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Warzone Update: Season 4 Reloaded Patch Notes

Here's what's changed with the mid-season update

Call Of Duty: Warzone Season 4's mid-season update is here, and with it, an absolute bucket-load of changes. There's a new game mode and a vast number of weapon balance tweaks that'll totally shake-up the meta. Below, you'll find all the latest patch notes:

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Events

Blueprint Blitz, a Limited-Time Event

Similar to Double XP weekends, Raven Software will start activating a new special global Event where Contraband Contracts automatically spawn after you complete two regular Contracts. Contraband Contracts award you with a permanent Weapon Blueprint reward if you’re able to extract it from the DZ, in addition to tons of Cash within your current match.

Blueprint Blitz should give you the opportunity to earn plenty of Weapon Blueprints from prior seasons. If you missed out or didn’t play Warzone during the time these were originally available, Contraband Contracts award you with previous Seasonal rewards after you complete the Contract.

Note: This Event will only apply to the core BR and Plunder modes.


Modes

Payload

Warzone’s first-ever objective-based game mode - Payload - pits two teams of 20 Players against each other in a race against time. Players drop in to escort two caravans of vehicles through a series of Checkpoints or sabotage the mission. Build or destroy barriers and purchase buildings to aid in your squad’s mission, and be sure to collect any Contracts you find around Verdansk as they will help lead to success. If the attacking team escorts all vehicles across all Checkpoints within the time limit, they win the match. The defending team can not only pick attackers off the payload vehicles to slow them down, but also buy and build obstacles to stall these vehicles on the tracks. This all happens as Operators are dropping in constantly with their own custom loadouts, searching for items across Verdansk like Cash and Killstreaks to aid their team in escorting or stopping the Payloads.

Look for Payload in the upcoming Featured Playlist Rotation as part of Season Four Reloaded.


Maps

Red Doors

Further intel suggests that these Red Doors will appear [[REDACTED]] and take you to [[REDACTED]].


General

New Prestige items added:

  • Calling Cards
  • Emblems

The Killchain Perk now increases the chance to obtain all Warzone Killstreaks from loot.


Gameplay

  • Loot that spawns across Verdansk has been adjusted as follows…

    • New Gulag loadouts
    • The Sentry Gun Killstreak can be found in Red Door Control Rooms
    • The Specialist Token is now slightly more common in core BR
  • Combat Bow Killstreak damage has been increased and it will now down enemies who are directly hit.

  • Players will now drop their current equipment directly behind them when looting a Loadout Drop.

  • Vertical camera movement will no longer be locked when sliding on a downward slope.

  • Dirt Bike Updates

    • Wheelies!
    • Lean back to lift the Dirt Bike and initiate a wheelie.
    • Lean forward to increase steering sensitivity and allow the Dirt Bike to perform sharper turns.
    • The Dirt Bike now supports leaning forward and backward in the air as well, so make sure to position yourself for that perfect landing.

Bug Fixes

  • Fixed several issues that resulted in Players crashing due to Dev Error 5573.
  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing melee attacks to one-shot other Players if simultaneously equipping Armor Plates.
  • Fixed an issue preventing Players from saving custom mods on the Shotgun Bravo (BOCW).
  • Fixed an issue preventing Players from saving custom mods on the Tactical Rifle Charlie (BOCW).
  • Fixed an issue with older Graphics Cards displaying shadows incorrectly.
  • Fixed an issue with Rebirth Crates appearing open when they should be closed.
  • Fixed an issue where the Ice Drake’s Barrel was obstructing the Player’s sight when ADSing with an Axial Arms 3x Optic.
  • Fixed an issue allowing Players to briefly use Weapons after being downed if the Gas Mask animation was still active.
  • Fixed an issue where a Bounty Target would still be tracked after death.
  • Fixed an issue allowing Players to access an out of play area in the Downtown Tower.
  • Fixed an issue where Players could fire their Weapons after being downed with a rocket launcher.
  • Fixed an issue with the Tactical Rifle Charlie (BOCW) where its Maximum Reserve Ammo was 150 instead of 210.
  • Fixed an issue where the hipfire reticle on the Light Machine Gun Alpha (BOCW) wouldn’t appear when the Visiontech 2x optic was equipped.
  • Fixed an issue preventing Players from interacting with the Buy Battle Pass button after pressing an arrow key.
  • Fixed an issue causing the "Celebratory Smoke" Gesture visual effects in Warzone to not match the Black Ops Cold War version.
  • Fixed an issue causing various Blueprints in Warzone to not match the Black Ops Cold War version.
  • Fixed an issue causing various Weapon Dynamic Icons to appear misaligned on the ingame UI.
  • Fixed an issue causing the Dirt Bike icon to appear larger on the Tac Map than other vehicles.
  • Fixed an issue causing Players to remain stuck on the Purchasing screen/animation when attempting to purchase the Battle Pass.
  • Fixed an issue causing the hat on Beck’s “Spray Paint” Skin to appear translucent.
  • Fixed an issue causing the Ballistic Knife to appear misaligned in third-person.
  • Fixed an issue causing the Precision Airstrike Killstreak A-10 Thunderbolt II jet to remain in the sky until the end of the match.
  • Fixed an issue causing Mastery Camos to apply inconsistently on various Blueprints.
  • Fixed an issue causing incorrect animations while performing a melee attack in a crouched position.
  • Fixed an issue where the Infil icon was the incorrect vehicle type.
  • Fixed an issue causing the Bullfrog (BOCW) model to appear misaligned while equipped in the Primary Weapon slot.

