Posts Tagged ‘inXile Entertainment’

Torment: Tides of Numenera adds goopy new friend

A new character has arrived in Torment: Tides of Numenera [official site] with a free update, one who might sound familiar. Oom, previously known as ‘Toy’, is a a character who was pitched as a stretch goal in the RPG’s crowdfunding campaign then vanished. Surprise! The glob of goo is now here to be your gamepal and join you on a new quest of their very own. Read the rest of this entry »

Wot I Think – Torment: Tides Of Numenera (for Planescape veterans)

You know Planescape: Torment well, and chose to hear whether Torment: Tides of Numenera will betray your trust or not rather than to have its nature defined first.

Please note that certain key elements of the game are skipped over here, which is because they are covered in more detail in the Torment newcomers review here. I did not wish to repeat myself unduly in an already long article. If you are a Planescape veteran, I do encourage reading both pieces. After all, you rather like reading, don’t you?

We expect certain things of a game with ‘Torment’ in the title – expectations that have mounted rather than faded over the years. Read the rest of this entry »

Wot I Think – Torment: Tides of Numenera

Torment: Tides of Numenera [official site] is a weird-fantasy roleplaying game and spiritual sequel to 1999’s revered Planescape: Torment. After being successfully Kickstarted a couple of years ago, it is released to the world today.

1. I’m new to all this. Tell me whether this is where I want to be.
2. I’ve been here before. Tell me what’s changed. Tell me whether I can trust this.
3. [Anamnesis] Let the memories come.
4. [Smashing] My time is short. Brute-force my way straight to a conclusion.

Wot I Think – Torment: Tides of Numenera (for series newcomers)

You do not know the past of Torment, and so chose to hear everything.

No, you don’t need to have played 1999 weird fantasy roleplaying game Planescape: Torment to enjoy this spiritual sequel. There are references and commonalities, but they’re not in any way necessary to understand or appreciate it. What is required is a reasonable degree of patience, and an enjoyment of reading and of big ideas.
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Torment: Tides of Numenera trailer sets up the story

I get that Torment: Tides of Numenera [official site] is going for a Planescape: Torment-y talk-o-thinky vibe in a future so far-flung that ancient technology is basically magic, but I didn’t know much about the story. Turns out, as a new trailer explains, oh yes it us riffing on Torment-ish themes of immortality and past selves and fates catching up and… hey, see for yourself below. Or don’t, if you’d rather go in fresh-ish. Read the rest of this entry »

inXile show off combat in The Bard’s Tale 4

Torment: Tides of Numenera is almost upon us (February 28th) but let’s not forget the crowdfunded retromancers at inXile Entertainment have another game on the go. A new video shows progress on The Bard’s Tale 4, inXile’s revival of the old fantasy RPG series, including a bit of wandering and a first peek at its combat in action. Point your peepers this-a-way: Read the rest of this entry »

Torment: Tides of Numenera addresses stretch goal cuts

With Torment: Tides of Numenera [official site] out later this month, developers inXile Entertainment have addressed complaints that some features billed in the RPG’s crowdfunding campaign won’t appear as expected. Some of these changes sound for the better, inXile following paths that they thought more Tormentous rather than ticking stretch goal boxes. Some, like ditching the Italian localisation, are more of a bummer. Crowdfunding campaign pitches are always broad “We’d like to make this sort of game; here’s what we’re currently thinking” ideas, likely to change and develop as the game takes shape, but stretch goals do feel different for being specific. Read the rest of this entry »

Torment: Tides of Numenera trailer is ready to rumble

Torment: Tides of Numenera [official site] and the game which inspired it might prize frank exchanges of views above fisticuffs but sometimes one holds views such as “I believe splitting your lip would make me feel better” and, well, that can escalate. With the release of Torment now only five weeks away, a new trailer is out to demonstrate what happens when such views are expressed. While the trailer’s surprisingly surface-level, starting out explaining what stats and experience even are in RPGs, it does show some pretty places and spell effects so I’m content. Read the rest of this entry »

Torment: Tides of Numenera interactive trailer posts questy questions

Torment: Tides of Numenera [official site] will pose such intriguing questions as “What’s in a monster’s guts?” and “How badly do you want to know what is in a monster’s guts?” That’s the lesson I’m taking away from a new ‘interactive’ trailer for Torment, which shows the possible paths through one simple quest in inXile’s upcoming Planescape-y RPG. That may be the lesson you take out of it–“there are quests with weird things and a variety of approaches”–but for me, nope, it’s all about the guts. Here, come have a fake playthrough of the quest yourself. Read the rest of this entry »

Torment: Tides of Numenera release date announced

When you receive a ‘Great Horses of the Isle of Wight 2017’ calendar from your uncle this holiday season, tear it open, flip to February, break out your spiffy new glitter gel pens, and write “NEW TORMENT!!!” on February 28th. That’s the newly-announced release date for Torment: Tides of Numenera [official site], inXile’s “spiritual successor” to the venerable Planescape: Torment. That means a weird fantasy-ish setting with mish-mash of worlds and a focus on words over weapons, all of which makes it one of Cobbo’s most-anticipated RPGs of 2017. Read the rest of this entry »

Torment: Tides of Numenera trailer highlights the Nano class

Torment: Tides of Numenera [official site] was the highest-funded video game at the time of its Kickstarter, and although its missed its release date more than once, things are looking on track for an early 2017 release as it progresses through early access. A recent trailer for Torment focuses on the Nano Class, which utilizes ancient technology to achieve feats that appear like magic. Read the rest of this entry »

Snowy Wasteland 3 Launches Crowdfunding On Fig

We already knew Wasteland 3 [official site] was coming out and that it was set in the frozen hinterlands of Colorado, because we have an incredible repository of knowledge and wisdom. But we didn’t know exactly what would be waiting for us there. A short trailer accompanied the game’s crowdfunding launch on Fig today and it reveals what we should have guessed all along. The only thing waiting for us in the frozen north is death by a cannibal’s axe. But there are some other details. Come see.

