

It’s a walk along ghostly train tracks during a storm, nails rising out, sleepers falling away, and scenery blowing apart as the song echoes. If you have a few minutes, Hurry is free and takes about as long as the song to finish.

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See The Glitchworld: Error City Tourist

By Alice O'Connor on July 7th, 2014.

H-hello.

What did you do this weekend? Was it worthwhile? Did you create? Did you travel? Did you relax? Did you squander it? Did you waste your weekend? Do you not deserve free time? Do you not wish to become better? Why do you wallow in your rut? You should feel guilty. You should get out. See something new. Just wander aimlessly. Or get yourself all worked up over imagined fears.

You can do that this very morning with Error City Tourist, a procedurally-generated walking simulator by Strangethink Software, set in a glitched-out city. It’s free and playable in your browser.

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Self-Interviewing Devs: Proteus And “Walking Simulators”

By Alice O'Connor on June 28th, 2014.

I've returned to this particular Proteus island many times. But am I simulating walking or exploring or wandering or dreaming or?

I’ve discovered a novel way to conduct interviews: tweet vaguely about something you’re interested in, then wait for two game designers you like and respect to have a chat about it and send you the logs. I carefully laid my bait: “I use ‘walking simulator’ warmly and earnestly. I adore walking around looking at stuff and reflecting. Walking is great! Sim it to the max.”

The trap snared my chums Ed Key and Ricky Haggett. Ed created walking simulator Proteus while Ricky is working on Hohokum, a dicking-about sim for PlayStations which might, with fewer puzzles, be called a walking simulator. Unsuspecting, they discussed Proteus, the ‘genre,’ exploring and wandering, and what a “walking simulator” even is. Afterwards they decided “Just email it to Alice,” rather than blog about the chat themselves. “She can turn it into ‘news,’” they said. Suckers!

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Start Monday Right With Morning Coffee

By Alice O'Connor on April 28th, 2014.

Must be Monday morning

What’s up gamers! It’s your girl Alice at Game, Gamer, Gamegun coming at you with the hottest new games and game news for gamers pumping straight into your brain like a mad doctor making a Frankenstein yowwww it’s electrifying! Hey, it’s a new week so we’ve got to get this going the right way: with a good kick of caffeine bzaaaap! But hold up! (OBJECTION!) Before you chug that Dew, let me tell you Morning Coffee is where we’re getting our caffix today.

Like a good cup of the magic brown, the hot new walking simulator will slam through your system in only a few minutes then kapow! we’re ready for the day. And hey, we gamers have better things to do than wait around to install anything, so let’s cheer our gamer cry of “Vid vid vidyay!” because we can even play in a browser to jam the gaming goodness straight into our brainslots.

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