Dirt Bike bug fixes

  • Fixed an issue where Players would be unable to exit the Dirt Bike if it got stuck.
  • Fixed an issue where Players in the passenger seat would not be able to melee other Players.
  • Fixed an issue where picking up a fallen Dirt Bike would not play a pickup animation.
  • Fixed an issue where detonating C4 on a Dirt Bike could kill Players in your squad.
  • Fixed an issue where the Dirt Bike could be positioned to prevent doors from opening.
  • Fixed an issue where the Helicopter blades would not kill Players riding a Dirt Bike.
  • Fixed an issue where the Dirt Bike could get stuck if navigated to be resting on its underside.
  • Fixed an issue where the kill feed icon for the Dirt Bike was the ATV.
  • Fixed an issue where the Dirt Bike minimap icon was larger than other vehicle icons.
  • Fixed an issue in Plunder where Player vision was partially blocked with bags of money.

UI, UX, & More

Added two new tabs to the Social Menu to display recent squad mates and recent game lobby members so that Players can more easily find, friend, and play with their recent team members.

Other Players that the Player interacted with during a match will be automatically sorted to the top of the Recent Lobby list to make it easier to report instances of cheating and/or toxicity even after the match has ended.


Accessibility

Text Chat Behavior (Time On Screen)

Added a new accessibility option to change the visibility duration of incoming messages. Players can adjust the length of time that the text chat widget stays on screen when a new message is received. This feature is intended to support Hard of Hearing and Cognitive Overload Accessibility.

Players can choose their desired text chat behavior from the following options:

  • Off: The text chat will never show on the HUD for new messages
  • Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
  • Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
  • Long: When new messages are received, the text chat will stay on screen for 30 seconds.
  • Extended: When new messages are received, the text chat will stay on screen for 60 seconds.

This setting can be found by opening the Accessibility Options Menu and selecting Text Chat Behavior (Time On Screen) under the Visuals tab.

Alternatively, this setting can be found by opening the Options Menu and selecting Text Chat Behavior (Time On Screen) under the General tab.

Advanced Text Chat Behavior (Time On Screen)

The advanced version of the Text Chat Behavior (Time On Screen) accessibility option allows Players to customize the visibility duration of incoming messages according to message type. In other words, Players can choose different visibility durations for Player Messages compared to System Messages. In addition, Players can select Always On Screen to prevent the text chat element from fading from the HUD.

  • This can be accessed by navigating to the Text Chat Behavior (Time On Screen) option and selecting the “Advanced” button underneath.
  • Players can choose their desired text chat visibility duration for incoming Player messages (only) with the Player Messages Behavior setting.
  • Players can choose their desired text chat visibility duration for incoming system messages (only) with the System Messages Behavior setting.

Both of these settings provide the following options to choose from:

  • Off: The text chat will never show on the HUD for new messages
  • Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
  • Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
  • Long: When new messages are received, the text chat will stay on screen for 30 seconds.
  • Extended: When new messages are received, the text chat will stay on screen for 60 seconds.

Always On Screen

This setting is accessed from the Advanced Text Chat Behavior (Time On Screen) option. When enabled, the text chat widget will stay permanently on-screen while in-game. This setting is intended to support Cognitive Overload and Blind/Low-Vision Accessibility by eliminating the need for rapid peripheral visual localization and language processing of a temporary HUD element under time pressure.

New Message Sound Alert

Added a new accessibility option to enable sound alerts when receiving new messages. This feature is intended to support Blind/Low-Vision Accessibility by providing a second channel for information communication - adding the sound alert allows Players to have an audio cue for new messages rather than only a visual cue. This setting applies in-game as well as in the front-end.

