Since the beta has come and gone, it soon became apparent that Bobbleheads and Magazines work a fair bit differently in Fallout 76. Instead of being permanent upgrade, both Bobbleheads and Magazines are now consumable temporary buffs that provide either increases to your S.P.E.C.I.A.L. stats, or a trait such as weapon specific boost. Since they work slightly differently this time, there are more places that you can find them, this guide will have more on their locations, exactly how to obtain them, and when it is best to collect duplicates.
Fallout 76 Bobbleheads and Magazines guide
Those looking for a beginner’s guide to get started with Fallout 76 when it comes out should have a look at our Fallout 76 guide hub. Each of Bobbleheads and Magazines tend to have multiple areas in the same named location, so read on to find out where you need to go to find them.
After some extensive testing, it seems that while the locations for where to find the Bobbleheads may be fixed, the Bobblehead you will find seems to be different depending on what the server spawns there. Therefore we will be breaking the following table into two: One will detail all the Bobbleheads in the game, what they do, and how long they last for. The second will go over each and every location we have found in the game.
Since there are a lot of locations and bobbleheads to find, I’ve enabled the search functionality to filter the list down to the Bobblehead or location you are looking for, so please take full advantage of this.
|Agility||+2 Agility||1 hour|
|Big Guns||+20% damage with heavy guns.||1 hour|
|Caps||Twice as likely to find better cap stashes.||1 hour|
|Charisma||+2 Charisma||1 hour|
|Endurance||+2 Endurance||1 hour|
|Energy Weapons||+20% damage with energy guns.||1 hour|
|Intelligence||+2 Intelligence||1 hour|
|Leader||+5% extra experience||1 hour|
|Lock Pick||+30% larger sweet pot when lock picking.||1 hour|
|Luck||+2 Luck||1 hour|
|Melee||+20% damage with melee weapons||1 hour|
|Repair||+30% Fusion Core regeneration||1 hour|
|Small Guns||+20% damage with ballistic guns||1 hour|
|Strength||+2 Strength||1 hour|
|Unarmed||+25% damage to unarmed attacks.||1 hour|
Bobblehead locations found so far
- Overseer’s Camp – Above the rooster-like figure on the map is a tree adventure course. You’ll need to jump across to the tree tower which houses the Bobblehead.
- Tyler County Fairgrounds – in a barn with the hoop shot games.
- Greg’s Mine Supply – on a desk left of Greg’s terminal.
- Morgantown Train Yard – In the main tower of the main building. Head to the top floor and look on the desk next to a radio.
- Wavy Willard’s Water Park – big building with the zebra ride in the centre of the park has a staff entrance near some dumpsters and a broken fence. Follow until you find the fusion core. The bobblehead is on top of a toolbox.
- Wavy Willard’s Water Park – Brick building in the southern part of the part with “Employees Only” near a drained pool. Above the crafting table.
- Wavy Willard’s Water Park – Inside the giant alligator’s mouth.
- Wavy Willard’s Water Park – In the lockers near the entrance. Look at the end locker on the left side of the middle section.
- Landview Lighthouse – On the window of the penultimate floor inside of the lighthouse.
- Landview Lighthouse – Look for a nearby house and head upstairs. The Bobblehead is on the desk next to the terminal.
- Posiedon Energy Plant WV-06 – on the roof at the end of the highest scaffolding. Look for the crates.
- Horizon’s Rest – cockpit of the crashed airplane, look on the floor.
- Horizon’s Rest – in the airplane cockpit.
- Philippi Battlefield Cemetery – Enter the museum and check under the counter.
In a similar fashion to Bobbleheads, it seems that while the locations for where to find the magazines may be fixed, the magazines themselves are different depending on which one the server spawns. Therefore we will be breaking the following table into two: One will detail all the magazines in the game, what they do, and how long they last for. The second will go over each and every location where you can find them we have found in the game.
|Astonishingly Awesome Tales #1||Damage vs Mirelurks +15%||1 hour|
|Backwoodsman #1||Unknown||1 hour|
|Dark Woodsman #1||Unknown||1 hour|
|Scout’s Life #1 – Purifying the Madness||Rad ingestion -30%.||1 hour|
|Scout’s Life #10 – Maintaining your Gear||Item degradation -30%.||1 hour|
|Tales from the West Virginia Hills #3 – The Beast of Grafton||Unknown||1 hour|
|Tesla Science Magazine #1||Unknown||1 hour|
Magazine locations found so far
- Ranger District Office – in the room with the fireplace, on the floor.
- Morgantown trainyard – in a wooden box in the tower.
- Camp Adams – on a bench near the campfire towards the middle of the location.
Are Bobbleheads and magazines permanent?
In yet another major difference to how Fallout 76 plays compared to just about any other Fallout game, Bobbleheads and Magazines are no longer permanent buffs. Instead they stay in your inventory, with a long ticking countdown until you exhaust their potential and are subsequently discarded. Picking up your first one of each will complete challenges, of which there are many ways to obtain atom. Look at our Fallout 76 challenges guide for more on that.
However, in terms of what they do, the buffs that they give you work very similarly to how they buff your character in Fallout 4. Each one will upgrade either one SPECIAL stat or a particular perk, or even just give you a perk temporarily, so they’re worth looking for should you wish to have that extra boost.
Can I stack multiple Bobbleheads/magazines?
If you want to extend how long a particular Bobblehead or magazine lasts, you only need to pick up a second copy of the same Bobblehead/magazine. Though it is unclear at this time if the Bobbleheads or magazines appear in specific locations. A couple of perks (namely “Pannapictagraphist” and “Percepti-bobble”) can make both magazines and bobbleheads respectively easier to detect.
One thing you should probably be aware of however is that just because you have a Bobblehead or magazine in front of you that’s a duplicate of one that’s currently active, you probably should check to see how much time that perk has left. It’s inefficient to just pick up every single one of these items.With that, our guide for Bobbleheads and Magazines is done, but there’s plenty left to discover about them. Do check back as we spend more time with the game, but in the meantime you can head over to our Fallout 76 perk cards guide for more on how different perks work to just about any other Fallout game. There are also brand new mutations that you can find out more about in our Fallout 76 mutations guide.