Posts Tagged ‘Avalanche Studios’

Time for a stroll! theHunter: Call of the Wild released

Hey, The Man: I intend to use theHunter: Call of the Wild [official site] for nonviolent video game tourism and you can’t stop me. Well, maybe you can; for all I know, players are locked into a tutorial where they need to shot a moose through each individual organ before being allowed to take a single step. Probably not though? I’ll soon see, as Call of the Wild is now out. It’s a first-person hunting sim, obviously, and a jolly pretty one – built in the Apex engine of Just Cause 3 devs Avalanche. Read the rest of this entry »

theHunter: Call of the Wild starts stalking in February

theHunter: Call of the Wild [official site] sounds almost like a game I’d adore. Pottering through countryside, woods, and wetlands (built in the same shiny engine as Just Cause 3) which teem with wildlife, through day and night, sun and rain, is very much my bag. I’m less keen on the ‘shooting animals’ part. Seems a shame to disrupt an afternoon stroll with bangs and blood, yeah? However, emboldened after reading Brendan’s ridealong with a real hunter through its free-to-play precursor, I think I’ll have a crack at Call of the Wild on its newly-announced release date of February 16th. Read the rest of this entry »

Ridealong: Stalking a wounded deer with the hunter

Ridealong is our monthly feature where Brendan travels deep into game worlds to meet, question and journey with the inhabitants that dwell within. This time, a real-world hunter takes him deer tracking and duck shooting in theHunter.

There’s a man making duck noises in the swamp. He raises a tubular horn to his lips and makes the duck sound again and again, looking at the sky as his spine cranes back at an unnatural angle. At his feet a sandy Labrador sits quietly. The man puts the horn away and gets out a shotgun. The next flock of mallards is coming in to land.
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TheHunter: Call Of The Wild has gorgeous scenery

I find it difficult to resolve my playing of hunting sims: on the one hand, I enjoy their challenge and detail and often beautiful open worlds; on the other hand, I dislike that they’re about killing harmless animals. These thoughts are rushing back to the surface after seeing the announcement of theHunter: Call Of The Wild [official site]. It’s powered by the same engine as Just Cause 3 so it looks gorgeous, but the trailer below is about shooting an oblivious grazing animal.

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JC2MP Creators Cancel Just Cause 3 Multiplayer Mod

What?! Didn’t Alice report just a few days ago that the Just Cause 3 Multiplayer mod was coming along nicely? Yes, but that was a different Just Cause 3 multiplayer mod. The one that’s been cancelled is the one that was being made by the developers of the popular, trendsetting JC2MP. Although it might not all be bad news: its primary developer has gone to work for Just Cause creators Avalanche.

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Just Cause 3 New DLC Dated, Adds Mechs & Gravity Gun

Never one for the conservative approach, Just Cause 3 [official site] is getting another batch of ostentatious DLC that’ll see protagonist Rico Rodriguez pilot powerful mechs and get to grips with an antigravity gun.

Mech Land Assault follows the Sky Fortress DLC expansion and marks the game’s second offering of additional content. Publisher Square Enix have now announced it’ll launch on June 3 (this Friday) for Season Pass holders, and June 10 for everyone else. Its big features include:

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Just Cause 3 Patch Cutting Load Times Ahead Of DLC

Just Cause 3 [official site] will be ready to blast off with a cracking-looking rocketpack in the Sky Fortress DLC on March 8th, Square Enix announced today, though only folks who pay for all the DLC up-front in the Season Pass will get to play then. Folks who’d buy it separately will need to wait until the 15th.

On the bright side, a free update is coming for all and sundry tomorrow, bringing performance improvements, faster load times, and more fine things.

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