Players can choose from the following options to customize which messages they’d like to receive d sound alerts for:

  • Disabled: (Default) No audio cue will be played when new messages are received.
  • Player Messages Only: An audio cue is played when new messages are received from other Players.
  • System Messages Only: An audio cue is played when new system messages are received.
  • Both: An audio cue is played when any new message is received, including party chat and system messages.

This can be found by navigating to the Visuals tab within the Accessibility Options Menu and selecting New Message Sound Alert. Alternatively, this setting can also be found by navigating to the Options Menu, going to the General tab, and selecting New Message Sound Alert.


Weapons

New Weapons (BOCW)

OTs 9: Submachine Gun (Launch Week)

  • Full-auto SMG. Impressive firepower at close range with good visibility while firing. Reliable recoil control with a smaller magazine size.
  • Unlockable via Store bundle or the following in-game challenge:
  • Using SMGs, kill 2 or more Players rapidly in 15 different completed matches.

Mace: Melee (In-Season)

  • Brutal new melee Weapon arriving later in the season.
  • Unlockable via Store bundle or in-game challenge.

Assault Rifles

AK-47 (BOCW)

  • Headshot Multiplier decreased from 1.62 to 1.5
  • Upper Torso Multiplier decreased from 1.2 to 1

AK-47 (MW)v

  • Upper Torso Multiplier decreased from 1.2 to 1.1

C58 (BOCW)

  • Headshot Multiplier decreased from 1.62 to 1.58
  • Upper Torso Multiplier decreased from 1.2 to 1
  • Lower Torso Multiplier decreased from 1.1 to 1
  • Maximum Damage Range increased by 8%
  • Recoil increased

CR-56 AMAX (MW)

  • Headshot Multiplier increased from 1.5 to 1.55
  • Upper Torso Multiplier decreased from 1.1 to 1

Assault Rifle Bravo (MW)

  • Headshot Multiplier decreased from 2.05 to 1.62
  • Upper Torso Multiplier decreased from 1.2 to 1.1

FARA 83 (BOCW)

  • Maximum Damage decreased from 31 to 29
  • Recoil increased

FFAR 1 (BOCW)

  • Headshot Multiplier decreased from 1.5 to 1.4
  • Maximum Damage decreased from 27 to 25
  • Minimum Damage decreased from 25 to 23
  • Maximum Damage Range decreased by 20%
  • Neck Multiplier increased from 1 to 1.2

Assault Rifle Golf (MW)

  • Upper Torso Multiplier decreased from 1.2 to 1.1

Grau 5.56 (MW)

  • Minimum Damage increased from 22 to 24

Groza (BOCW)

  • Maximum Damage decreased from 28 to 27
  • Maximum Damage Range increased by 4.5%
  • Headshot Multiplier decreased from 1.62 to 1.5
  • Upper Torso Multiplier decreased from 1.2 to 1.12
  • Lower Torso Multiplier decreased from 1.1 to 1
  • Recoil pattern smoothed

Krig 6 (BOCW)

  • Minimum Damage increased from 25 to 26

M13 (MW)

  • Minimum Damage increased from 19 to 20

Assault Rifle Charlie (MW)

  • Maximum Damage decreased from 28 to 27
  • Minimum Damage increased from 22 to 23

Oden (MW)

  • Upper Torso Multiplier decreased from 1.3 to 1.2

QBZ-83 (BOCW)

  • Minimum Damage increased from 22 to 24
  • Base Move Speed reduced by 3%
  • Base ADS Move Speed reduced by 5%
  • Upper Torso Multiplier increased from 1.1 to 1.2
  • Lower Torso Multiplier increased from 1 to 1.1

RAM-7 (MW)

  • Maximum Damage decreased from 28 to 26

XM4 (BOCW)

  • Maximum Damage decreased from 32 to 30
  • Minimum Damage decreased from 28 to 27
  • ADS Speed decreased slightly
  • Recoil increased slightly

Light Machine Guns

M60 (BOCW)

  • Maximum Damage increased from 36 to 37
  • Headshot Multiplier increased from 1.5 to 1.6

MG 34 (MW)

  • Maximum Damage decreased from 31 to 29
  • Minimum Damage decreased from 28 to 27
  • Headshot Multiplier decreased from 1.5 to 1.4
  • Upper Torso Multiplier decreased from 1.1 to 1

MG 82 (BOCW)

  • ADS Speed decreased slightly

Light Machine Gun Alpha (MW)

  • Maximum Damage increased from 31 to 32
  • Maximum Damage Range decreased by 7%
  • Upper Torso Multiplier decreased from 1.1 to 1

SA87 (MW)

  • Upper Torso Multiplier decreased from 1.2 to 1.1

Light Machine Gun Alpha (BOCW)

  • Maximum Damage decreased from 34 to 33
  • Upper Torso Multiplier decreased from 1.1 to 1

Sniper Rifles

Swiss K31 (BOCW)

  • ADS animation updated
  • Now shares a base reticle with the ZRG 20mm

Submachine Guns

AK-74u (BOCW)

  • Maximum Damage decreased from 35 to 31
  • Minimum Damage increased from 25 to 26
  • Headshot Multiplier decreased from 1.62 to 1.6
  • Upper Torso Multiplier increased from 1 to 1.1
  • Bullet Velocity increased by 5%

Submachine Gun Alpha (MW)

  • Minimum Damage increased from 25 to 26
  • Headshot Multiplier decreased from 1.62 to 1.47

Bullfrog (BOCW)

  • Maximum Damage decreased from 32 to 31
  • Headshot Multiplier decreased from 1.62 to 1.5
  • Left Upper Arm Multiplier increased from .9 to 1
  • Right Upper Arm Multiplier increased from .9 to 1
  • Left Upper Leg Multiplier increased from .9 to 1
  • Right Upper Leg Multiplier increased from .9 to 1

KSP-45 (BOCW)

  • Headshot Multiplier decreased from 1.62 to 1.57

LC10 (BOCW)

  • Maximum Damage decreased from 30 to 27
  • Minimum Damage decreased from 25 to 24
  • Headshot Multiplier decreased from 1.62 to 1.55

Mac-10 (BOCW)

  • Maximum Damage decreased from 24 to 23
  • Minimum Damage decreased from 20 to 19

Milano 821 (BOCW)

  • Recoil increased slightly
  • Maximum Damage range decreased by 12%
  • Headshot Multiplier decreased from 1.62 to 1.38
  • Upper Torso Multiplier decreased from 1.2 to 1.1
  • Lower Torso Multiplier decreased from 1.1 to 1

Submachine Gun Alpha (BOCW)

  • Maximum Damage decreased from 33 to 31
  • Minimum Damage decreased from 25 to 24

Nail Gun (BOCW)

  • Maximum Damage decreased from 50 to 46
  • Headshot Multiplier decreased from 1.62 to 1.45
  • Upper Torso Multiplier decreased from 1.28 to 1

Submachine Gun Echo (MW)

  • Maximum Damage decreased from 35 to 34
  • Minimum Damage increased from 25 to 26

PPSh-41 (BOCW)

  • Maximum Damage decreased from 28 to 26

ISO (MW)

  • Minimum Damage increased from 20 to 21

Submachine Gun Delta (MW)

  • Minimum Damage increased from 25 to 26

Fennec (MW)

  • Maximum Damage decreased from 25 to 24
  • Minimum Damage decreased from 20 to 19

Tactical Rifles

Tactical Rifle Charlie (BOCW)

  • Headshot Multiplier decreased from 1.8 to 1.7

CARV.2 (BOCW)

  • Headshot Multiplier decreased from 1.7 to 1.6

M16 (BOCW)

  • Headshot Multiplier decreased from 1.8 to 1.6

Attachments

  • BOCW Sniper Optics with 4x or greater magnification will now state that they have optic glint.

New Operator

Weaver: NATO (In-Season)

  • Obtainable in Warzone as part of the Tracer Pack: Weaver Operator Bundle, available in the Store later in Season Four Reloaded.
  • This Bundle includes the “Kremlin’s Eye” Operator Skin based on his original Black Ops incarnation, in addition to three Legendary Weapon Blueprints and a new Finishing Move.

Store

Special Ops: Pro Pack (In-season) – The Pro Pack is Back in Black

  • This six-item Bundle contains a Legendary new skin for Portnova and two Legendary Weapon Blueprints – one based on the FARA 83 and the other built on the AK-74u – plus a Calling Card and Emblem.

Downloads

The Season Four update will have a download size of approximately 9 GB for those who own the free-to-play Warzone and are current on the latest updates.

PC:

  • 9.2 GB (Warzone Only)
  • 10.4 GB (Warzone and Modern Warfare)

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Call of Duty: Warzone Caldera

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Ed Thorn avatar

Ed Thorn

Reviews Editor

When Ed's not cracking thugs with bicycles in Yakuza, he's likely swinging a badminton racket in real life. Any genre goes, but he's very into shooters and likes a weighty gun, particularly if they have a chainsaw attached to them. Adores orange and mango squash, unsure about olives.
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