Posts Tagged ‘inXile Entertainment’

Wot I Think – Torment: Tides Of Numenera (for Planescape veterans)

You know Planescape: Torment well, and chose to hear whether Torment: Tides of Numenera will betray your trust or not rather than to have its nature defined first.

Please note that certain key elements of the game are skipped over here, which is because they are covered in more detail in the Torment newcomers review here. I did not wish to repeat myself unduly in an already long article. If you are a Planescape veteran, I do encourage reading both pieces. After all, you rather like reading, don’t you?

We expect certain things of a game with ‘Torment’ in the title – expectations that have mounted rather than faded over the years. Read the rest of this entry »

Wot I Think – Torment: Tides of Numenera

Torment: Tides of Numenera [official site] is a weird-fantasy roleplaying game and spiritual sequel to 1999’s revered Planescape: Torment. After being successfully Kickstarted a couple of years ago, it is released to the world today.

1. I’m new to all this. Tell me whether this is where I want to be.
2. I’ve been here before. Tell me what’s changed. Tell me whether I can trust this.
3. [Anamnesis] Let the memories come.
4. [Smashing] My time is short. Brute-force my way straight to a conclusion.

Wot I Think – Torment: Tides of Numenera (for series newcomers)

You do not know the past of Torment, and so chose to hear everything.

No, you don’t need to have played 1999 weird fantasy roleplaying game Planescape: Torment to enjoy this spiritual sequel. There are references and commonalities, but they’re not in any way necessary to understand or appreciate it. What is required is a reasonable degree of patience, and an enjoyment of reading and of big ideas.
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Torment: Tides of Numenera trailer sets up the story

I get that Torment: Tides of Numenera [official site] is going for a Planescape: Torment-y talk-o-thinky vibe in a future so far-flung that ancient technology is basically magic, but I didn’t know much about the story. Turns out, as a new trailer explains, oh yes it us riffing on Torment-ish themes of immortality and past selves and fates catching up and… hey, see for yourself below. Or don’t, if you’d rather go in fresh-ish. Read the rest of this entry »

inXile show off combat in The Bard’s Tale 4

Torment: Tides of Numenera is almost upon us (February 28th) but let’s not forget the crowdfunded retromancers at inXile Entertainment have another game on the go. A new video shows progress on The Bard’s Tale 4, inXile’s revival of the old fantasy RPG series, including a bit of wandering and a first peek at its combat in action. Point your peepers this-a-way: Read the rest of this entry »

Torment: Tides of Numenera addresses stretch goal cuts

With Torment: Tides of Numenera [official site] out later this month, developers inXile Entertainment have addressed complaints that some features billed in the RPG’s crowdfunding campaign won’t appear as expected. Some of these changes sound for the better, inXile following paths that they thought more Tormentous rather than ticking stretch goal boxes. Some, like ditching the Italian localisation, are more of a bummer. Crowdfunding campaign pitches are always broad “We’d like to make this sort of game; here’s what we’re currently thinking” ideas, likely to change and develop as the game takes shape, but stretch goals do feel different for being specific. Read the rest of this entry »

Torment: Tides of Numenera trailer is ready to rumble

Torment: Tides of Numenera [official site] and the game which inspired it might prize frank exchanges of views above fisticuffs but sometimes one holds views such as “I believe splitting your lip would make me feel better” and, well, that can escalate. With the release of Torment now only five weeks away, a new trailer is out to demonstrate what happens when such views are expressed. While the trailer’s surprisingly surface-level, starting out explaining what stats and experience even are in RPGs, it does show some pretty places and spell effects so I’m content. Read the rest of this entry »