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Plane To See: The World Of Torment: Tides Of Numenera

I ain’t looked too close at Torment: Tides of Nutella [official site], even despite having its alpha installed on my PC, because if I’m gonna do this thing, I want to do it cold and I want to do it complete. But lately I realised that I knew barely a thing about inXile’s spiritual sequel to revered-by-the-sort-of-people-who-revere-cRPGs cRPG Planescape: Torment, and had nothing more than a loose expectation of similarity. Turns out this latest video was something of a solution for me: it focuses on describing and showing off Numenera’s strange new world and weird technologies, as opposed to dwelling specifically on the player’s journey through it.

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Wasteland 3 Announced, Crowdfunding Once Again

inXile Entertainment’s RPG Wasteland 2 revived a long-dead post-apocalyptic world with the help of crowdfunding, and now they’re trying to return there. The studio today announced Wasteland 3, and it’s no surprise that they’re crowdfunding it again. They want to take the heroic Desert Rangers to frozen Colorado this time, giving them new toys like vehicles and an interesting take on cooperative multiplayer. They’re taking their crowdfunding to a new locale too, planning to launch a Fig campaign in October.

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Explore The Ninth World In New Torment: Numenera Vid

Torment: Tides of Numenera [official site], will be bringing more high-stakes decision making and intricate storytelling a la Planescape: Torment, but this time the action is set in the Ninth World from Monte Cook’s tabletop RPG Numenera.

inXile released a new video that gave us a closer look at this Ninth World and its history. Numenera blends sci-fi and fantasy to create a distinct feel. The Ninth World is an imagining of Earth one billion years in the future, proceeding eight other civilizations that have risen and fallen, leaving their weird technology behind.

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Interview: Brian Fargo On Torment, Crowdfunding, The Future Of InXile And The Emotional Appeal Of RPGs

At Gamescom, after a whirlwind tour of just a few of Torment: Tides of Numenera’s [official site] many worlds, I sat down with inXile CEO Brian Fargo to talk about the past, present and future of his company, and of RPGs. As well as discussing Torment, I wanted to talk about Fargo’s career as a whole, which spans 34 years, and covers the creation of the original Wasteland and Fallout, along with many other games, as well as three enormously successful crowdfunding campaigns in recent times.

He told me that the crowdfunding of Wasteland 2 had felt like “a referendum on [his] history” and that he’d like to explore original ideas once he has rebuilt trust with new versions of Wasteland, Torment and The Bard’s Tale. Mostly, though, we talked about why making RPGs has retained its appeal over all these years, and how the business has changed since the early days of Interplay.

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Torment: Tides of Numenera Delayed Till 2017

Torment: Tides of Numenera is one of the games I was most looking forward to this year, owing to the dense RPG being based on Monte Cook’s excellent Numenera pen-and-paper game. Now it’s one of the games I’m most looking forward to next year, owing to inXile delaying it for polish and localisation.

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Inxile Force One-Man Studio To Change Game Name

Goshdarnit, inXile, not you too. You were the ones who gave the people the elaborate, old-school, spiritual-sequel RPGs they’d long desired, not the ones who chased down unrelated games with vaguely similar names to their own. I know, I know: absurd legal complexities mean that sometimes firms are forced to strong-arm other firms into changing the names of things, otherwise they risk losing their long-held trademarks. But that doesn’t change the fact that this has been abused in the past, and to many of us simply looks like The Man bullying the little guy.

In this instance, the Wasteland 2 devs have, after attempted amicable resolutions failed, done a legal frown at one man studio Dan Games, developer of a shooter named The Alien Wasteland. Or ‘Action Alien,’ as it is now unhappily named. They do claim they will help to promote the game if Dan so wishes, however.

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Should You Play Torment: Tides Of Numenera’s Beta?

Turns out you can’t play Torment: Tides of Numenera [official site] with your eyes closed. So much for my big plan to try and avoid spoilers. It’s simultaneously one of the RPGs I’ve been looking forward to the most, and the one I’ve deliberately learned the least about. Planescape Torment fans should need no explanation as to why, but though I apparently have no self-control, it at least puts me in position to tell you whether the current beta is worth your time now or whether you should wait.

Let’s get hands on with the only game this year allowed to use any variant of a ‘mysterious amnesiac’ story without being pelted with rocks and rotten fruit.

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A Tides Of Numenera Beta Date For Backers & Steamfolk

We already knew that a beta for Torment: Tides of Gary Numan [official site], spiritual* sequel to Planescape: Torment was due this month, but now we have a date. Or, to be precise, dates. Another thing we already knew is that original Kickstarter backers of the inXile RPG would get their clammy crowdfunding paws on the beta, but now we know that it’ll update its journal to include Steam Early Access a wee bit later in January.
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