If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Nominative Determinism: PlanetSide 2's Battle Islands


Like Snake Island, Pulsing Wart Peninsula, and Angry Infected Monkey Lake, I can't help but feel that PlanetSide 2's upcoming Battle Islands have had their fate decided for them. You know what you're getting into when you visit Snake Island, and the same goes for the newest chunks of Auraxis. The Battle Islands have twin purposes: giving the game smaller maps that are separated from the larger continents for e-sports purposes, for events and the like, but for the live game they'll also act as mid-point maps that link the continents together. The name that's been given to this first lovely, foresty chunk of land: Nexus. Want to see it in action?

It is very pretty. Tank battles through forests, ice-caves for infantry battles, valleys of ice to ambush people in. When you take part in a live server you'll be fighting for more than just continental control. This is about world domination: the islands connect continents together, turning the meta-game into something bigger and more meaningful. It won't be three separate continents, anymore, but a linked world. Though that notion will only work with capture warp-gates, which is on the horizon in a November update.

For e-sports, specifically the MLG, the map will hold 48 vs 48 fights, but expect to see over 250 players in live games.

Tagged With

About the Author

Craig Pearson avatar

Craig Pearson

Contributor

I love square sausage, cats, and climbing pretend rocks.

Support Rock Paper Shotgun

Subscribe and get access to supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information

More News

Latest Articles

Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch