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Posts tagged “A Panel Shaped Screen”

Feature: Let's play together!

The comics about people who play videogames

TV shows usually suck at portraying videogames. I think we can all agree on this. When they're not busy pressing random buttons on controllers linked to the wrong consoles, typical TV players spend their time being awkward around girls, rambling about the nature of reality, or murdering people because videogames make you evil. Being a nerd-adjacent hobby, comics tend to portray videogames in a more…

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Feature: Kaleidoscopic.

How a comic book author is making a platformer that looks like his art

Jesse Jacobs is famous, but you've may have never heard of him. That's because he's not a game developer, but an award-winner comics author known for his intricate, colourful art style. Go read his comics, if you want to dazzle your eyes. Read Safari Honeymoon, about two newlyweds exploring a dense jungle full of weird creatures. Or read Crawl Space, about a troubled teenager who…

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Feature: The shape of sounds.

Videogame subtitles could learn a lot from comic book lettering

Being a comics letterer is not a real job. Or at least, that’s what most people believe. After all, letterers only have to make balloons and fill them with the words written by someone else. It sounds so simple - a job a computer should be able to do automatically. I mean, they basically do already, 'cos these days letterers don’t even have to write…

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Feature: Drr…Drr…Drr.

The digital urban legends of Junji Ito, and the games they’ve inspired

I first encountered Junji Ito's comics when I was a teen lurking on imageboards. "Storytime!" someone would announce, and we would all gather around the digital campfire to read some badly translated manga scans. Comics lasting only a handful of pages, quick to read and quick to share in those times when the internet was slower and darker. Perhaps you read some of them too.…

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Feature: "I made this game to […] worship the devil" - stephen, caught on tape, exclusive.

A Panel Shaped Screen meets thecatamites

Stephen "thecatamites" Gillmurphy is a familiar presence in RPSland. In the past years we covered many of his games, from the blood-soaked RPG Space Funeral to the Kafkaesque Murder Dog. His latest game, 10 Beautiful Postcards, is a wandering simulator about exploring hotels — and like all his games, it's wonderfully weird. But where does this developer get inspiration for his ideas? Are DRUGS the…

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Feature:

A Panel Shaped Screen Adventure: You see a new article on Rock Paper Shotgun

It’s the newest instalment of A Panel Shaped Screen, a monthly column about the way comics and games influence each other. The article promises to tell you everything about interactive webcomics. What will you do? > Click on “read the rest of the post”

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Feature: Get ripped

A Panel Shaped Screen: remembering the sprite comics of the mid-2000s

If you're a digital artist, or have a friend who is a digital artist, then you're intimately familiar with the dread associated with the following phrase: "Your job looks easy, the computer draws everything for you!" Art is not a game, but games can help produce art. In the hand of capable webcomic artists, games can become brush and canvas and muse, and be ripped…

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Feature: Small creators, big ideas.

A Panel Shaped Screen: the disjointed universe of Lightstep Chronicles

Every writing class has an over-enthusiastic writer. You know the type. All his writing exercises are set in the same elaborate setting: the fantasy world he has been working on since he was sixteen. He’s currently writing his debut novel, the first in a trilogy. He already has three more trilogies planned out. He also plans to make a videogame about this cool side-character, and…

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Feature: Okay but did you buy the straight to DVD spin-off movie?

A Panel Shaped Screen: the confusing world of multimedia franchises

It was so much easier to just enjoy things back then. You know, then. The good old days. If you liked a game, you played it. If you wanted more, you looked for mods or became involved in the fandom. Once in a while, Hollywood would announce the movie adaptation of some popular game you liked, like Doom. Movies about games were always terrible, but…

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Feature: Yes, I'm confused too

A Panel Shaped Screen: the comics about living in a game that have inspired games

There's a child in front of a door. You know how the story goes. You know behind that door lies a fantastic world, and our little protagonist will get lost in it. You know the child will meet new friends and strange wonders, and will end up saving the realm. You know this because you read this story so many times already, the same plot…

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Feature: Boxes within boxes

A Panel Shaped Screen: screen shaped panels and games that play like comics

Drawing a comic book is like playing Tetris with narrative beats. You have to somehow put on a page everything the script requires you to draw, give the right amount of space to important moments, make sure the reader’s gaze flows naturally from panel to panel, and all your panels must look nice and clear but also in harmony with each other. So you, the…

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Feature: Let's be adult(s)

A Panel Shaped Screen: porn with plot in comics and games

WARNING: basically every single link in this article is NSFW. Duh. Remember being fifteen and desperately looking for porn on the internet? Perhaps you googled basic terms like “boobs”, like the protagonist of You Must Be 18 Or Older To Enter. Or perhaps you held on to familiar characters, and searched for “Naruto hentai” on Newgrounds to play wonky flash games.

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Feature: Identity crisis

A Panel Shaped Screen: the comics and games that reimagined Disney

I played so many Disney games as a kid. It wasn’t really on purpose, it’s just that I was an avid reader of Disney comics, and sometimes they were bundled with games. Most were simple minigame compilations, parts of the Disney Hotshots series. Others were more elaborate, though they all felt nearly identical. Aladdin, The Lion King, The Jungle Book: the same impossibly hard platformer,…

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Feature: Per aspera ad astra

A Panel Shaped Screen: Rediscovering Moebius, the artist who influenced Sable (and a million other games)

Talking about a game’s influences is always a tricky business. Sure, developers love to give long talks about the artists they admire. About their inspirations, the concepts they remixed, the idols they wish to surpass. But there’s a difference between the influences they are trying to evoke consciously, and the many-finned chimeras swimming just under the surface of consciousness. Take Sable, for example. When the…

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Feature: Fifty shades darker

A Panel Shaped Screen: which run of The Darkness should you read?

The Darkness II is a game about being a mafia hitman, shooting everyone, and feeding the hearts of your enemies to the black abomination coiled inside your chest. But it’s also a game about fighting your darkest self, doubting your own mind, and finding salvation in love. When John reviewed it, he said: “I was genuinely expecting a brash, stupid shooter, noise and bluster and…

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Feature: Golden tragedy

A guide to loving Berserk, the manga inspiration for the Souls games

You might have heard of Berserk already. A few people have pointed out the similarities between Hidetaka Miyazaki’s Souls series and the manga Berserk. Perhaps you’ve even gotten curious, toyed with the idea of getting into it, but without a clear idea of where to start. Or perhaps you got the impression that Berserk is not for you. You may have heard Berserk is filled…

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Feature: How a Japanese comic gave birth to a video game genre

How Battle Royale went from a manga to a Fortnite game mode

When you hear the words “battle royale”, most people in 2018 immediately think of the trigger-happy Plunkbat or the cheery Fortnite. But a decade ago, those same words only evoked bleak battles between crying teens, fought on the black-and-white pages of a manga -- a Japanese comic. Art doesn’t exist in a vacuum. Creators absorb ideas and translate them to different mediums, in a web…

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